Skip to content
The Prologue: Aboard the Nautiloid — Synergy Walkthrough
Synergy

The Prologue: Aboard the Nautiloid — Synergy Walkthrough

Navigate the 'Aboard the Nautiloid' mission in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and outcomes for every choice.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate the 'Aboard the Nautiloid' mission in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and outcomes for every choice.

Walkthrough
  1. 1
    Return to Crypto Night: Punch Up
  2. 2
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  3. 3
    Capture Experiment 1067: Golem (Mobility)
  4. 4
    Bomb Threat: Prism AND Punch Up/Golem
  5. 5
    Locate the Tracker (Hacking Sequence - Timed):
    • Follow the Build path right towards the Antivirus, juke it, and use the shorter Build path behind it.
  6. 6
    Lure the Antivirus to the upper section, then loop back down to interact with the bottom Build path to cut it off.
  7. 7
    Complete the second (upper) Build path to go west, then the bottom Build path to go up. Juke the Antivirus while grabbing electricity to destroy it.
  8. 8
    After destroying the Antivirus, use the third Build path to reach the Tracker spot.
  9. 9
    Find both calibration spots: middle right and top right.
  10. 10
    Rescue Flambae: Golem (Mobility and Vigor)
  11. 11
    Help Brainbook: Prism (Intellect)
  12. 12
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
  13. 13
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
    • Start at the Tracker spot, avoiding the Antivirus.
  14. 14
    First frequency: top left.
  15. 15
    Second frequency: top right. Use the left Build path to lure the Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
  16. 16
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  17. 17
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  18. 18
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  19. 19
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma 8): Z-Team inspirational speech
  20. 20
    (Sonar exclusive): Ease nerves with a Red Ring Roast
  21. 21
    (Coupe exclusive): Host a last minute combat training
  22. 22
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat and Vigor)
    • (Requires 10 Combat): Attack with everything
  23. 23
    (Requires 10 Vigor): Break off the Red Ring collar
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman
    • (Phenomaman exclusive): You know them right?
  25. 25
    (Charisma 6): Rally against the real enemy
  26. 26
    (Intellect 6): Reason with them
  27. 27
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  28. 28
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  29. 29
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  30. 30
    Lockdown (Hacking Sequence):
    • Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
  31. 31
    Use the passcode at the locked spot to reach electricity.
  32. 32
    Bring electricity to the top left Build Path, then down the top right.
  33. 33
    Grab the second electricity, bring it to the bottom right, and place it to reach the center.
  34. 34
    Use the center Build Path to go down.
  35. 35
    Grab the right-side electricity and bring it to the center double-lightbulb spot.
  36. 36
    Grab the top electricity and bring it to the center lightbulb spot.
  37. 37
    With both electricity placed, reach the exit.
  38. 38
    Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar in the top right). End the shift when the bar reaches 0. Saving the city unlocks a future choice.
  39. 39
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
  40. 40
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  41. 41
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  42. 42
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  43. 43
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  44. 44
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  45. 45
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
  46. 46
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  47. 47
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, and Mobility)
  48. 48
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  49. 49
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  50. 50
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism (Intellect and Charisma)
  51. 51
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up
    • (Combat 8): Aid in the fight
  52. 52
    (Mobility 7): Move to safety
  53. 53
    (Charisma 7): Convince them to turn back
  54. 54
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  55. 55
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  56. 56
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
    • (Waterboy exclusive): Get wet
  57. 57
    (Flambae exclusive): Get hot
  58. 58
    (Intellect 8): Get smart
  59. 59
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  60. 60
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
    • (Phenomaman exclusive): Send bomb into space
  61. 61
    (Golem exclusive): Absorb blast
  62. 62
    (Mobility 8): Run it to the ocean
  63. 63
    (Requires 1 Intellect): Yellow
  64. 64
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  65. 65
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
  66. 66
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Go right, then left, then right to the Build path.
  67. 67
    Reach the second dead end, cross the invisible spot (avoiding Antivirus).
  68. 68
    Go over the Antivirus, to the next dead end, and cross the invisible spot.
  69. 69
    Controls reverse: go to the top right Build spot (reversed: Up, Left, Left, Right).
  70. 70
    Go to the bottom right Build path (reversed: Left, Right, Up, Up).
  71. 71
    Go to the final Build spot (jumping invisible spot) (reversed: Right, Left, ...).

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content