Navigate Episode 8 of Dispatch, Synergy, with our comprehensive walkthrough. Learn hero assignments, strategy for hacking sequences, and outcomes for every mission.
Walkthrough
- 1Initial Choices: Dialogue options for Blazer affect relationships.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Mission Assignments:
- 4Return to Crypto Night: Punch Up
- 5Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 6Capture Experiment 1067: Golem (Mobility)
- 7Bomb Threat: Prism AND Punch Up/Golem
- 8Locate the Tracker (Timed Hacking): Follow specific Build path instructions to lure and trap the Antivirus, then complete paths to reach the Tracker and calibration spots.
- 9Rescue Flambae: Golem (Mobility, Vigor)
- 10Help Brainbook: Prism (Intellect)
- 11Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
- 12Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid Antivirus, use Build paths to reach frequencies.
- 13Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 14S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 15Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
- 16Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires specific Charisma/Sonar/Coupe abilities)
- 17Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires Combat 10 or Vigor 10)
- 18Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman (Requires Charisma 6 or Intellect 6)
- 19Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 20Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
- 21The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- 22Lockdown (Timed Hacking): Use Build paths and electricity to navigate and unlock the exit, following specific sequences.
- 23Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar). Shift ends when bar reaches 0. Saving the city allows ex-team member to rejoin.
- 24The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
- 25Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- 26S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 27Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
- 28Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
- 29Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 30Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed)
- 31Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- 32Defeat Mister Fister: Punch Up OR Malevola (Combat 6 restriction, Combat, Vigor, Mobility)
- 33Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 34Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
- 35Defeat SmileMore: Sonar OR Prism (Intellect, Charisma 9 restriction)
- 36Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Requires Combat 8, Mobility 7, or Charisma 7)
- 37Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- 38We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
- 39Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Requires Intellect 8, Waterboy exclusive, or Flambae exclusive)
- 40Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
- 41S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Requires Intellect 1, Phenomaman exclusive, Golem exclusive, or Mobility 8)
- 42Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
- 43Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Reach Combat 8 for XP boost) (Vigor, Mobility, Intellect)
- 44Defeat Mindf*cker (Timed Hacking): Navigate invisible spots and reversed controls using Build paths to reach the exit.
Tips:
- Failure on calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during high-risk injury periods.
- Completing the
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