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The Githyanki Knights — Synergy Walkthrough
Synergy

The Githyanki Knights — Synergy Walkthrough

Navigate Synergy's Dispatch Episode 8 with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and outcomes for every mission to save the city.

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Navigate Synergy's Dispatch Episode 8 with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and outcomes for every mission to save the city.

Walkthrough
  1. 1
    Dialogue Choices: Choose your dialogue option for Blazer. Some choices impact relationships and future events.
  2. 2
    Initial Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Mission Assignments:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order (Charisma goal 7): Prism
  6. 6
    Capture Experiment 1067: Golem [Mobility]
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Hacking Sequence - Timed): Follow Build paths, juke the Antivirus, collect electricity, and find two calibration spots.
  9. 9
    Rescue Flambae: Golem [Mobility, Vigor]
  10. 10
    Help Brainbook: Prism [Intellect]
  11. 11
    Shopping Spree (Combat goal 6): Punch Up AND Flambae OR Golem [Vigor, Mobility]
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid the Antivirus, find frequencies using Build paths.
  13. 13
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  14. 14
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  15. 15
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  16. 16
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech, Red Ring Roast, or combat training.
  17. 17
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]. Options: Attack with everything or break the collar.
  18. 18
    Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman. Options: Rally/Reason or Phenomaman's exclusive.
  19. 19
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  20. 20
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  21. 21
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  22. 22
    Lockdown (Hacking Sequence): Navigate Build paths, use passcodes, and manage electricity to reach the exit.
  23. 23
    Weakening Sonar/Coupe: Complete calls to weaken the Red Ring. The shift ends when the HP bar reaches 0. Saving the city unlocks future options.
  24. 24
    The Torrance Terrors (Vigor goal 8): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
  25. 25
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  26. 26
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  27. 27
    Eastside Gang (Vigor goal 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  28. 28
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  29. 29
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  30. 30
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  31. 31
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  32. 32
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  33. 33
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  34. 34
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  35. 35
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect, Charisma]
  36. 36
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma]. Options: Aid fight, move to safety, or convince to turn back.
  37. 37
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  38. 38
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  39. 39
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Intellect requirement.
  40. 40
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  41. 41
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, or Mobility requirement.
  42. 42
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  43. 43
    Get to the Chopper (Combat goal 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  44. 44
    Defeat Mindf*cker (Hacking Sequence - Timed): Navigate reversed controls and Build paths to reach the exit.
Tips
  • Pay attention to dialogue choices as some are remembered and affect outcomes.
  • Manage your heroes' skills and stats to meet mission requirements.
  • Prioritize completing timed hacking sequences efficiently to avoid failing calls and losing City HP.
  • Use special items and healing heroes like Malevola and Waterboy when heroes are at high risk of injury.
  • Completing certain objectives, like weakening the Red Ring, can unlock future options or affect the story outcome.

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