Follow our Assassin's Creed Valhalla walkthrough for 'A Bloody Welcome' to navigate Saint Paul's Priory, infiltrate Canterbury Cathedral, and explore Fulke's Sanctum.
Alright, so you've made it to Saint Paul's Priory, but something feels off, right? It's way too quiet. Head to the eastern side of the priory, and you'll find Basim. Chat with him, and then you'll head to the Abbot's chambers. A cutscene will kick off, and after that, it's time to make a quick exit because you're about to be ambushed. Don't stress too much, it's just a few guards. If you're feeling particularly non-violent, there's a way out: climb the ladders inside the chamber, smash through some boxes, and move the barricade. You can then choose to fight them on your own terms or just bolt from the priory.
After that little excitement, you'll need to talk to Basim again. He'll fill you in on the next steps: investigating Canterbury in Cent (it's way southeast, by the way) for any sign of Sigurd and Fulke. It's actually better if you don't fast travel there, as you'll get some interesting chatter with Basim on the journey.
- 1Speak with Basim at Saint Paul’s Priory: You'll find Basim chilling at Saint Paul's Priory. Talk to him, then head to the Abbot's chambers. A cutscene will play, and then you'll need to escape an ambush. If you want to avoid a fight, find the ladders in the chamber, break the boxes, and move the barricade. You can then fight the guards or just run away.
- 2Infiltrate Canterbury Cathedral: When you reach Canterbury (it's in the southern part of Cent), Basim will suggest you sneak into the cathedral together. Approach from the south and climb the walls to find the cathedral right in front of you. Put on your cloak to blend in, but stay clear of the guards – they'll still spot you if you get too close. Find the door on the south side and force it open with Basim's help.
- 3Defeat the guards inside: Once inside, you'll face a group of guards, including some tough Skirmishers. Basim will help you out, so you should be fine.
- 4Find the key: After clearing the area, look for a key symbol to the east (use Odin's Sight if you need a hint). Head towards it and go down the stairs under the effigy to reach Fulke's sanctum.
- 5Defeat the Housecarl: At the bottom of the stairs, a Housecarl is guarding the key. He hits hard and fast, so be ready to dodge or parry his attacks. Watch out for his red rune aura – you can't parry that, so you'll have to dodge. The good news is you can basically kite him while Basim does most of the damage. Once he's down, grab the key and unlock the sanctum door.
- 6Explore Fulke’s Sanctum: Inside, you can check out various objects to learn more about the place and Fulke. There are two notes on the eastern side that offer some good lore. Then, head southwest through the sanctum. The last room triggers a cutscene, and the quest wraps up. Make sure to re-enter the room afterward to read a final note about Sigurd's experiments.
- When escaping the priory, you can choose to fight the guards or just run away to avoid unnecessary conflict.
- Approaching Canterbury from the south and climbing the walls gives you easier access to the cathedral.
- Use your cloak to avoid drawing attention from guards, but be mindful of their detection range.
- Don't forget to use Odin's Sight to locate objectives like the key symbol.
- The Housecarl can be kited effectively, allowing Basim to deal significant damage while you focus on dodging his attacks.
- Take the time to read the notes within Fulke's Sanctum to uncover more details about the story and characters.
- Quest completion
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