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The House of Healing — Synergy Walkthrough
Synergy

The House of Healing — Synergy Walkthrough

Complete walkthrough for Synergy's Dispatch Episode 8: House of Healing. Learn hero assignments, strategies for hacking sequences, and outcomes for every mission.

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Complete walkthrough for Synergy's Dispatch Episode 8: House of Healing. Learn hero assignments, strategies for hacking sequences, and outcomes for every mission.

Walkthrough
  1. 1
    Initial Dialogue: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Hero Assignments & Missions:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate the Build path, lure the antivirus, and trap it.
  8. 8
    Complete upper and bottom Build paths to create a route west.
  9. 9
    Grab electricity to destroy the Antivirus.
  10. 10
    Locate the Tracker spot and find both calibration spots (middle right, top right).
  11. 11
    Rescue Flambae: Golem [Mobility and Vigor]
  12. 12
    Help Brainbook: Prism [Intellect]
  13. 13
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  14. 14
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
    • Avoid the Antivirus.
  15. 15
    Find the first frequency (top left).
  16. 16
    Use Build paths to reach the second frequency (top right), luring the Antivirus.
  17. 17
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  18. 18
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  19. 19
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  20. 20
    OUTCOME (Past Choice): If Invisigal was not cut off, she rejoins.
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech [Charisma 8], Red Ring Roast [Sonar exclusive], or Combat Training [Coupe exclusive].
  22. 22
    OUTCOME (Past Choice): Robert convinces Waterboy or Phenomaman to join.
  23. 23
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: Attack [Combat 10] or Break collar [Vigor 10].
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive, Rally [Charisma 6], or Reason [Intellect 6].
  25. 25
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  26. 26
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  27. 27
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  28. 28
    Lockdown (Hacking Sequence - Timed):
    • Use Build Path (top right) for passcode: Left, Left, Right, Up.
  29. 29
    Reach electricity, move it to top left, use Build Path (top right) downwards.
  30. 30
    Grab second electricity, move to bottom right, create path to center.
  31. 31
    Use Build Path (center) downwards.
  32. 32
    Grab electricity (right), bring to center.
  33. 33
    Grab top electricity, bring to center. Exit.
  34. 34
    WEAKENING SONAR/COUPE: Complete calls to weaken Red Ring (HP bar). Shift ends when HP is 0. Saving city allows ex-team member to rejoin.
  35. 35
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  36. 36
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  37. 37
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  38. 38
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  39. 39
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  40. 40
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  41. 41
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  42. 42
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  43. 43
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  44. 44
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  45. 45
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  46. 46
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
  47. 47
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid [Combat 8], Move to safety [Mobility 7], Convince [Charisma 7].
  48. 48
    Post-Cutscene Healing: Use special items and Malevola/Waterboy for healing due to high injury risk.
  49. 49
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  50. 50
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  51. 51
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart [Intellect 8].
  52. 52
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  53. 53
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, Run to ocean [Mobility 8], or Yellow [Intellect 1].
  54. 54
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  55. 55
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  56. 56
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate dead ends and Build paths.
  57. 57
    Cross invisible spots, avoid Antivirus.
  58. 58
    Controls are reversed (up=down, left=right). Use reversed Build path sequences.
  59. 59
    Complete final Build path with reversed sequence: Right, Left, Up, Up, Down, Right. Exit.
Tips
  • City HP is lost on failed calls; prevent it from reaching zero to save the city and earn an achievement.
  • Pay attention to Charisma, Combat, Vigor, Intellect, and Mobility goals for XP boosts.
  • Some hacking sequences are timed and require specific pathfinding and antivirus manipulation.
  • Dialogue choices can affect relationships and future team availability.
  • Be prepared for increased hero injuries in later stages; utilize healing resources.
  • Completing the Red Ring weakening objective is crucial for ending the shift and potentially unlocking future options.
  • Saving the city may allow an ex-team member to rejoin later.
  • Completing objectives can provide XP boosts and potentially unlock achievements.

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