Detailed walkthrough for The Counting House episode in Synergy, covering all missions, hero assignments, and hacking sequences to save the city.
Walkthrough
- 1Initial Dialogue: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Missions & Hero Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus.
- 8Lure Antivirus to the upper section, loop around, and use the bottom Build path to cut it off.
- 9Complete the upper Build path to go west, then the bottom Build path to go up.
- 10Juke Antivirus while grabbing electricity to destroy it.
- 11Go to the third Build path, then right to the Tracker spot.
- 12Find both calibration spots: middle right and top right.
- 13Rescue Flambae: Golem [Mobility and Vigor]
- 14Help Brainbook: Prism [Intellect]
- 15Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to the Tracker spot, avoid the Antivirus.
- 17First frequency: top left.
- 18Second frequency: top right. Use the left Build path to lure Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 22Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma 8): Z-Team inspirational speech
- 23(Sonar exclusive): Ease nerves with a Red Ring Roast
- 24(Coupe exclusive): Host a last minute combat training
- 25Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
- Attack with everything [Combat 10]
- 26Break off the Red Ring collar [Vigor 10]
- 27Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman exclusive): You know them right?
- 28(Charisma 6): Rally them against the real enemy
- 29(Intellect 6): Reason with them
- 30Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 31Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 32The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 33Lockdown (Timed Hacking Sequence):
- Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
- 34Use the passcode at the locked spot to reach electricity.
- 35Bring electricity to the top left Build Path, creating a path down on the top right.
- 36Grab second electricity, go to the bottom right, and place it to create a path to the center.
- 37Use the center Build Path spot to create a path downwards.
- 38Grab electricity on the right, bring it to the center double-lightbulb spot.
- 39Grab top right electricity, bring it to the center lightbulb spot.
- 40Place both electricity to exit.
- 41Weakening Sonar/Coupe: This event will pop up several times. Completing it weakens the Red Ring (HP bar in the top right). The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
- 42The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 43Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 44S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 45Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 46Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 47Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 48Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 49Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 50Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 51Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 52Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 53Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
- 54Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- Aid them in the fight [Combat 8]
- 55Move them to safety [Mobility 7]
- 56Convince them to turn back [Charisma 7]
- 57Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 58We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 59Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy exclusive): Get wet
- 60(Flambae exclusive): Get hot
- 61(Intellect 8): Get smart
- 62Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 63S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Phenomaman exclusive): Send the bomb into space
- 64(Golem exclusive): Absorb the blast
- 65(Mobility 8): Run it to the ocean
- 66(Requires 1 Intellect): Yellow
- 67Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 68Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 69Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate to the Build path at the right dead end.
- 70Cross the invisible spot, go over the Antivirus, and cross another invisible spot.
- 71Controls reverse: use the top right Build spot (reversed: Up, Left, Left, Right).
- 72Use the bottom right Build path (reversed: Left, Right, Up, Up).
- 73Use the final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
- Failure to complete calls results in losing City HP; ensure it doesn't reach zero to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during the latter half of the shift due to high injury risk.
- Saving the city provides an option for an ex-team member to rejoin later; losing the battle removes this option.
- Saving the city may allow an ex-team member to rejoin later.
- Completing the shift successfully.
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