Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.
Walkthrough
- 1Begin the shift with Prism, Golem, and Punch Up. Choose a dialogue option for Blazer.
- 2Return to Crypto Night: Punch Up
- 3Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 4Capture Experiment 1067: Golem [Mobility]
- 5Bomb Threat: Prism AND Punch Up/Golem
- 6Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, juke the Antivirus.
- 7Lure Antivirus to the upper section, loop around, and interact with the bottom Build path.
- 8Cut the path to trap Antivirus.
- 9Complete the upper Build path to create a path west, then restore the bottom path leading up.
- 10Juke Antivirus while grabbing electricity to destroy it.
- 11Go to the third Build path, then right to the Tracker spot.
- 12Find both calibration spots: middle right and top right.
- 13Rescue Flambae: Golem [Mobility, Vigor]
- 14Help Brainbook: Prism [Intellect]
- 15Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
- Move to the Tracker spot, avoid the Antivirus.
- 17First frequency: top left.
- 18Second frequency: top right. Use the left Build path to lure Antivirus, then the bottom Build path to trap it. Use the left path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 22Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 23(Sonar: Red Ring Roast)
- 24(Coupe: Combat training)
- 25Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
- Attack with everything [Combat 10]
- 26Break Red Ring collar [Vigor 10]
- 27Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them?)
- 28(Charisma/Intellect: Rally/Reason [Charisma 6/Intellect 6])
- 29Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 30Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 31The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 32Lockdown (Hacking Sequence):
- Use top right Build path to reach passcode: Left, Left, Right, Up.
- 33Use passcode at locked spot to reach electricity.
- 34Bring electricity to top left Build path, creating a path down on top right.
- 35Grab second electricity, bring it to bottom right, creating a path to the center.
- 36Use center Build path to create a path downwards.
- 37Grab electricity on the right, bring it to the center double-lightbulb spot.
- 38Grab top electricity, bring it to the center lightbulb spot.
- 39Place both electricity to reach the exit.
- 40Weakening Sonar/Coupe: Treat as a call when blinking red. Completing weakens Red Ring (HP bar). End shift when HP bar is 0. Saving the city allows ex-team member to rejoin.
- 41The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 42Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 43S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 44Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 45Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 46Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 47Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
- 48Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 49Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don’t exceed Combat 6)
- 50Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 51Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 52Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don’t exceed Charisma 9)
- 53Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- (Aid in fight [Combat 8])
- 54(Move to safety [Mobility 7])
- 55(Convince to turn back [Charisma 7])
- 56Heroes may get injured; use special items and Malevola/Waterboy for healing.
- 57Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 58We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 59Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet)
- 60(Flambae: Get hot)
- 61(Intellect: Get smart [Intellect 8])
- 62Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 63S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Correct answer: Yellow [Intellect 1])
- 64(Phenomaman: Send bomb into space)
- 65(Golem: Absorb blast)
- 66(Mobility: Run to ocean [Mobility 8])
- 67Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 68Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Meet Combat 8 for XP boost)
- 69Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate right, left, then right to the Build path.
- 70Reach second dead end, cross invisible spot.
- 71Go over Antivirus to next dead end, cross invisible spot.
- 72Controls reversed: go top right, use Build spot (Up, Left, Left, Right).
- 73Use bottom right Build path (Left, Right, Up, Up).
- 74Use final Build spot (Right, Left, Up, Up, Down, Right) to exit.
Tips:
- Some dialogue choices for Blazer will be remembered.
- Failing calls results in City HP loss; prevent it from reaching zero to earn an achievement.
- If Invisigal was not cut from the team in
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