Detailed walkthrough for the Mt. Nibel Flashback mission in Synergy, including hero assignments, objectives, and strategies to save the city.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. You start with Prism, Golem, and Punch Up; Invisigal may be absent.
- 2Hero Assignments:
- 3Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 5Capture Experiment 1067: Golem (Mobility)
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- 8Navigate the Build path, juke the Antivirus, and use Build paths to create a route west.
- 9Destroy the Antivirus by luring it, cutting its path, and grabbing electricity.
- 10Locate the Tracker and find both calibration spots (middle right, top right).
- 11Rescue Flambae: Golem (Mobility and Vigor)
- 12Help Brainbook: Prism (Intellect)
- 13Shopping Spree: Punch Up AND Flambae OR Golem (Vigor and Mobility) (Reach Combat 6 for XP boost)
- 14Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
- 15Avoid the Antivirus. Find the first frequency top left.
- 16Use Build paths on the right (left first to lure Antivirus, then bottom) to reach the second frequency.
- 17Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 18S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 19Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- 20Outcome (Past Choice): If Invisigal was not cut off, she rejoins temporarily.
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive).
- 22Outcome (Past Choice): Waterboy or Phenomaman joins the team.
- 23Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor) (Requires 10 Combat or 10 Vigor).
- 24Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Requires Intellect 6).
- 25Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility).
- 26Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor).
- 27The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat).
- 28Lockdown (Hacking Sequence):
- 29Use Build Paths to create a path to the passcode (Left, Left, Right, Up).
- 30Use electricity to reach the top right Build Path.
- 31Grab second electricity, bring it to the center.
- 32Grab top electricity, bring it to the center.
- 33Use Build Path in the center to create a path downwards.
- 34Weakening Sonar/Coupe: This objective appears multiple times. Completing it reduces the Red Ring HP bar. Ending the shift requires this bar to be 0.
- 35The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor) (Reach Vigor 8 for XP boost).
- 36Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor).
- 37S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect).
- 38Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor) (Reach Vigor 8 for XP boost).
- 39Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor).
- 40Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor).
- 41Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed).
- 42Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat).
- 43Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, with Mobility) (Don’t exceed Combat 6).
- 44Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor).
- 45Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility).
- 46Defeat SmileMore: Sonar OR Prism (Intellect and Charisma) (Don’t exceed Charisma 9).
- 47Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Requires Combat 8, Mobility 7, or Charisma 7).
- 48Post-Cutscene: Heroes may get injured; use special items or Malevola/Waterboy for healing.
- 49Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor).
- 50We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility).
- 51Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Requires Intellect 8).
- 52Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor).
- 53S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Correct answer: Yellow, Requires 1 Intellect; Phenomaman exclusive, Golem exclusive, or Requires Mobility 8).
- 54Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility).
- 55Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect) (Meet Combat 8 for XP boost).
- 56Defeat Mindf*cker (Timed Hacking Sequence):
- 57Navigate through dead ends and invisible spots, avoiding an Antivirus.
- 58Controls are reversed in the top right section; use the Build spot with reversed sequence (Up, Left, Left, Right).
- 59Use the bottom right Build path with reversed sequence (Left, Right, Up, Up).
- 60Complete the final Build spot with reversed sequence (Right, Left).
Tips:
- Failing calls results in losing City HP; prevent it from reaching zero to save the city and earn an achievement.
- Completing the
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