Learn how to defeat Childe, the weekly boss in Genshin Impact. This guide covers his Hydro and Electro phases, attacks, and recommended party compositions for the Golden House domain.
- Level I (AR 35): 60 Resin, 7,100 Mora, Common Ascension Materials, Artifacts.
- Level II (AR 40): 65 Resin, 7,600 Mora, Common Ascension Materials, Artifacts.
- Level III (AR 45): 70 Resin, 8,000 Mora, Common Ascension Materials, Artifacts.
- Level IV (AR 50): 70 Resin, 8,100 Mora, Common Ascension Materials, Artifacts.
- Chance to drop Northlander Prototypes (Sword, Bow, Claymore, Catalyst, Polearm).
Party Recommendation:
- 1 Geo Shield user (Noelle, Beidou, Zhongli)
- 1 Healer (Jean, Barbara, Qiqi)
- 2 High DPS characters (Diluc, Keqing, Chongyun, Fischl, Klee)
Phase 1: Hydro Vision
Childe uses a bow and twin daggers. Key attacks include:
- Riptide (Hydro): Marks you with Riptide; all his attacks deal AoE Hydro damage. Touch the arena edge to remove by triggering Vaporize.
- Hydro Shield: Absorbs damage. Melee attacks trigger a quick slash counter.
- Solo (Hydro): Charges for a slash attack.
- Blast (Hydro): Unleashes Hydro energy around himself at close range.
- Havoc: Spinning slash dealing Hydro damage at close range.
- Cutting Torrent: Six-fold bow attack that applies Riptide.
- Tidebringer (Riptide): Fires up to six shots that rain down Hydro damage in small AoE markers.
- Wave Onslaught: Leaps and launches up to six Hydro waves in a straight line.
- Celestial Voyager: Charges a large whale attack dealing major damage across a large area. Elemental Bursts can nullify if timed correctly.
- God Arrow: Charges and unleashes four arrows dealing major damage in marked areas. Move to the center of markers or outside the impact zone to avoid.
Phase 2: Electro Delusion
Childe transitions with a Hydro knockback. He switches to twin daggers and a spear. Key attacks include:
- Riptide (Electro): Marks you with Riptide; all his attacks deal AoE Electro damage. Touch the arena edge to remove by triggering Overload.
- Electro Shield: Absorbs damage. Melee attacks trigger a quick slash counter.
- Electro Blast: Counters with a large Electro Blast dealing major damage.
- Solo (Electro): Charges for a slash attack.
- Blast (Electro): Unleashes Electro energy around himself at close range.
- Dual Strike: Dashes forward with two quick slashes.
- Cross Slash: Dashes to parts of the arena and performs a Cross Slash.
- Dash Combo: A series of rapid attacks.
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