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Ketheric Thorm
Synergy

Ketheric Thorm

Complete walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, strategy for hacking sequences, and outcomes for every mission.

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Complete walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, strategy for hacking sequences, and outcomes for every mission.

Walkthrough
  1. 1
    Initial Choices: Select a dialogue option for Blazer. Your initial team consists of Prism, Golem, and Punch Up.
  2. 2
    Return to Crypto Night: Use Punch Up.
  3. 3
    Evacuation Order: Use Prism. Aim for a Charisma goal of 7 for an XP boost.
  4. 4
    Capture Experiment 1067: Use Golem (requires Mobility).
  5. 5
    Bomb Threat: Use Prism AND Punch Up/Golem.
  6. 6
    Locate the Tracker (Timed Hacking Sequence): Navigate the Build paths, lure and trap the antivirus, then complete build paths to reach calibration spots.
  7. 7
    Rescue Flambae: Use Golem (requires Mobility and Vigor).
  8. 8
    Help Brainbook: Use Prism (requires Intellect).
  9. 9
    Shopping Spree: Use Punch Up AND Flambae OR Golem (requires Vigor and Mobility). Aim for a Combat goal of 6 for an XP boost.
  10. 10
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the antivirus, find frequencies by luring the antivirus with Build paths and completing sequences.
  11. 11
    Rescue Sonar/Coupe: Use Flambae OR Golem (requires Mobility).
  12. 12
    S-S-S-S-Sewer Bomb: Use Prism OR Sonar (requires Intellect).
  13. 13
    Rescue Phenomaman/Waterboy: Use Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
  14. 14
    Help Sweetalker: Use Prism/Punch Up/Malevola OR Sonar/Coupe (requires Charisma or specific character skills).
  15. 15
    Return of the Kaiju: Use Punch UP/Malevola AND Phenomaman (requires Combat and Vigor, specific skill checks available).
  16. 16
    Witch Hunt: Use Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman (exclusive skill check).
  17. 17
    Boom!: Use Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
  18. 18
    Escape Artist: Use Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
  19. 19
    The Summoning: Use Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
  20. 20
    Lockdown (Timed Hacking Sequence): Navigate Build paths, use passcodes, and manipulate electricity to reach the exit.
  21. 21
    Weakening Sonar/Coupe: Repeatedly complete calls to reduce the Red Ring's HP bar to 0. This impacts future choices.
  22. 22
    The Torrance Terrors: Use Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Aim for a Vigor goal of 8 for an XP boost.
  23. 23
    Attack Coupe/Sonar: Use Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
  24. 24
    S-S-S-S-Sewer Bomb: Use Sonar OR Prism OR Waterboy (requires Intellect).
  25. 25
    Eastside Gang: Use Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Aim for a Vigor goal of 8 for an XP boost.
  26. 26
    Help Pom Pom: Use Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Vigor and Mobility).
  27. 27
    Roadblock: Use Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
  28. 28
    Coffee Run: Use Flambae OR Golem OR Invisigal (requires Mobility). No consequences for failure.
  29. 29
    Attack Coupe/Sonar 2: Use Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
  30. 30
    Defeat Mister Fister: Use Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed Combat restriction of 6.
  31. 31
    Housing Crisis: Use Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
  32. 32
    Help Brickhouse: Use Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
  33. 33
    Defeat SmileMore: Use Sonar OR Prism (requires Intellect and Charisma). Do not exceed Charisma restriction of 9.
  34. 34
    Neighborhood Watch: Use Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma, with specific skill checks).
  35. 35
    Atomic Automatons: Use Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
  36. 36
    We Meet Again: Use Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
  37. 37
    Entrapment: Use Sonar/Prism (requires Intellect) OR Waterboy OR Flambae (exclusive skills available).
  38. 38
    Pursue Red Ring: Use Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
  39. 39
    S-S-S-S-Sewer Bomb: Use Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility, specific Intellect check or exclusive skills).
  40. 40
    Bridge Rescue: Use Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
  41. 41
    Get to the Chopper: Use Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
  42. 42
    Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and build paths through invisible spots and antivirus to reach the exit.

Tips:

  • Failure to save the city results in losing the option to have an ex-team member rejoin.
  • Use special items and Malevola/Waterboy for healing during the latter half of the shift due to increased risk of injuries.
  • Pay close attention to timed hacking sequences and reversed controls.
  • Completing the

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