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The Emperor's Gambit — Synergy Walkthrough
Synergy

The Emperor's Gambit — Synergy Walkthrough

Complete walkthrough for The Emperor's Gambit episode in Synergy, detailing hero assignments, hacking sequences, and outcomes for every mission.

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Complete walkthrough for The Emperor's Gambit episode in Synergy, detailing hero assignments, hacking sequences, and outcomes for every mission.

Walkthrough
  1. 1
    Initial Choices: After the opening cutscenes, choose a dialogue option for Blazer. Options include "Go," "Just come back" (+ relationship with Blonde Blazer), and "Stay."
  2. 2
    Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may also be available.
  3. 3
    Job Assignments:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  6. 6
    Capture Experiment 1067: Golem [Mobility]
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate the Build path, juke the Antivirus, and use Build paths to create a route west and then up.
  9. 9
    Grab electricity to destroy the Antivirus.
  10. 10
    Locate the Tracker and find both calibration spots (middle right, top right).
  11. 11
    Rescue Flambae: Golem [Mobility and Vigor]
  12. 12
    Help Brainbook: Prism [Intellect]
  13. 13
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  14. 14
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
    • Avoid the Antivirus.
  15. 15
    Find the first frequency top left.
  16. 16
    Use Build paths to lure and trap the Antivirus to reach the second frequency top right.
  17. 17
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  18. 18
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  19. 19
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  20. 20
    Outcome (Past Choice): If Invisigal was not cut from the team in "Retrospective," she rejoins temporarily.
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  22. 22
    (Sonar: Red Ring Roast [Sonar exclusive])
  23. 23
    (Coupe: Combat training [Coupe exclusive])
  24. 24
    Outcome (Past Choice): Waterboy or Phenomaman joins the team.
  25. 25
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
    • (Attack with everything [Combat 10])
  26. 26
    (Break Red Ring collar [Vigor 10])
  27. 27
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them? [Phenomaman exclusive])
  28. 28
    (Charisma/Intellect: Rally against enemy [Charisma 6], Reason with them [Intellect 6])
  29. 29
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  30. 30
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  31. 31
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  32. 32
    Lockdown (Hacking Sequence - Timed):
    • Use Build paths and collect electricity to navigate and unlock the exit. Sequence: Left, Left, Right, Up for passcode; reversed sequences for subsequent Build paths.
  33. 33
    Weakening Sonar/Coupe: Complete calls as they appear (blinking red) to reduce the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city unlocks a future option; losing removes it.
  34. 34
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  35. 35
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  36. 36
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  37. 37
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  38. 38
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  39. 39
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  40. 40
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  41. 41
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  42. 42
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  43. 43
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  44. 44
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  45. 45
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
  46. 46
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma]
    • (Aid in fight [Combat 8])
  47. 47
    (Move to safety [Mobility 7])
  48. 48
    (Convince to turn back [Charisma 7])
  49. 49
    Post-Cutscene: Heroes may suffer injuries; use special items or Malevola/Waterboy for healing.
  50. 50
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  51. 51
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  52. 52
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet [Waterboy exclusive])
  53. 53
    (Flambae: Get hot [Flambae exclusive])
  54. 54
    (Intellect: Get smart [Intellect 8])
  55. 55
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  56. 56
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Correct answer: Yellow [Intellect 1])
  57. 57
    (Phenomaman: Send bomb into space [Phenomaman exclusive])
  58. 58
    (Golem: Absorb blast [Golem exclusive])
  59. 59
    (Mobility: Run to ocean [Mobility 8])
  60. 60
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  61. 61
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  62. 62
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate dead ends and invisible spots, avoiding the Antivirus.
  63. 63
    Controls are reversed in a section. Use reversed Build path sequences to reach the exit.
Tips
  • Failure on calls can decrease City HP; avoid letting it reach zero to earn an achievement.
  • Pay attention to character-specific abilities and stat requirements for optimal success.
  • Hacking sequences are timed and require careful navigation and execution.
  • Some choices have lasting consequences on available heroes and future options.
  • Saving the city may unlock the option for an ex-team member to rejoin later.
  • Completing jobs successfully grants XP boosts and progresses the episode.

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