Complete walkthrough for Synergy's Dispatch Episode 8, guiding you through hero assignments, hacking sequences, and critical choices to save the city and earn achievements.
Walkthrough
- 1Initial Choices: At the start, choose a dialogue option for Blazer: Go, Just come back (+ relationship with Blonde Blazer), or Stay. You begin with Prism, Golem, and Punch Up.
- 2Mission Assignments:
- 3Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence): Follow Build paths to lure and trap the Antivirus. Destroy it by luring it to the upper section, then completing the Build path west. Restore the path upwards, juke the Antivirus, grab electricity, and destroy it. Find both calibration spots on the middle right and top right.
- 8Rescue Flambae: Golem [Mobility and Vigor]
- 9Help Brainbook: Prism [Intellect]
- 10Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 11Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the Antivirus. Get the first frequency on the top left. Use Build paths on the left and bottom to lure and trap the Antivirus, then use the left Build path to reach the second frequency on the top right.
- 12Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 13S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 14Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 15Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or Combat training (Coupe exclusive).
- 16Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: Attack (Combat 10) or Break collar (Vigor 10).
- 17Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive, Rally (Charisma 6), or Reason (Intellect 6).
- 18Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 19Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 20The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 21Lockdown (Timed Hacking Sequence): Use Build paths to navigate to electricity and the passcode (Left, Left, Right, Up). Bring electricity to the center. Use Build paths to create paths downwards and to the exit.
- 22Weakening Sonar/Coupe: Complete calls that pop up to weaken the Red Ring. The shift ends when the HP bar reaches 0. Saving the city allows an ex-team member to rejoin.
- 23The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 24Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 25S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 26Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 27Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 28Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 29Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 30Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 31Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 32Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 33Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 34Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
- 35Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid (Combat 8), Move to safety (Mobility 7), or Convince (Charisma 7).
- 36Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 37We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 38Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Intellect 8.
- 39Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 40S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, or Mobility 8.
- 41Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 42Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 43Defeat Mindf*cker (Timed Hacking Sequence): Navigate dead ends and Build paths. Controls are reversed in one section. Use Build spots with reversed sequences to reach the exit.
Tips
- Failure to complete calls results in City HP loss. Ensure City HP doesn't reach zero to save the city and earn an achievement.
- Use special items and heroes like Malevola and Waterboy for healing during high-risk injury missions.
- Pay attention to character-specific abilities and stat requirements for optimal mission success.
- Some choices have lasting consequences, such as Invisigal rejoining the team or the option to recruit an ex-team member later.
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