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The Shadowfell — Synergy Walkthrough
Synergy

The Shadowfell — Synergy Walkthrough

Navigate the Shadowfell in Synergy with our comprehensive walkthrough. Discover hero assignments, mission strategies, and crucial choices to save the city.

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Navigate the Shadowfell in Synergy with our comprehensive walkthrough. Discover hero assignments, mission strategies, and crucial choices to save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be absent.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem (Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    City HP and Achievements: Failing calls now costs City HP. Prevent it from reaching zero to save the city and earn an achievement.
  8. 8
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, luring the antivirus to the upper section.
  9. 9
    Quickly loop back to cut the path and trap the antivirus.
  10. 10
    Complete the upper Build path to the west, then the bottom Build path to restore the path upwards.
  11. 11
    Juke the antivirus while grabbing electricity to destroy it.
  12. 12
    Proceed to the Tracker spot. Find both calibration spots on the middle right and top right.
  13. 13
    Mission Assignments (Continued):
    • Rescue Flambae: Golem (Mobility, Vigor)
  14. 14
    Help Brainbook: Prism (Intellect)
  15. 15
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor, Mobility)
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  17. 17
    The first frequency is top left.
  18. 18
    The second frequency is top right. Use the left Build path to lure the Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  22. 22
    Outcome (Past Choice): If Invisigal was not cut from the team in 'Retrospective', she rejoins temporarily.
  23. 23
    Mission Assignments (Continued):
    • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires specific Charisma/Sonar/Coupe skills)
  24. 24
    Outcome (Past Choice): Waterboy or Phenomaman joins the team.
  25. 25
    Mission Assignments (Continued):
    • Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat, Vigor; requires specific Combat/Vigor skills)
  26. 26
    Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman (Requires specific Phenomaman/Charisma/Intellect skills)
  27. 27
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  28. 28
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
  29. 29
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
  30. 30
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
  31. 31
    Use the passcode to reach electricity. Bring it to the top left Build Path, then down to the bottom right.
  32. 32
    Grab the second electricity and bring it to the center.
  33. 33
    Place both electricity in the center to reach the exit.
  34. 34
    Weakening Sonar/Coupe:
    • Complete calls that blink red to weaken the Red Ring (HP bar in the top right).
  35. 35
    The shift ends when the HP bar reaches 0.
  36. 36
    Saving the city allows an ex-team member to rejoin later; losing removes this option.
  37. 37
    Mission Assignments (Continued):
    • The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
  38. 38
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
  39. 39
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  40. 40
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  41. 41
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
  42. 42
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  43. 43
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
  44. 44
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
  45. 45
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, Mobility)
  46. 46
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  47. 47
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
  48. 48
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism (Intellect, Charisma)
  49. 49
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor/Mobility/Charisma; requires specific Combat/Mobility/Charisma skills)
  50. 50
    Post-Cutscene: Heroes may get injured. Use special items and Malevola/Waterboy for healing.
  51. 51
    Mission Assignments (Continued):
    • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
  52. 52
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
  53. 53
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Requires specific Waterboy/Flambae/Intellect skills)
  54. 54
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
  55. 55
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; requires specific Phenomaman/Golem/Mobility skills)
  56. 56
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
  57. 57
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
  58. 58
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate through dead ends and invisible spots, avoiding an Antivirus.
  59. 59
    Controls are reversed (up=down, left=right) in a section. Use reversed Build paths (Up, Left, Left, Right; then Left, Right, Up, Up).
  60. 60
    Use the final Build spot with a reversed sequence (Right, Left, Up, Up, Down, Right) to exit.

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