Skip to content
The Guildhall — Synergy Walkthrough
Synergy

The Guildhall — Synergy Walkthrough

Complete walkthrough for The Guildhall episode in Synergy, detailing hero assignments, dialogue choices, and hacking sequences to save the city and earn achievements.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete walkthrough for The Guildhall episode in Synergy, detailing hero assignments, dialogue choices, and hacking sequences to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Dialogue: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may still be unavailable.
  3. 3
    Hero Assignments for Calls:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem (Requires Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate the Build path, juke the Antivirus.
  8. 8
    Lure Antivirus to the upper section, loop back, and use the bottom Build path.
  9. 9
    Complete the upper Build path, then the bottom Build path to create a westward path.
  10. 10
    Juke the Antivirus while grabbing electricity to destroy it.
  11. 11
    Use the third Build path to reach the Tracker spot.
  12. 12
    Find both calibration spots: one middle-right, one top-right.
  13. 13
    Rescue Flambae: Golem (Requires Mobility and Vigor)
  14. 14
    Help Brainbook: Prism (Requires Intellect)
  15. 15
    Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
    • Move to the Tracker spot, avoid the Antivirus.
  17. 17
    First frequency: top left.
  18. 18
    Second frequency: top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left Build path to reach the frequency.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
  22. 22
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  23. 23
    (Sonar: Red Ring Roast [Sonar exclusive])
  24. 24
    (Coupe: Combat training [Coupe exclusive])
  25. 25
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires Combat and Vigor)
    • Attack with everything [Requires 10 Combat]
  26. 26
    Break off collar [Requires 10 Vigor]
  27. 27
    Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman
    • (Phenomaman: You know them? [Phenomaman exclusive])
  28. 28
    (Charisma/Intellect: Rally against enemy [Charisma 6] or Reason [Intellect 6])
  29. 29
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
  30. 30
    Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
  31. 31
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
  32. 32
    Lockdown (Hacking Sequence - Timed):
    • Use top-right Build Path to reach passcode: Left, Left, Right, Up.
  33. 33
    Use passcode at locked spot to reach electricity.
  34. 34
    Bring electricity to top-left Build Path, creating a downward path on the top-right.
  35. 35
    Grab second electricity, bring it to the bottom-right to create a path to the center.
  36. 36
    Use center Build Path to create a downward path.
  37. 37
    Grab electricity on the right, bring it to the center double-lightbulb spot.
  38. 38
    Grab top electricity on the right, bring it to the center lightbulb spot.
  39. 39
    Place both electricity to exit.
  40. 40
    Weakening Sonar/Coupe: This call will pop up several times. Completing it reduces Red Ring HP. The shift ends when HP reaches 0. Saving the city allows an ex-team member to rejoin later.
  41. 41
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
  42. 42
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
  43. 43
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
  44. 44
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
  45. 45
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
  46. 46
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
  47. 47
    Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility) (No consequences if not completed)
  48. 48
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
  49. 49
    Defeat Mister Fister: Punch Up OR Malevola (Don't exceed Combat 6; Requires Combat, Vigor, and Mobility)
  50. 50
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
  51. 51
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
  52. 52
    Defeat SmileMore: Sonar OR Prism (Don't exceed Charisma 9; Requires Intellect and Charisma)
  53. 53
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up
    • (Aid in fight [Combat 8])
  54. 54
    (Move to safety [Mobility 7])
  55. 55
    (Convince to turn back [Charisma 7])
  56. 56
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
  57. 57
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
  58. 58
    Entrapment: Sonar/Prism OR Waterboy OR Flambae
    • (Waterboy: Get wet [Waterboy exclusive])
  59. 59
    (Flambae: Get hot [Flambae exclusive])
  60. 60
    (Intellect: Get smart [Intellect 8])
  61. 61
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
  62. 62
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility)
    • (Phenomaman: Send bomb into space [Phenomaman exclusive])
  63. 63
    (Golem: Absorb blast [Golem exclusive])
  64. 64
    (Mobility: Run to ocean [Mobility 8])
  65. 65
    (Correct answer: Yellow [Requires 1 Intellect])
  66. 66
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
  67. 67
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat 8 for XP boost; Requires Vigor, Mobility, and Intellect)
  68. 68
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate right, left, then right to Build Path.
  69. 69
    Cross invisible spot, go over Antivirus, cross another invisible spot.
  70. 70
    Controls reversed: go top-right, use Build spot (reversed: Up, Left, Left, Right).
  71. 71
    Use bottom-right Build Path (reversed: Left, Right, Up, Up).
  72. 72
    Use final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.

Tips:

  • Losing calls reduces City HP; protect it to earn an achievement.
  • Previous choices (e.g., defending Invisigal) can affect available heroes and story outcomes.
  • Use special items and heroes like Malevola and Waterboy for healing during high-risk calls.
  • Completing the

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content