Complete walkthrough for Synergy's Dispatch Episode 8, detailing hero assignments, mission objectives, and strategy for every call, including hacking sequences and boss fights.
Walkthrough
- 1Initial Choices: Choose a dialogue option for Blazer.
- 2Hero Assignments: Begin with Prism, Golem, and Punch Up. Assign heroes to the following calls:
- Return to Crypto Night: Punch Up
- 3Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 4Capture Experiment 1067: Golem (Mobility)
- 5Bomb Threat: Prism AND Punch Up/Golem
- 6City HP & Achievement: Failing calls loses City HP. Prevent it from reaching zero to save the city and earn an achievement.
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus, and use Build paths to create a route west.
- 8Trap the Antivirus in the upper section.
- 9Complete the upper Build path, then the bottom Build path to restore the path upwards.
- 10Grab electricity, destroy the Antivirus.
- 11Use the third Build path to reach the Tracker spot.
- 12Find both calibration spots (middle right, top right).
- 13Rescue Flambae: Golem (Mobility and Vigor)
- 14Help Brainbook: Prism (Intellect)
- 15Shopping Spree: Punch Up AND Flambae OR Golem (Vigor and Mobility) (Reach Combat 6 for XP boost)
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid the Antivirus.
- 17Find the first frequency (top left).
- 18Use Build paths to reach the second frequency (top right), luring the Antivirus away.
- 19Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- 22Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma 8 for Z-Team speech)
- 23(Sonar exclusive: Red Ring Roast)
- 24(Coupe exclusive: Combat training)
- 25Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat and Vigor)
- (Requires 10 Combat)
- 26(Requires 10 Vigor)
- 27Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman
- (Phenomaman exclusive: You know them right?)
- 28(Charisma 6: Rally them against the real enemy)
- 29(Intellect 6: Reason with them)
- 30Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 31Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- 32The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
- 33Lockdown (Timed Hacking Sequence):
- Use the top right Build path to reach the passcode (Left, Left, Right, Up).
- 34Use the passcode to reach electricity.
- 35Bring electricity to the top left Build path.
- 36Grab second electricity, bring it to the center lightbulb spot.
- 37Use the center Build path downwards.
- 38Bring right-side electricity to the center.
- 39Bring top right electricity to the center.
- 40WEAKENING SONAR/COUPE: Treat as a call when blinking red. Completing it lowers Red Ring HP. End the shift when HP is 0. Saving the city allows an ex-team member to rejoin.
- 41The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor) (Reach Vigor 8 for XP boost)
- 42Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
- 43S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 44Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor) (Reach Vigor 8 for XP boost)
- 45Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- 46Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- 47Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed)
- 48Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
- 49Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, with some Mobility) (Do not exceed Combat 6)
- 50Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 51Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- 52Defeat SmileMore: Sonar OR Prism (Intellect and Charisma) (Do not exceed Charisma 9)
- 53Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor or Mobility or Charisma)
- (Combat 8: Aid them in the fight)
- 54(Mobility 7: Move them to safety)
- 55(Charisma 7: Convince them to turn back)
- 56Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
- 57We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- 58Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
- (Waterboy exclusive: Get wet)
- 59(Flambae exclusive: Get hot)
- 60(Intellect 8: Get smart)
- 61Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- 62S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
- (Phenomaman exclusive: Send the bomb into space)
- 63(Golem exclusive: Absorb the blast)
- 64(Mobility 8: Run it to the ocean)
- 65(Requires 1 Intellect: Yellow)
- 66Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- 67Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect) (Meet Combat 8 for XP boost)
- 68Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate dead ends and invisible spots, avoiding the Antivirus.
- 69Controls are reversed in a section (up is down, left is right). Use reversed Build path sequences.
- 70Use the final Build spot with the reversed sequence (Right, Left, Up, Up).
Tips
- Pay attention to hero skill requirements (Intellect, Charisma, Combat, Mobility, Vigor).
- Utilize special items and heroes like Malevola and Waterboy for healing, as injuries are common.
- Prioritize completing calls that weaken the Red Ring to end the shift successfully.
- Dialogue choices can affect relationships and future options.
- Saving the city may allow an ex-team member to rejoin.
- XP boosts for meeting specific goals (Charisma, Combat, Vigor).
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