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Blood Kineticist
Pathfinder: Wrath of the Righteous

Blood Kineticist

Master the Blood Kineticist in Pathfinder: Wrath of the Righteous! Learn about Water Blast, infusions like Wrack and Vampiric Infusion, and level progression.

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Master the Blood Kineticist in Pathfinder: Wrath of the Righteous! Learn about Water Blast, infusions like Wrack and Vampiric Infusion, and level progression.

Hey there! So you're looking to dive into the Blood Kineticist class in Pathfinder: Wrath of the Righteous? Awesome choice! This build really leans into the idea that blood is thicker than water, focusing heavily on water-based abilities and some pretty nasty infusions.

You'll want to make sure you select Water as your element at both 1st and 7th levels. Also, right out of the gate at level 1, your only Kinetic Blast option will be the Water Blast. Don't worry, though, you'll get some unique class-specific infusions to play with as you level up.

Let's break down how this class progresses:

LvlFeatSpecial 1Special 2Special 3
0-BurnGather PowerClass Skills
1FeatWrackKinetic Blast-
2--Wild TalentsDefensive Wild Talent
3FeatInfusion-Elemental Overflow
4--Wild Talents-
5FeatBleeding InfusionMetakinesis - EmpoweredInfusion Specialization
6--Wild Talents-
7FeatBlood Blast--
8--Wild Talents-
9FeatGut-Wrenching InfusionMetakinesis - Maximized-
10--Wild Talents-
11FeatVampiric Infusion-Supercharge
12--Wild Talents-
13FeatInfusionMetakinesis - Quicken-
14--Wild Talents-
15FeatExpanded Element--
16--Wild TalentsComposite Specialization
17FeatInfusion--
18--Wild Talents-
19FeatInfusionMetakinetic Master-
20-Blood MasteryWild Talents-

Key Infusions to Watch For:

Wrack

This is a form infusion you get early on. It lets you target enemies with your blasts, and even if they save, they still take half damage. Plus, the damage it deals isn't affected by resistances, which is super handy.

ElementWater
TypeForm infusion
Burn0
BlastsAny
Saving ThrowFortitude half
The target takes half the normal blast damage and a successful Fortitude save reduces this to one quarter. The damage inflicted is untyped and not subject to damage resistance or energy resistance.

Bleeding Infusion

At level 5, you'll get this substance infusion. It costs a bit more Burn (2), but if the enemy fails their Fortitude save, they'll start bleeding for 1 damage per die of your blast. Nice way to pile on extra damage over time.

ElementWater
TypeSubstance infusion
Burn2
BlastsAny
Saving ThrowFortitude partial
On a failed Fortitude save, the target takes 1 point of bleed damage for every blast damage die.

Blood Blast

When you hit level 7, you automatically pick Water again and get the Charged Water composite blast. The game's text mentions a unique

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