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Crowd Control
Synergy

Crowd Control

Navigate Dispatch Episode 8: Synergy with our guide to Crowd Control. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Navigate Dispatch Episode 8: Synergy with our guide to Crowd Control. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

This guide covers Crowd Control missions and challenges within Dispatch Episode 8: Synergy. It details hero assignments for each task, provides walkthroughs for timed hacking sequences, and offers strategies to succeed.

Key Information:

  • Failing calls results in City HP loss; prevent it from reaching zero to earn an achievement.
  • Some dialogue choices at the start are remembered.
  • Invisigal may rejoin the team depending on past choices.
  • Several missions have specific stat goals (Charisma, Combat, Vigor, Intellect) for XP boosts.
  • Timed hacking sequences require precise movements and path creation to avoid or neutralize threats like the Antivirus.
  • The shift ends when the Red Ring's HP bar reaches 0 by weakening Coupe/Sonar.
  • Saving the city unlocks the option for an ex-team member to rejoin later.

Hero Assignments & Strategies:

Early Missions:

  • Return to Crypto Night: Punch Up
  • Evacuation Order (Charisma 7): Prism
  • Capture Experiment 1067: Golem (Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem

Hacking Sequence: Locate the Tracker

  • Use Build paths to lure and trap the Antivirus.
  • Complete upper and lower Build paths to create west and upward paths.
  • Destroy the Antivirus by grabbing electricity.
  • Locate the Tracker and both calibration spots (middle right, top right).

Mid-Shift Missions:

  • Rescue Flambae: Golem (Mobility, Vigor)
  • Help Brainbook: Prism (Intellect)
  • Shopping Spree (Combat 6): Punch Up AND Flambae OR Golem (Vigor, Mobility)

Hacking Sequence: Locate Sonar/Coupe OR Phenomaman/Waterboy

  • Avoid the Antivirus; it cannot be destroyed.
  • Find the first frequency top left.
  • Use Build paths (left, then bottom, then left again) to reach the second frequency on the top right while avoiding the Antivirus.

Later Missions:

  • Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8, Sonar exclusive, or Coupe exclusive)
  • Return of the Kaiju (Combat 10 or Vigor 10): Punch UP/Malevola AND Phenomaman
  • Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 or Intellect 6) OR Phenomaman (Phenomaman exclusive)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)

Hacking Sequence: Lockdown

  • Use Build Path (top right) for passcode: Left, Left, Right, Up.
  • Use passcode to reach electricity, bring it to top left Build Path.
  • Use second electricity to reach center.
  • Use center Build Path downwards.
  • Bring electricity from the right to the center double-lightbulb spot.
  • Bring top right electricity to the center lightbulb spot.

Weakening Sonar/Coupe:

  • Treat Coupe/Sonar's blinking red calls as missions.
  • Completing these reduces Red Ring HP; reaching 0 ends the shift.
  • Saving the city here allows an ex-team member to rejoin.

Final Missions:

  • The Torrance Terrors (Vigor 8): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  • Eastside Gang (Vigor 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  • Coffee Run: Flambae OR Golem OR Invisigal (Mobility)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
  • Defeat Mister Fister (Combat 6): Punch Up OR Malevola (Combat, Vigor, Mobility)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
  • Defeat SmileMore (Charisma 9): Sonar OR Prism (Intellect, Charisma)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma)

Post-Cutscene Missions (High Injury Risk):

  • Use special items and Malevola/Waterboy for healing.
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
  • Entrapment: Sonar/Prism (Intellect), Waterboy (exclusive), or Flambae (exclusive)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman (exclusive), Golem (exclusive), or someone with Mobility (Mobility 8). (Correct answer: Yellow, requires 1 Intellect)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
  • Get to the Chopper (Combat 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)

Hacking Sequence: Defeat Mindf*cker (Timed)

  • Navigate through dead ends and invisible spots, avoiding an Antivirus.
  • Controls are reversed in a section. Use Build spots with reversed inputs (Up, Left, Left, Right).
  • Use Build path on bottom right with reversed sequence (Left, Right, Up, Up).
  • Use final Build spot with reversed sequence (Right, Left).

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