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Stage 3
Genshin Impact

Stage 3

Complete Stage 3 of Theater of Mechanicus in genshin impact with no more than 20 escaped monsters. Includes recommended characters, mechanics, and mystic arts.

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Complete Stage 3 of Theater of Mechanicus in genshin impact with no more than 20 escaped monsters. Includes recommended characters, mechanics, and mystic arts.

Objective: No more than 20 escaped monsters.

Introduction: This stage is a little tougher because in the later waves, the enemies will start coming from three portals in two different directions. By bolstering up in front of your portal (Blue) first, makes it easier to hit them where both lanes converge, creating a chokepoint.

Recommended Characters:

Premium Party:

  • A character who can use their Elemental Skill to pick up smaller enemies and throw them off ledges.
  • A character whose bow attacks can target and stun Ruin Guards, and whose charged attack can put Cryo on enemies in an AoE.
  • A character whose Geo pillar from their Elemental Skill can stop enemies from moving forward if it’s placed in their path.
  • A character who can get around the arena quickly by using their Elemental Skill and can also deal the Electro status on enemies in an AoE.
  • A character with a Claymore which can break a lot of the enemies physical shields, who also has quick cooldowns and can put Pyro elements on enemies quickly.

Free to Play Party:

  • A character who can place their Geo construct in the way of the enemies to stop them moving, similar to Zhongli.
  • A character who can push enemies of the side, similar to Jean but not as easily.
  • A character who can target the enemies weakpoints and stun them briefly.
  • A character with a Claymore to break enemies physical shields, who can also lay down a Cryo field to put on the enemies if needed.
  • A character who can put Pyro on enemies and because of their low cooldowns, they can do it often.

Recommended Mechanici:

  • Level 6 Veneficus Mechanicus: Inferno - Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in a medium AoE and leaving behind Burning Flames that deal Pyro DMG to opponents passing through.
  • Level 6 Veneficus Mechanicus: Furious Discharge - Attacks 3 opponents at a time with Thunder Strikes that deal Electro DMG. Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals Electro DMG.
  • Level 6 Veneficus Mechanicus: Glacial Bloom - Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD.
  • Level 6 Recovery Mechanicus: Mark III - Generates a great deal of bonus Veneficus Points for each opponent defeated in a large AoE around it.
  • Level 6 Tandem Mine - Ambush Mine will explode upon contact with opponents, dealing massive Pyro DMG to the surrounding opponents. (Defeating an opponent with a mine may cause an additional explosion to occur)

Recommended Mystic Arts:

  • Other: Pyro Mechanici perform 2 consecutive attacks against a single opponent
  • Other: Max constructible Mechanici +1
  • Other: Cryo Mechanici fire at +1 target(s) per shot and deal +150% DMG against Frozen opponents
  • Other: Electro Mechanici get a 50% DMG Bonus with each attack. Lasts for 30s. Max 5 stacks.
  • Other: Pyro Mechanici ATK +50%
  • Other: Electro Mechanici ATK +50%
  • Other: Cryo Mechanici ATK +75%

Walkthrough:

Wave 1

The enemies will come from the purple portal in the middle for this wave so start by placing an Electro Mechanici on the left panel, in front of the blue portal, place a Pyro Mechanici on the panel to the right of it and place a Recovery Mechanici in the middle of both of them so you can gather more Veneficus Sigils if the enemies are defeated inside of it. The Samachurl will sprint towards your portal, keep attacking it with a party member to slow it down.

Wave 2

The enemies will come from the purple portal in the middle and the right for this wave. Now that you have the chokepoint setup, you can start building outwards from it, in this wave start by placing two Pyro Mechanici in the two panels in front of the Recovery Mechanici and two Electro in the panels in front of them, if you don’t have the Veneficus Sigils to purchase them, add them mid wave. The Shieldwall enemies should be attacked by a Claymore user to help break their shields and be wary of the Samachurls as they like to sprint through, attack them to slow them down. Later on try adding a Recovery Mechanici between them.

Wave 3

On this wave, the enemies pour in from all three portals but they all end up at the same place, your chokepoint, again you’ll place another two Pyro Mechanici on the panels to the left of your portal with two more Electro Mechanici to the left of them. Once again the Shieldwall enemies should be attacked by a Claymore user to help break their shields and be wary of the Samachurls as they like to sprint through, attack them to slow them down.

Enemies:

  • Wave 1: 32 enemies
  • Wave 2: 24 enemies
  • Wave 3: 36 enemies
  • Wave 4: 25 enemies
  • Wave 5: 24 enemies

Monster Types:

  • Hilichurl
  • Hydro Samachurl
  • Hilichurl Berserker
  • Ice Shield Hilichurl Guard
  • Ice Shieldwall Mitachurl
  • Cryo Samachurl

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