Complete walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, strategy for hacking sequences, and outcomes for every mission.
Walkthrough
- 1Initial Choices: Select a dialogue option for Blazer. Your initial team consists of Prism, Golem, and Punch Up.
- 2Return to Crypto Night: Use Punch Up.
- 3Evacuation Order: Use Prism. Aim for a Charisma goal of 7 for an XP boost.
- 4Capture Experiment 1067: Use Golem (requires Mobility).
- 5Bomb Threat: Use Prism AND Punch Up/Golem.
- 6Locate the Tracker (Timed Hacking Sequence): Navigate the Build paths, lure and trap the antivirus, then complete build paths to reach calibration spots.
- 7Rescue Flambae: Use Golem (requires Mobility and Vigor).
- 8Help Brainbook: Use Prism (requires Intellect).
- 9Shopping Spree: Use Punch Up AND Flambae OR Golem (requires Vigor and Mobility). Aim for a Combat goal of 6 for an XP boost.
- 10Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the antivirus, find frequencies by luring the antivirus with Build paths and completing sequences.
- 11Rescue Sonar/Coupe: Use Flambae OR Golem (requires Mobility).
- 12S-S-S-S-Sewer Bomb: Use Prism OR Sonar (requires Intellect).
- 13Rescue Phenomaman/Waterboy: Use Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
- 14Help Sweetalker: Use Prism/Punch Up/Malevola OR Sonar/Coupe (requires Charisma or specific character skills).
- 15Return of the Kaiju: Use Punch UP/Malevola AND Phenomaman (requires Combat and Vigor, specific skill checks available).
- 16Witch Hunt: Use Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman (exclusive skill check).
- 17Boom!: Use Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
- 18Escape Artist: Use Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
- 19The Summoning: Use Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
- 20Lockdown (Timed Hacking Sequence): Navigate Build paths, use passcodes, and manipulate electricity to reach the exit.
- 21Weakening Sonar/Coupe: Repeatedly complete calls to reduce the Red Ring's HP bar to 0. This impacts future choices.
- 22The Torrance Terrors: Use Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Aim for a Vigor goal of 8 for an XP boost.
- 23Attack Coupe/Sonar: Use Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
- 24S-S-S-S-Sewer Bomb: Use Sonar OR Prism OR Waterboy (requires Intellect).
- 25Eastside Gang: Use Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Aim for a Vigor goal of 8 for an XP boost.
- 26Help Pom Pom: Use Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Vigor and Mobility).
- 27Roadblock: Use Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
- 28Coffee Run: Use Flambae OR Golem OR Invisigal (requires Mobility). No consequences for failure.
- 29Attack Coupe/Sonar 2: Use Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
- 30Defeat Mister Fister: Use Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed Combat restriction of 6.
- 31Housing Crisis: Use Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
- 32Help Brickhouse: Use Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
- 33Defeat SmileMore: Use Sonar OR Prism (requires Intellect and Charisma). Do not exceed Charisma restriction of 9.
- 34Neighborhood Watch: Use Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma, with specific skill checks).
- 35Atomic Automatons: Use Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
- 36We Meet Again: Use Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
- 37Entrapment: Use Sonar/Prism (requires Intellect) OR Waterboy OR Flambae (exclusive skills available).
- 38Pursue Red Ring: Use Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
- 39S-S-S-S-Sewer Bomb: Use Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility, specific Intellect check or exclusive skills).
- 40Bridge Rescue: Use Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
- 41Get to the Chopper: Use Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
- 42Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and build paths through invisible spots and antivirus to reach the exit.
Tips:
- Failure to save the city results in losing the option to have an ex-team member rejoin.
- Use special items and Malevola/Waterboy for healing during the latter half of the shift due to increased risk of injuries.
- Pay close attention to timed hacking sequences and reversed controls.
- Completing the
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