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Party Composition and Synergy
Synergy

Party Composition and Synergy

Discover optimal party compositions and hero synergies in Dispatch Episode 8: Synergy. Learn which heroes to pick for each mission to maximize your effectiveness and achieve victory.

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Party Composition and Synergy

Discover optimal party compositions and hero synergies in Dispatch Episode 8: Synergy. Learn which heroes to pick for each mission to maximize your effectiveness and achieve victory.

This guide details the optimal party compositions and hero synergies for Dispatch Episode 8: Synergy. As you progress through the episode, you will encounter various missions that require specific heroes or combinations of heroes to complete successfully. Understanding these synergies will be crucial for maximizing your team's effectiveness and ensuring the city's safety.

Initial Team & Early Missions:

  • You begin with Prism, Golem, and Punch Up. Invisigal may also be available.
  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Aim for 7 Charisma for XP boost)
  • Capture Experiment 1067: Golem (Requires Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem

Mid-Episode Missions & Synergies:

  • Locate the Tracker: Requires navigating a timed hacking sequence involving an antivirus.
  • Rescue Flambae: Golem (Requires Mobility and Vigor)
  • Help Brainbook: Prism (Requires Intellect)
  • Shopping Spree: Punch Up AND Flambae OR Golem (Aim for 6 Combat for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy: A hacking sequence where you must avoid an antivirus.
  • Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)

Late-Episode Missions & Advanced Synergies:

  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat and Vigor; specific abilities like 'Attack it with everything you’ve got' or 'Break off the Red Ring collar' may be needed)
  • Witch Hunt: Prism/Punch Up/Sonar (Requires Charisma or Intellect) OR Phenomaman (Exclusive abilities available)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
  • Lockdown: A complex hacking sequence requiring precise Build Path usage and electricity redirection.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Aim for 8 Vigor for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Aim for 8 Vigor for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
  • Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility; no consequences for failure)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
  • Defeat Mister Fister: Punch Up OR Malevola (Do not exceed 6 Combat; requires Vigor and some Mobility)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
  • Defeat SmileMore: Sonar OR Prism (Do not exceed 9 Charisma; requires Intellect and Charisma)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Vigor, Mobility, or Charisma; specific actions based on stats like Combat 8, Mobility 7, or Charisma 7)

Final Missions & Critical Synergies:

  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
  • Entrapment: Sonar/Prism (Requires Intellect) OR Waterboy OR Flambae (Exclusive abilities available)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility; specific abilities like 'Send the bomb into space' or 'Absorb the blast' available)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat goal of 8 for XP boost; requires Vigor, Mobility, and Intellect)
  • Defeat Mindf*cker: A timed hacking sequence with reversed controls and specific Build Path sequences.

Important Notes:

  • Failing calls can decrease City HP, potentially leading to an achievement loss.
  • Pay attention to stat restrictions (e.g., Combat, Charisma) for certain missions.
  • Special items and heroes like Malevola and Waterboy can be used for healing during high-risk missions.
  • Completing certain objectives, like weakening the Red Ring, is crucial for ending the shift and unlocking future choices.

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