Complete the Synergy walkthrough for Dispatch Episode 8. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
This guide covers Dispatch Episode 8: Synergy. After the initial cutscenes, you'll begin your dispatch shift with Prism, Golem, and Punch Up. Some dialogue choices with Blazer will be remembered.
Hero Assignments & Strategies:
- Return to Crypto Night: Punch Up
- Evacuation Order (Charisma 7 for XP boost): Prism
- Capture Experiment 1067: Golem (Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Follow the Build path, lure the antivirus, trap it, complete the upper Build path, restore the lower path, and grab electricity to destroy the Antivirus. Find calibration spots on the middle right and top right.
- Rescue Flambae: Golem (Mobility and Vigor)
- Help Brainbook: Prism (Intellect)
- Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid the Antivirus. Find the first frequency top left. For the second frequency top right, use the left Build path to lure the Antivirus, then use the bottom Build path to trap it, and finally use the left Build path to reach the frequency.
- Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 for Z-Team speech, Sonar exclusive Red Ring Roast, Coupe exclusive combat training)
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10 for attack, Vigor 10 for collar break)
- Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 for rally, Intellect 6 for reason) OR Phenomaman (exclusive dialogue)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
- Lockdown (Timed Hacking Sequence): Use the top right Build Path (Left, Left, Right, Up), bring electricity to the top left Build Path, grab second electricity for the center, then grab top electricity for the center. Exit.
- The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
- Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat and Vigor, with some Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect and Charisma)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma - Aid with Combat 8, Move with Mobility 7, Convince with Charisma 7)
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- Entrapment: Sonar/Prism (Intellect - Get smart with Intellect 8), Waterboy (Get wet), OR Flambae (Get hot)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility - Yellow with Intellect 1, Send to space with Phenomaman, Absorb with Golem, Run to ocean with Mobility 8)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
- Defeat Mindf*cker (Timed Hacking Sequence): Go right, left, right to Build Path. Cross invisible spot, go over Antivirus, cross invisible spot. Controls reverse. Use top right Build spot (Up, Left, Left, Right). Use bottom right Build path (Left, Right, Up, Up). Use final Build spot (Right, Left).
Weakening Sonar/Coupe: Complete calls as they appear to weaken the Red Ring. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later; losing removes this option.
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