Skip to content
Dror Ragzlin
Synergy

Dror Ragzlin

Navigate Episode 8 of Dispatch, Synergy, with our comprehensive walkthrough. Learn hero assignments, strategy for hacking sequences, and outcomes for every mission.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate Episode 8 of Dispatch, Synergy, with our comprehensive walkthrough. Learn hero assignments, strategy for hacking sequences, and outcomes for every mission.

Walkthrough
  1. 1
    Initial Choices: Dialogue options for Blazer affect relationships.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Mission Assignments:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  6. 6
    Capture Experiment 1067: Golem (Mobility)
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Timed Hacking): Follow specific Build path instructions to lure and trap the Antivirus, then complete paths to reach the Tracker and calibration spots.
  9. 9
    Rescue Flambae: Golem (Mobility, Vigor)
  10. 10
    Help Brainbook: Prism (Intellect)
  11. 11
    Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid Antivirus, use Build paths to reach frequencies.
  13. 13
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  14. 14
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  15. 15
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  16. 16
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires specific Charisma/Sonar/Coupe abilities)
  17. 17
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires Combat 10 or Vigor 10)
  18. 18
    Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman (Requires Charisma 6 or Intellect 6)
  19. 19
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  20. 20
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
  21. 21
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
  22. 22
    Lockdown (Timed Hacking): Use Build paths and electricity to navigate and unlock the exit, following specific sequences.
  23. 23
    Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar). Shift ends when bar reaches 0. Saving the city allows ex-team member to rejoin.
  24. 24
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
  25. 25
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
  26. 26
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  27. 27
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
  28. 28
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
  29. 29
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  30. 30
    Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed)
  31. 31
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
  32. 32
    Defeat Mister Fister: Punch Up OR Malevola (Combat 6 restriction, Combat, Vigor, Mobility)
  33. 33
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  34. 34
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
  35. 35
    Defeat SmileMore: Sonar OR Prism (Intellect, Charisma 9 restriction)
  36. 36
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Requires Combat 8, Mobility 7, or Charisma 7)
  37. 37
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
  38. 38
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
  39. 39
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Requires Intellect 8, Waterboy exclusive, or Flambae exclusive)
  40. 40
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
  41. 41
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Requires Intellect 1, Phenomaman exclusive, Golem exclusive, or Mobility 8)
  42. 42
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
  43. 43
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Reach Combat 8 for XP boost) (Vigor, Mobility, Intellect)
  44. 44
    Defeat Mindf*cker (Timed Hacking): Navigate invisible spots and reversed controls using Build paths to reach the exit.

Tips:

  • Failure on calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during high-risk injury periods.
  • Completing the

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content