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Leatherworking
Synergy

Leatherworking

Complete walkthrough for Dispatch Episode 8: Synergy in Synergy. Learn hero assignments, hacking sequences, and outcomes for all missions to save the city.

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Complete walkthrough for Dispatch Episode 8: Synergy in Synergy. Learn hero assignments, hacking sequences, and outcomes for all missions to save the city.

This guide covers Dispatch Episode 8: Synergy. You'll need to choose dialogue options for Blazer early on, some of which affect relationships. The episode begins with Prism, Golem, and Punch Up, with the possibility of Invisigal being absent.

Mission Assignments:

  1. Return to Crypto Night: Punch Up
  2. Evacuation Order (Charisma 7 for XP boost): Prism
  3. Capture Experiment 1067: Golem (Mobility)
  4. Bomb Threat: Prism AND Punch Up/Golem
  5. Locate the Tracker (Timed Hacking Sequence): Follow build paths to lure and trap the antivirus, then complete upper and bottom build paths to reach the Tracker. Find two calibration spots on the middle right and top right.
  6. Rescue Flambae: Golem (Mobility and Vigor)
  7. Help Brainbook: Prism (Intellect)
  8. Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
  9. Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid the antivirus. Find the first frequency top left. Use build paths on the left and bottom to lure and trap the antivirus, then use the left path to reach the second frequency top right.
  10. Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  11. S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  12. Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)

Outcomes & Further Missions:

If Invisigal was not cut from the team earlier, she will rejoin for a short time.

  1. Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include a Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or Combat training (Coupe exclusive).
  2. Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor). Options: Attack with everything (Combat 10) or Break off collar (Vigor 10).
  3. Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman. Options: Phenomaman exclusive, Rally against enemy (Charisma 6), or Reason with them (Intellect 6).
  4. Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility).
  5. Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor).
  6. The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat).
  7. Lockdown (Hacking Sequence): Navigate build paths to find passcode (Left, Left, Right, Up), use electricity to create paths, and place electricity in the center.
  8. Weakening Sonar/Coupe: Complete missions that pop up when Coupe/Sonar are in danger to reduce the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
  9. The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor).
  10. Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor).
  11. S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect).
  12. Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor).
  13. Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor).
  14. Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor).
  15. Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility).
  16. Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat).
  17. Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat, Vigor, and Mobility).
  18. Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor).
  19. Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility).
  20. Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect and Charisma).
  21. Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma). Options: Aid in fight (Combat 8), Move to safety (Mobility 7), or Convince to turn back (Charisma 7).
  22. Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor).
  23. We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility).
  24. Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart (Intellect 8).
  25. Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor).
  26. S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility). Options: Phenomaman exclusive, Golem exclusive, or Run to ocean (Mobility 8). The correct answer is Yellow (Intellect 1).
  27. Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility).
  28. Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect).
  29. Defeat Mindf*cker (Timed Hacking Sequence): Navigate dead ends and invisible spots, dealing with an antivirus. Controls are reversed in one section. Use reversed build path sequences (Up, Left, Left, Right and Left, Right, Up, Up) and a final reversed sequence (Right, Left).

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