A comprehensive guide to exploring Nibelheim Village in Synergy, detailing all missions, character assignments, and crucial choices to make for a successful dispatch shift.
Walkthrough
- 1Begin the dispatch shift with Prism, Golem, and Punch Up. Note that Invisigal may be unavailable.
- 2Return to Crypto Night: Assign Punch Up.
- 3Evacuation Order: Assign Prism. Reach Charisma goal of 7 for XP boost.
- 4Capture Experiment 1067: Assign Golem (requires Mobility).
- 5Bomb Threat: Assign Prism AND Punch Up/Golem.
- 6Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, lure the antivirus, and cut its path.
- 7Complete upper and bottom Build paths to create a westward path.
- 8Destroy the Antivirus by grabbing electricity.
- 9Proceed to the Tracker spot and find both calibration spots (middle right and top right).
- 10Rescue Flambae: Assign Golem (requires Mobility and Vigor).
- 11Help Brainbook: Assign Prism (requires Intellect).
- 12Shopping Spree: Assign Punch Up AND Flambae OR Golem (requires Vigor and Mobility). Reach Combat goal of 6 for XP boost.
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
- Move to the Tracker spot, avoiding the Antivirus.
- 14Find the first frequency on the top left.
- 15Find the second frequency on the top right using Build paths to lure and trap the Antivirus.
- 16Rescue Sonar/Coupe: Assign Flambae OR Golem (requires Mobility).
- 17S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (requires Intellect).
- 18Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
- 19Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe.
- Use a Z-Team inspirational speech (Charisma 8), Sonar's Red Ring Roast, or Coupe's combat training.
- 20Return of the Kaiju: Assign Punch UP/Malevola AND Phenomaman (requires Combat and Vigor).
- Attack with everything (Combat 10) or break the Red Ring collar (Vigor 10).
- 21Witch Hunt: Assign Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman.
- Phenomaman exclusive option, rally against the enemy (Charisma 6), or reason with them (Intellect 6).
- 22Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
- 23Escape Artist: Assign Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
- 24The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
- 25Lockdown (Hacking Sequence):
- Use Build paths to navigate to the passcode (Left, Left, Right, Up).
- 26Use the passcode to reach electricity, then bring it to the top left Build Path.
- 27Grab the second electricity and bring it to the bottom right to create a path to the center.
- 28Use the center Build Path to go downwards.
- 29Grab the right-side electricity and bring it to the center.
- 30Place both electricity sources in the center to reach the exit.
- 31Weakening Sonar/Coupe: Treat blinking red calls as missions to weaken the Red Ring. The shift ends when the HP bar reaches 0. Saving the city allows ex-team members to rejoin.
- 32The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 33Attack Coupe/Sonar: Assign Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
- 34S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (requires Intellect).
- 35Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 36Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor).
- 37Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
- 38Coffee Run: Assign Flambae OR Golem OR Invisigal (requires Mobility). No consequences for failure.
- 39Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
- 40Defeat Mister Fister: Assign Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed Combat restriction of 6.
- 41Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
- 42Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
- 43Defeat SmileMore: Assign Sonar OR Prism (requires Intellect and Charisma). Do not exceed Charisma restriction of 9.
- 44Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma).
- Aid in fight (Combat 8), move to safety (Mobility 7), or convince them to turn back (Charisma 7).
- 45After a cutscene, heroes may be at higher risk of injury. Use special items and Malevola/Waterboy for healing.
- 46Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
- 47We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
- 48Entrapment: Assign Sonar/Prism (Intellect), Waterboy, or Flambae.
- Waterboy exclusive, Flambae exclusive, or get smart (Intellect 8).
- 49Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
- 50S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility).
- Phenomaman exclusive, Golem exclusive, or run to the ocean (Mobility 8). Correct answer is Yellow (Intellect 1).
- 51Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
- 52Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
- 53Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate through dead ends and invisible spots, avoiding an Antivirus.
- 54Controls will be reversed; use Build spots with reversed sequences (Up, Left, Left, Right).
- 55Use the bottom right Build path with reversed sequence (Left, Right, Up, Up).
- 56Complete the final Build spot sequence (Right, Left, Up, Up, Down, Right) to exit.
Tips
- Some dialogue choices at the beginning are remembered.
- Losing calls results in City HP loss; avoid letting it reach zero to earn an achievement.
- Hacking sequences are timed.
- Pay attention to character stat requirements (Mobility, Vigor, Intellect, Charisma, Combat).
- Special items and healing heroes are crucial in later stages due to high injury risk.
- Completing certain missions can weaken the Red Ring, which is a primary objective.
- Some missions have restrictions on stats (e.g., Combat 6, Charisma 9).
- Saving the city may allow ex-team members to rejoin later.
- XP boosts are awarded for reaching specific goal thresholds (Charisma, Combat, Vigor).
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