Master the Blood Kineticist in Pathfinder: Wrath of the Righteous! Learn about Water Blast, infusions like Wrack and Vampiric Infusion, and level progression.
Hey there! So you're looking to dive into the Blood Kineticist class in Pathfinder: Wrath of the Righteous? Awesome choice! This build really leans into the idea that blood is thicker than water, focusing heavily on water-based abilities and some pretty nasty infusions.
You'll want to make sure you select Water as your element at both 1st and 7th levels. Also, right out of the gate at level 1, your only Kinetic Blast option will be the Water Blast. Don't worry, though, you'll get some unique class-specific infusions to play with as you level up.
Let's break down how this class progresses:
| Lvl | Feat | Special 1 | Special 2 | Special 3 |
| 0 | - | Burn | Gather Power | Class Skills |
| 1 | Feat | Wrack | Kinetic Blast | - |
| 2 | - | - | Wild Talents | Defensive Wild Talent |
| 3 | Feat | Infusion | - | Elemental Overflow |
| 4 | - | - | Wild Talents | - |
| 5 | Feat | Bleeding Infusion | Metakinesis - Empowered | Infusion Specialization |
| 6 | - | - | Wild Talents | - |
| 7 | Feat | Blood Blast | - | - |
| 8 | - | - | Wild Talents | - |
| 9 | Feat | Gut-Wrenching Infusion | Metakinesis - Maximized | - |
| 10 | - | - | Wild Talents | - |
| 11 | Feat | Vampiric Infusion | - | Supercharge |
| 12 | - | - | Wild Talents | - |
| 13 | Feat | Infusion | Metakinesis - Quicken | - |
| 14 | - | - | Wild Talents | - |
| 15 | Feat | Expanded Element | - | - |
| 16 | - | - | Wild Talents | Composite Specialization |
| 17 | Feat | Infusion | - | - |
| 18 | - | - | Wild Talents | - |
| 19 | Feat | Infusion | Metakinetic Master | - |
| 20 | - | Blood Mastery | Wild Talents | - |
Key Infusions to Watch For:
Wrack
This is a form infusion you get early on. It lets you target enemies with your blasts, and even if they save, they still take half damage. Plus, the damage it deals isn't affected by resistances, which is super handy.
| Element | Water |
| Type | Form infusion |
| Burn | 0 |
| Blasts | Any |
| Saving Throw | Fortitude half |
| The target takes half the normal blast damage and a successful Fortitude save reduces this to one quarter. The damage inflicted is untyped and not subject to damage resistance or energy resistance. |
Bleeding Infusion
At level 5, you'll get this substance infusion. It costs a bit more Burn (2), but if the enemy fails their Fortitude save, they'll start bleeding for 1 damage per die of your blast. Nice way to pile on extra damage over time.
| Element | Water |
| Type | Substance infusion |
| Burn | 2 |
| Blasts | Any |
| Saving Throw | Fortitude partial |
| On a failed Fortitude save, the target takes 1 point of bleed damage for every blast damage die. |
Blood Blast
When you hit level 7, you automatically pick Water again and get the Charged Water composite blast. The game's text mentions a unique
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