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The Orthon — Synergy Walkthrough
Synergy

The Orthon — Synergy Walkthrough

Navigate The Orthon mission in Synergy with our comprehensive walkthrough. Discover hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Navigate The Orthon mission in Synergy with our comprehensive walkthrough. Discover hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Dialogue: Choose a dialogue option for Blazer. Some choices are remembered.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be absent.
  3. 3
    Hero Assignments & Calls:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  6. 6
    Capture Experiment 1067: Golem [Mobility]
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate Build paths, lure and trap the antivirus.
  9. 9
    Complete upper and bottom Build paths to create west and upward paths.
  10. 10
    Destroy the Antivirus by grabbing electricity.
  11. 11
    Locate the Tracker and find two calibration spots (middle right, top right).
  12. 12
    Rescue Flambae: Golem [Mobility, Vigor]
  13. 13
    Help Brainbook: Prism [Intellect]
  14. 14
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  16. 16
    Find the first frequency (top left).
  17. 17
    Use Build paths to reach the second frequency (top right), luring the Antivirus away.
  18. 18
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  19. 19
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  20. 20
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  22. 22
    (Sonar: Red Ring Roast)
  23. 23
    (Coupe: Combat training)
  24. 24
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat, Vigor]
    • (Attack with everything [Combat 10])
  25. 25
    (Break Red Ring collar [Vigor 10])
  26. 26
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them?)
  27. 27
    (Charisma/Intellect: Rally/Reason [Charisma 6/Intellect 6])
  28. 28
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  29. 29
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  30. 30
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  31. 31
    Lockdown (Timed Hacking Sequence):
    • Navigate Build paths to reach passcode (Left, Left, Right, Up).
  32. 32
    Use passcode to reach electricity.
  33. 33
    Move electricity to top left Build path, then to top right.
  34. 34
    Grab second electricity, move to bottom right, then to center.
  35. 35
    Use center Build path downwards.
  36. 36
    Grab right electricity, bring to center.
  37. 37
    Grab top electricity, bring to center.
  38. 38
    Exit.
  39. 39
    Weakening Sonar/Coupe: Complete calls as they appear (blinking red) to weaken the Red Ring (HP bar). The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
  40. 40
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
  41. 41
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  42. 42
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  43. 43
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
  44. 44
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  45. 45
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  46. 46
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  47. 47
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  48. 48
    Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6)
  49. 49
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  50. 50
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  51. 51
    Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don't exceed Charisma 9)
  52. 52
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
    • (Aid in fight [Combat 8])
  53. 53
    (Move to safety [Mobility 7])
  54. 54
    (Convince to turn back [Charisma 7])
  55. 55
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  56. 56
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  57. 57
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet)
  58. 58
    (Flambae: Get hot)
  59. 59
    (Intellect: Get smart [Intellect 8])
  60. 60
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  61. 61
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Answer: Yellow [Intellect 1])
    • (Phenomaman: Send bomb into space)
  62. 62
    (Golem: Absorb blast)
  63. 63
    (Mobility: Run to ocean [Mobility 8])
  64. 64
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  65. 65
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Reach Combat 8 for XP boost)
  66. 66
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate to Build path at a dead end.
  67. 67
    Cross invisible spots, going over an Antivirus.
  68. 68
    Controls reverse (up=down, left=right). Use reversed Build spot (Up, Left, Left, Right).
  69. 69
    Use bottom right Build path with reversed sequence (Left, Right, Up, Up).
  70. 70
    Use final Build spot with reversed sequence (Right, Left, Up, Up, Down, Right) to exit.

Tips:

  • Failing calls after the initial phase will decrease City HP; avoid letting it reach zero to save the city and earn an achievement.
  • Pay attention to hero requirements (stats like Mobility, Vigor, Intellect, Combat, Charisma) for each call.
  • Timed hacking sequences require speed and careful navigation, sometimes with reversed controls.
  • Some choices made earlier in the game can impact hero availability (e.g., Invisigal rejoining).
  • Use special items and healing heroes (Malevola, Waterboy) when heroes are at high risk of injuries.
  • Completing certain calls with specific goals (e.g., Charisma, Combat, Vigor) grants XP boosts.
  • The

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