Complete walkthrough for Synergy's Dispatch Episode 8: House of Healing. Learn hero assignments, strategies for hacking sequences, and outcomes for every mission.
Walkthrough
- 1Initial Dialogue: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Hero Assignments & Missions:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, lure the antivirus, and trap it.
- 8Complete upper and bottom Build paths to create a route west.
- 9Grab electricity to destroy the Antivirus.
- 10Locate the Tracker spot and find both calibration spots (middle right, top right).
- 11Rescue Flambae: Golem [Mobility and Vigor]
- 12Help Brainbook: Prism [Intellect]
- 13Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 14Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
- Avoid the Antivirus.
- 15Find the first frequency (top left).
- 16Use Build paths to reach the second frequency (top right), luring the Antivirus.
- 17Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 18S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 19Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 20OUTCOME (Past Choice): If Invisigal was not cut off, she rejoins.
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech [Charisma 8], Red Ring Roast [Sonar exclusive], or Combat Training [Coupe exclusive].
- 22OUTCOME (Past Choice): Robert convinces Waterboy or Phenomaman to join.
- 23Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: Attack [Combat 10] or Break collar [Vigor 10].
- 24Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive, Rally [Charisma 6], or Reason [Intellect 6].
- 25Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 26Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 27The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 28Lockdown (Hacking Sequence - Timed):
- Use Build Path (top right) for passcode: Left, Left, Right, Up.
- 29Reach electricity, move it to top left, use Build Path (top right) downwards.
- 30Grab second electricity, move to bottom right, create path to center.
- 31Use Build Path (center) downwards.
- 32Grab electricity (right), bring to center.
- 33Grab top electricity, bring to center. Exit.
- 34WEAKENING SONAR/COUPE: Complete calls to weaken Red Ring (HP bar). Shift ends when HP is 0. Saving city allows ex-team member to rejoin.
- 35The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 36Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 37S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 38Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 39Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 40Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 41Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 42Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 43Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 44Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 45Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 46Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
- 47Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid [Combat 8], Move to safety [Mobility 7], Convince [Charisma 7].
- 48Post-Cutscene Healing: Use special items and Malevola/Waterboy for healing due to high injury risk.
- 49Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 50We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 51Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart [Intellect 8].
- 52Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 53S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, Run to ocean [Mobility 8], or Yellow [Intellect 1].
- 54Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 55Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 56Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate dead ends and Build paths.
- 57Cross invisible spots, avoid Antivirus.
- 58Controls are reversed (up=down, left=right). Use reversed Build path sequences.
- 59Complete final Build path with reversed sequence: Right, Left, Up, Up, Down, Right. Exit.
Tips
- City HP is lost on failed calls; prevent it from reaching zero to save the city and earn an achievement.
- Pay attention to Charisma, Combat, Vigor, Intellect, and Mobility goals for XP boosts.
- Some hacking sequences are timed and require specific pathfinding and antivirus manipulation.
- Dialogue choices can affect relationships and future team availability.
- Be prepared for increased hero injuries in later stages; utilize healing resources.
- Completing the Red Ring weakening objective is crucial for ending the shift and potentially unlocking future options.
- Saving the city may allow an ex-team member to rejoin later.
- Completing objectives can provide XP boosts and potentially unlock achievements.
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