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The Gauntlet of Shar — Synergy Walkthrough
Synergy

The Gauntlet of Shar — Synergy Walkthrough

Complete walkthrough for Synergy's Dispatch Episode 8, guiding you through every mission, hero choice, and hacking sequence to save the city.

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Complete walkthrough for Synergy's Dispatch Episode 8, guiding you through every mission, hero choice, and hacking sequence to save the city.

Walkthrough
  1. 1
    Initial Choices: Choose a dialogue option for Blazer (Go, Just come back, Stay). Start with Prism, Golem, and Punch Up.
  2. 2
    Hero Assignments & Calls:
  3. 3
    Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking): Follow Build paths, lure antivirus, trap it, complete upper and bottom Build paths to create paths west and up. Grab electricity to destroy Antivirus. Find calibration spots on middle right and top right.
  8. 8
    Rescue Flambae: Golem [Mobility, Vigor]
  9. 9
    Help Brainbook: Prism [Intellect]
  10. 10
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
  11. 11
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid Antivirus. Find first frequency top left. For second frequency top right, use left Build path to lure Antivirus, then bottom Build path to trap it. Use left Build path to reach frequency.
  12. 12
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  13. 13
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  14. 14
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  15. 15
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Use Charisma 8 speech, Sonar's Red Ring Roast, or Coupe's combat training.
  16. 16
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]. Use everything (Combat 10) or break collar (Vigor 10).
  17. 17
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Use Phenomaman's exclusive, rally (Charisma 6), or reason (Intellect 6).
  18. 18
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  19. 19
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  20. 20
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  21. 21
    Lockdown (Timed Hacking): Use top right Build path (Left, Left, Right, Up) for passcode. Use passcode to reach electricity. Bring electricity top left to Build Path, creating path top right. Grab second electricity, bring to bottom right, place to reach center. Use center Build Path downwards. Grab right electricity, bring to center double-lightbulb spot. Grab top electricity, bring to center lightbulb spot. Exit.
  22. 22
    Weakening Sonar/Coupe: Complete calls as they blink red to lower Red Ring HP bar. Shift ends when bar reaches 0. Saving city allows ex-team member rejoin; losing removes option.
  23. 23
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
  24. 24
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  25. 25
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  26. 26
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
  27. 27
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  28. 28
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  29. 29
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  30. 30
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  31. 31
    Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6)
  32. 32
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  33. 33
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  34. 34
    Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don't exceed Charisma 9)
  35. 35
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Aid fight (Combat 8), move to safety (Mobility 7), or convince them (Charisma 7).
  36. 36
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  37. 37
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  38. 38
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Use Waterboy's exclusive, Flambae's exclusive, or Intellect 8.
  39. 39
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  40. 40
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Use Phenomaman's exclusive, Golem's exclusive, Mobility 8, or Intellect 1. (Correct answer: Yellow)
  41. 41
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  42. 42
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Meet Combat 8 for XP boost)
  43. 43
    Defeat Mindf*cker (Timed Hacking): Go right, left, right to Build path. Cross invisible spot, go over Antivirus, to next dead end, cross invisible spot. Controls reverse. Use top right Build spot (Up, Left, Left, Right). Use bottom right Build path (Left, Right, Up, Up). Use final Build spot (Right, Left, Up, Up, Down, Right) to exit.

Tips:

  • Failure on calls can decrease City HP; avoid letting it reach zero to earn an achievement.
  • Timed hacking sequences require precision and quick execution.
  • Pay attention to hero stat requirements and exclusive abilities for optimal call completion.
  • Healing is important in later stages due to high risk of injuries. Use special items and heroes like Malevola and Waterboy.
  • Completing the

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