Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, hacking sequences, and outcomes to help you save the city.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Mission Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus.
- 8Lure Antivirus to the upper section, then loop back to cut the path.
- 9Complete the upper Build path to go west, then restore the path upwards.
- 10Destroy the Antivirus by grabbing electricity.
- 11Go to the third Build path to reach the Tracker spot.
- 12Find both calibration spots (middle right, top right).
- 13Rescue Flambae: Golem [Mobility and Vigor]
- 14Help Brainbook: Prism [Intellect]
- 15Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat 6 for XP boost)
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to the Tracker spot, avoid the Antivirus.
- 17First frequency on the top left.
- 18Second frequency on the top right: use the left Build path to lure Antivirus, then the bottom Build path to trap it. Use the left path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 22Outcome (Past Choice): If Invisigal was not cut off in 'Retrospective', she rejoins to help.
- 23Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- Charisma: Z-Team inspirational speech (Charisma 8)
- 24Sonar: Red Ring Roast (Sonar exclusive)
- 25Coupe: Combat training (Coupe exclusive)
- 26Cutscene: Robert talks to Waterboy or Phenomaman (whoever wasn't hired) to join the team.
- 27Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]
- Attack with everything (Combat 10)
- 28Break Red Ring collar (Vigor 10)
- 29Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- Phenomaman: You know them? (Phenomaman exclusive)
- 30Charisma/Intellect: Rally against enemy (Charisma 6) or Reason (Intellect 6)
- 31Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 32Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 33The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 34Lockdown (Timed Hacking Sequence):
- Use top-right Build Path: Left, Left, Right, Up to reach passcode.
- 35Use passcode at locked spot to reach electricity.
- 36Bring electricity to top-left Build Path, creating a path down on the top-right.
- 37Grab second electricity, bring it to the bottom-right to create a path to the center.
- 38Use center Build Path to create a path downwards.
- 39Grab electricity on the right, bring it to the center double-lightbulb spot.
- 40Grab top electricity, bring it to the center lightbulb spot.
- 41Place both electricity to exit.
- 42Weakening Sonar/Coupe: This call blinks red several times. Completing it weakens the Red Ring (HP bar top right). Reaching 0 HP ends the shift. Saving the city allows an ex-team member to rejoin later; losing removes this option.
- 43The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor 8 for XP boost)
- 44Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 45S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 46Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor 8 for XP boost)
- 47Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 48Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 49Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
- 50Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 51Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, little Mobility] (Don't exceed Combat 6)
- 52Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 53Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 54Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don't exceed Charisma 9)
- 55Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- Aid in fight (Combat 8)
- 56Move to safety (Mobility 7)
- 57Convince to turn back (Charisma 7)
- 58Cutscene: Heroes have a higher risk of injuries. Use special items and Malevola/Waterboy for healing.
- 59Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 60We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 61Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- Waterboy: Get wet (Waterboy exclusive)
- 62Flambae: Get hot (Flambae exclusive)
- 63Intellect: Get smart (Intellect 8)
- 64Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 65S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- Correct answer: Yellow (Intellect 1)
- 66Phenomaman: Send bomb into space (Phenomaman exclusive)
- 67Golem: Absorb blast (Golem exclusive)
- 68Mobility: Run to ocean (Mobility 8)
- 69Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 70Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Reach Combat 8 for XP boost)
- 71Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate right, left, right to the Build path.
- 72Reach second dead end, cross invisible spot.
- 73Go over Antivirus to next dead end, cross invisible spot.
- 74Controls reverse: go top-right, use Build spot (Up, Left, Left, Right).
- 75Go bottom-right Build path, complete reversed sequence (Left, Right, Up, Up).
- 76Go to final Build spot, complete reversed sequence (Right, Left, Up, Up, Down, Right) to exit.
Tips
- Pay attention to City HP; failing calls reduces it.
- Dialogue choices with Blazer can affect relationships.
- Some missions offer XP boosts for reaching specific stat goals (Charisma, Combat, Vigor).
- Hacking sequences are timed and require careful navigation and strategy.
- The 'Weakening Sonar/Coupe' call is crucial for reducing the Red Ring HP.
- Be prepared for increased hero injury risk in later missions; utilize healing resources.
- Certain hero abilities or stat requirements unlock exclusive dialogue or actions.
- Saving the city unlocks the option to let an ex-team member rejoin.
- Completing missions successfully earns XP and progresses the story.
- Specific mission outcomes depend on past choices and current actions.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content