Navigate the Shadowfell in Synergy with our comprehensive walkthrough. Discover hero assignments, mission strategies, and crucial choices to save the city.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be absent.
- 3Mission Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem (Mobility)
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7City HP and Achievements: Failing calls now costs City HP. Prevent it from reaching zero to save the city and earn an achievement.
- 8Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, luring the antivirus to the upper section.
- 9Quickly loop back to cut the path and trap the antivirus.
- 10Complete the upper Build path to the west, then the bottom Build path to restore the path upwards.
- 11Juke the antivirus while grabbing electricity to destroy it.
- 12Proceed to the Tracker spot. Find both calibration spots on the middle right and top right.
- 13Mission Assignments (Continued):
- Rescue Flambae: Golem (Mobility, Vigor)
- 14Help Brainbook: Prism (Intellect)
- 15Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor, Mobility)
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid the Antivirus.
- 17The first frequency is top left.
- 18The second frequency is top right. Use the left Build path to lure the Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
- 22Outcome (Past Choice): If Invisigal was not cut from the team in 'Retrospective', she rejoins temporarily.
- 23Mission Assignments (Continued):
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires specific Charisma/Sonar/Coupe skills)
- 24Outcome (Past Choice): Waterboy or Phenomaman joins the team.
- 25Mission Assignments (Continued):
- Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat, Vigor; requires specific Combat/Vigor skills)
- 26Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman (Requires specific Phenomaman/Charisma/Intellect skills)
- 27Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 28Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
- 29The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- 30Lockdown (Timed Hacking Sequence):
- Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
- 31Use the passcode to reach electricity. Bring it to the top left Build Path, then down to the bottom right.
- 32Grab the second electricity and bring it to the center.
- 33Place both electricity in the center to reach the exit.
- 34Weakening Sonar/Coupe:
- Complete calls that blink red to weaken the Red Ring (HP bar in the top right).
- 35The shift ends when the HP bar reaches 0.
- 36Saving the city allows an ex-team member to rejoin later; losing removes this option.
- 37Mission Assignments (Continued):
- The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
- 38Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- 39S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 40Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 41Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
- 42Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 43Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
- 44Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- 45Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, Mobility)
- 46Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 47Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
- 48Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism (Intellect, Charisma)
- 49Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor/Mobility/Charisma; requires specific Combat/Mobility/Charisma skills)
- 50Post-Cutscene: Heroes may get injured. Use special items and Malevola/Waterboy for healing.
- 51Mission Assignments (Continued):
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- 52We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
- 53Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Requires specific Waterboy/Flambae/Intellect skills)
- 54Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
- 55S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; requires specific Phenomaman/Golem/Mobility skills)
- 56Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
- 57Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
- 58Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate through dead ends and invisible spots, avoiding an Antivirus.
- 59Controls are reversed (up=down, left=right) in a section. Use reversed Build paths (Up, Left, Left, Right; then Left, Right, Up, Up).
- 60Use the final Build spot with a reversed sequence (Right, Left, Up, Up, Down, Right) to exit.
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