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Stage 4
Genshin Impact

Stage 4

Complete Stage 4 of Theater Mechanicus in genshin impact with no more than 20 escaped monsters. Features recommended characters, mechanici, and mystic arts.

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Complete Stage 4 of Theater Mechanicus in genshin impact with no more than 20 escaped monsters. Features recommended characters, mechanici, and mystic arts.

Objective: No more than 20 escaped monsters.

Introduction: This stage is a little tougher because in the later waves, the enemies will start coming from three portals in two different directions. By bolstering up in front of your portal (Blue) first, makes it easier to hit them where both lanes converge, creating a chokepoint.

Recommended Characters:

Premium Party:

  • A character who can use their Elemental Skill to pick up smaller enemies and throw them off ledges.
  • A character whose bow attacks can target and stun Ruin Guards, and whose charged attack can put Cryo on enemies in an AoE.
  • A character whose Geo pillar from their Elemental Skill can stop enemies from moving forward if placed in their path.
  • A character who can get around the arena quickly by using their Elemental Skill and can also deal Electro status on enemies in an AoE.
  • A character with a Claymore which can break a lot of enemies' physical shields, with quick cooldowns to put Pyro elements on enemies quickly.

Free to Play Party:

  • Characters who can place their Geo construct in the way of enemies to stop them moving.
  • Characters who can push enemies off the side.
  • Characters who can target enemy weakpoints and stun them briefly with a bow.
  • Characters with a Claymore to break enemies' physical shields, who can also lay down a Cryo field.
  • Characters who can put Pyro on enemies and due to low cooldowns, can do it often.

Recommended Mechanici:

  • Level 6 Veneficus Mechanicus: Inferno (Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in a medium AoE and leaving behind Burning Flames that deal Pyro DMG to opponents passing through).
  • Level 6 Veneficus Mechanicus: Furious Discharge (Attacks 3 opponents at a time with Thunder Strikes that deal Electro DMG. Additionally, periodically strikes one nearby opponent with a Lightning strike that deals Electro DMG).
  • Level 6 Veneficus Mechanicus: Glacial Bloom (Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD).
  • Level 6 Veneficus Mechanicus: Rippling Reflections (Attacks opponents in a larger AoE with Water Cannons that deal Hydro DMG and apply the Wet Status. Additionally, periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them).

Recommended Mystic Arts:

  • Pyro Mechanici perform 2 consecutive attacks against a single opponent.
  • Max constructible Mechanici +1.
  • Cryo Mechanici fire at +1 target(s) per shot and deal +150% DMG against Frozen opponents.
  • Electro Mechanici get a 50% DMG Bonus with each attack. Lasts for 30s. Max 5 stacks.
  • Pyro Mechanici ATK +50%.
  • Electro Mechanici ATK +50%.
  • Cryo Mechanici ATK +75%.

Enemies:

  • Wave 1: 24 enemies
  • Wave 2: 20 enemies
  • Wave 3: 20 enemies
  • Wave 4: 16 enemies
  • Wave 5: 14 enemies

Strategy:

Wave 1: The enemies will come from both of the purple portals and they’ll meet in the middle in front of your portal, this is the chokepoint for this map. Start by placing two Electro Mechanicis on the middle panels, in front of the blue portal, then place two Pyro Mechanicis on the panels either side of the Electros. Attack the enemies, preferably with a Claymore or an Anemo character to slow them down and keep them at bay whilst your Mechanici put in the work. The Hilichurl Berserkers like to sprint through and should be the priority for this wave.

Wave 2: Now that you have the chokepoint setup, you can start by placing Mechanici nearer to the enemies portals. Start by placing one Hydro and one Cryo Mechanic together on the panels nearest to your portal but on the right lane, then, head over to the left lane and replicate the same positions but place a Pyro and an Electro Mechanici. This time the Samachurls will be the priority as they like to sprint through.

Wave 3: On this wave, do the same as the last wave but switch the lanes. So, put a Cryo and Hydro Mechanici in front of the Electro and Pyro Mechanici on the left lane and then place an Electro and Pyro Mechanici in front of the Cryo and Hydro on the right lane to complete the setup for this wave. Again, make sure to slow down the Samachurl and shoot the Mitachurls in the head with an Archer to make them flinch.

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