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Mt. Nibel Flashback
Synergy

Mt. Nibel Flashback

Detailed walkthrough for the Mt. Nibel Flashback mission in Synergy, including hero assignments, objectives, and strategies to save the city.

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Detailed walkthrough for the Mt. Nibel Flashback mission in Synergy, including hero assignments, objectives, and strategies to save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. You start with Prism, Golem, and Punch Up; Invisigal may be absent.
  2. 2
    Hero Assignments:
  3. 3
    Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem (Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
  8. 8
    Navigate the Build path, juke the Antivirus, and use Build paths to create a route west.
  9. 9
    Destroy the Antivirus by luring it, cutting its path, and grabbing electricity.
  10. 10
    Locate the Tracker and find both calibration spots (middle right, top right).
  11. 11
    Rescue Flambae: Golem (Mobility and Vigor)
  12. 12
    Help Brainbook: Prism (Intellect)
  13. 13
    Shopping Spree: Punch Up AND Flambae OR Golem (Vigor and Mobility) (Reach Combat 6 for XP boost)
  14. 14
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
  15. 15
    Avoid the Antivirus. Find the first frequency top left.
  16. 16
    Use Build paths on the right (left first to lure Antivirus, then bottom) to reach the second frequency.
  17. 17
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  18. 18
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  19. 19
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  20. 20
    Outcome (Past Choice): If Invisigal was not cut off, she rejoins temporarily.
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive).
  22. 22
    Outcome (Past Choice): Waterboy or Phenomaman joins the team.
  23. 23
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor) (Requires 10 Combat or 10 Vigor).
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Requires Intellect 6).
  25. 25
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility).
  26. 26
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor).
  27. 27
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat).
  28. 28
    Lockdown (Hacking Sequence):
  29. 29
    Use Build Paths to create a path to the passcode (Left, Left, Right, Up).
  30. 30
    Use electricity to reach the top right Build Path.
  31. 31
    Grab second electricity, bring it to the center.
  32. 32
    Grab top electricity, bring it to the center.
  33. 33
    Use Build Path in the center to create a path downwards.
  34. 34
    Weakening Sonar/Coupe: This objective appears multiple times. Completing it reduces the Red Ring HP bar. Ending the shift requires this bar to be 0.
  35. 35
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor) (Reach Vigor 8 for XP boost).
  36. 36
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor).
  37. 37
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect).
  38. 38
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor) (Reach Vigor 8 for XP boost).
  39. 39
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor).
  40. 40
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor).
  41. 41
    Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed).
  42. 42
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat).
  43. 43
    Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, with Mobility) (Don’t exceed Combat 6).
  44. 44
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor).
  45. 45
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility).
  46. 46
    Defeat SmileMore: Sonar OR Prism (Intellect and Charisma) (Don’t exceed Charisma 9).
  47. 47
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Requires Combat 8, Mobility 7, or Charisma 7).
  48. 48
    Post-Cutscene: Heroes may get injured; use special items or Malevola/Waterboy for healing.
  49. 49
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor).
  50. 50
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility).
  51. 51
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Requires Intellect 8).
  52. 52
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor).
  53. 53
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Correct answer: Yellow, Requires 1 Intellect; Phenomaman exclusive, Golem exclusive, or Requires Mobility 8).
  54. 54
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility).
  55. 55
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect) (Meet Combat 8 for XP boost).
  56. 56
    Defeat Mindf*cker (Timed Hacking Sequence):
  57. 57
    Navigate through dead ends and invisible spots, avoiding an Antivirus.
  58. 58
    Controls are reversed in the top right section; use the Build spot with reversed sequence (Up, Left, Left, Right).
  59. 59
    Use the bottom right Build path with reversed sequence (Left, Right, Up, Up).
  60. 60
    Complete the final Build spot with reversed sequence (Right, Left).

Tips:

  • Failing calls results in losing City HP; prevent it from reaching zero to save the city and earn an achievement.
  • Completing the

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