Complete walkthrough for The Guildhall episode in Synergy, detailing hero assignments, dialogue choices, and hacking sequences to save the city and earn achievements.
Walkthrough
- 1Initial Dialogue: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may still be unavailable.
- 3Hero Assignments for Calls:
- Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 5Capture Experiment 1067: Golem (Requires Mobility)
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, juke the Antivirus.
- 8Lure Antivirus to the upper section, loop back, and use the bottom Build path.
- 9Complete the upper Build path, then the bottom Build path to create a westward path.
- 10Juke the Antivirus while grabbing electricity to destroy it.
- 11Use the third Build path to reach the Tracker spot.
- 12Find both calibration spots: one middle-right, one top-right.
- 13Rescue Flambae: Golem (Requires Mobility and Vigor)
- 14Help Brainbook: Prism (Requires Intellect)
- 15Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
- Move to the Tracker spot, avoid the Antivirus.
- 17First frequency: top left.
- 18Second frequency: top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left Build path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
- 22Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 23(Sonar: Red Ring Roast [Sonar exclusive])
- 24(Coupe: Combat training [Coupe exclusive])
- 25Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires Combat and Vigor)
- Attack with everything [Requires 10 Combat]
- 26Break off collar [Requires 10 Vigor]
- 27Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman
- (Phenomaman: You know them? [Phenomaman exclusive])
- 28(Charisma/Intellect: Rally against enemy [Charisma 6] or Reason [Intellect 6])
- 29Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
- 30Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
- 31The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
- 32Lockdown (Hacking Sequence - Timed):
- Use top-right Build Path to reach passcode: Left, Left, Right, Up.
- 33Use passcode at locked spot to reach electricity.
- 34Bring electricity to top-left Build Path, creating a downward path on the top-right.
- 35Grab second electricity, bring it to the bottom-right to create a path to the center.
- 36Use center Build Path to create a downward path.
- 37Grab electricity on the right, bring it to the center double-lightbulb spot.
- 38Grab top electricity on the right, bring it to the center lightbulb spot.
- 39Place both electricity to exit.
- 40Weakening Sonar/Coupe: This call will pop up several times. Completing it reduces Red Ring HP. The shift ends when HP reaches 0. Saving the city allows an ex-team member to rejoin later.
- 41The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
- 42Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
- 43S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
- 44Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
- 45Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
- 46Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
- 47Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility) (No consequences if not completed)
- 48Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
- 49Defeat Mister Fister: Punch Up OR Malevola (Don't exceed Combat 6; Requires Combat, Vigor, and Mobility)
- 50Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
- 51Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
- 52Defeat SmileMore: Sonar OR Prism (Don't exceed Charisma 9; Requires Intellect and Charisma)
- 53Neighborhood Watch: Golem OR Phenomaman OR Punch Up
- (Aid in fight [Combat 8])
- 54(Move to safety [Mobility 7])
- 55(Convince to turn back [Charisma 7])
- 56Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
- 57We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
- 58Entrapment: Sonar/Prism OR Waterboy OR Flambae
- (Waterboy: Get wet [Waterboy exclusive])
- 59(Flambae: Get hot [Flambae exclusive])
- 60(Intellect: Get smart [Intellect 8])
- 61Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
- 62S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility)
- (Phenomaman: Send bomb into space [Phenomaman exclusive])
- 63(Golem: Absorb blast [Golem exclusive])
- 64(Mobility: Run to ocean [Mobility 8])
- 65(Correct answer: Yellow [Requires 1 Intellect])
- 66Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
- 67Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat 8 for XP boost; Requires Vigor, Mobility, and Intellect)
- 68Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate right, left, then right to Build Path.
- 69Cross invisible spot, go over Antivirus, cross another invisible spot.
- 70Controls reversed: go top-right, use Build spot (reversed: Up, Left, Left, Right).
- 71Use bottom-right Build Path (reversed: Left, Right, Up, Up).
- 72Use final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips:
- Losing calls reduces City HP; protect it to earn an achievement.
- Previous choices (e.g., defending Invisigal) can affect available heroes and story outcomes.
- Use special items and heroes like Malevola and Waterboy for healing during high-risk calls.
- Completing the
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