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Minthara: The Goblin Leader
Synergy

Minthara: The Goblin Leader

Complete walkthrough for Synergy's Dispatch Episode 8, detailing hero assignments, mission objectives, and strategy for every call, including hacking sequences and boss fights.

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Complete walkthrough for Synergy's Dispatch Episode 8, detailing hero assignments, mission objectives, and strategy for every call, including hacking sequences and boss fights.

Walkthrough
  1. 1
    Initial Choices: Choose a dialogue option for Blazer.
  2. 2
    Hero Assignments: Begin with Prism, Golem, and Punch Up. Assign heroes to the following calls:
    • Return to Crypto Night: Punch Up
  3. 3
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  4. 4
    Capture Experiment 1067: Golem (Mobility)
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem
  6. 6
    City HP & Achievement: Failing calls loses City HP. Prevent it from reaching zero to save the city and earn an achievement.
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus, and use Build paths to create a route west.
  8. 8
    Trap the Antivirus in the upper section.
  9. 9
    Complete the upper Build path, then the bottom Build path to restore the path upwards.
  10. 10
    Grab electricity, destroy the Antivirus.
  11. 11
    Use the third Build path to reach the Tracker spot.
  12. 12
    Find both calibration spots (middle right, top right).
  13. 13
    Rescue Flambae: Golem (Mobility and Vigor)
  14. 14
    Help Brainbook: Prism (Intellect)
  15. 15
    Shopping Spree: Punch Up AND Flambae OR Golem (Vigor and Mobility) (Reach Combat 6 for XP boost)
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  17. 17
    Find the first frequency (top left).
  18. 18
    Use Build paths to reach the second frequency (top right), luring the Antivirus away.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  22. 22
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma 8 for Z-Team speech)
  23. 23
    (Sonar exclusive: Red Ring Roast)
  24. 24
    (Coupe exclusive: Combat training)
  25. 25
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat and Vigor)
    • (Requires 10 Combat)
  26. 26
    (Requires 10 Vigor)
  27. 27
    Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman
    • (Phenomaman exclusive: You know them right?)
  28. 28
    (Charisma 6: Rally them against the real enemy)
  29. 29
    (Intellect 6: Reason with them)
  30. 30
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  31. 31
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  32. 32
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  33. 33
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build path to reach the passcode (Left, Left, Right, Up).
  34. 34
    Use the passcode to reach electricity.
  35. 35
    Bring electricity to the top left Build path.
  36. 36
    Grab second electricity, bring it to the center lightbulb spot.
  37. 37
    Use the center Build path downwards.
  38. 38
    Bring right-side electricity to the center.
  39. 39
    Bring top right electricity to the center.
  40. 40
    WEAKENING SONAR/COUPE: Treat as a call when blinking red. Completing it lowers Red Ring HP. End the shift when HP is 0. Saving the city allows an ex-team member to rejoin.
  41. 41
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor) (Reach Vigor 8 for XP boost)
  42. 42
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  43. 43
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  44. 44
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor) (Reach Vigor 8 for XP boost)
  45. 45
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  46. 46
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  47. 47
    Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed)
  48. 48
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  49. 49
    Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, with some Mobility) (Do not exceed Combat 6)
  50. 50
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  51. 51
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  52. 52
    Defeat SmileMore: Sonar OR Prism (Intellect and Charisma) (Do not exceed Charisma 9)
  53. 53
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor or Mobility or Charisma)
    • (Combat 8: Aid them in the fight)
  54. 54
    (Mobility 7: Move them to safety)
  55. 55
    (Charisma 7: Convince them to turn back)
  56. 56
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  57. 57
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  58. 58
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
    • (Waterboy exclusive: Get wet)
  59. 59
    (Flambae exclusive: Get hot)
  60. 60
    (Intellect 8: Get smart)
  61. 61
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  62. 62
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
    • (Phenomaman exclusive: Send the bomb into space)
  63. 63
    (Golem exclusive: Absorb the blast)
  64. 64
    (Mobility 8: Run it to the ocean)
  65. 65
    (Requires 1 Intellect: Yellow)
  66. 66
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  67. 67
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect) (Meet Combat 8 for XP boost)
  68. 68
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate dead ends and invisible spots, avoiding the Antivirus.
  69. 69
    Controls are reversed in a section (up is down, left is right). Use reversed Build path sequences.
  70. 70
    Use the final Build spot with the reversed sequence (Right, Left, Up, Up).
Tips
  • Pay attention to hero skill requirements (Intellect, Charisma, Combat, Mobility, Vigor).
  • Utilize special items and heroes like Malevola and Waterboy for healing, as injuries are common.
  • Prioritize completing calls that weaken the Red Ring to end the shift successfully.
  • Dialogue choices can affect relationships and future options.
  • Saving the city may allow an ex-team member to rejoin.
  • XP boosts for meeting specific goals (Charisma, Combat, Vigor).

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