Unlock the secrets of the Witch Doctor class in Pathfinder: Wrath of the Righteous! Learn about their unique abilities, level progression, and how to effectively heal and curse.
Alright, so you're looking at the Witch Doctor class in Pathfinder: Wrath of the Righteous? Smart choice! These guys are all about healing afflictions of the soul, which is super handy. Think of them as your go-to for removing nasty curses and keeping your party alive with some unique healing tricks.
Basically, they can:
- Channel Energy to heal up damage.
- Remove curses whenever they feel like it.
- They get fewer hexes than other divine casters, but what they do get is potent.
Let's break down how they grow as you level up:
| Level | Feats | Special 1 | Special 2 | Special 3 |
| 0 | - | Shaman Proficiencies | Orisons | Spirit |
| 1 | Feat | - | Spirit Animal | Spirit Ability |
| 2 | - | Hex | - | - |
| 3 | Feat | - | - | - |
| 4 | - | - | Channel Energy | Wandering Spirit |
| 5 | Feat | - | - | - |
| 6 | - | - | Wandering Hex | - |
| 7 | Feat | - | - | - |
| 8 | - | - | Counter Curse | Greater Spirit Ability |
| 9 | Feat | - | - | - |
| 10 | - | Hex | - | - |
| 11 | Feat | - | - | - |
| 12 | - | Hex | - | Wandering Spirit - Greater Ability |
| 13 | Feat | - | - | - |
| 14 | - | - | Wandering Hex | - |
| 15 | Feat | - | - | - |
| 16 | - | Hex | - | True Spirit Ability |
| 17 | Feat | - | - | - |
| 18 | - | Hex | - | - |
| 19 | Feat | - | - | - |
| 20 | - | Hex | - | Manifestation Wandering Spirit - True Ability |
Channel Energy: Starting at level 4, your Witch Doctor gets to channel positive energy. This is your main way to heal up your living allies and, you know, smite the undead. Your effective level for this is your class level minus 3, and you can use it a number of times equal to 3 plus your Charisma modifier. Just a heads-up, if you're using the Life Spirit, its Channel Energy ability is different and won't stack with this one.
Counter Curse: Once you hit level 8, things get really interesting. You can sacrifice a spell of 3rd level or higher to cast either Dispel Magic or Remove Curse on the fly. This can *only* target an ally, so don't worry about accidentally hitting your own party. Plus, for every spell level you sacrifice above 3rd, you get a sweet +2 sacred bonus to your caster level check, making those dispels even more reliable. It's a fantastic way to deal with those really tough curses!
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