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Fighter
Pathfinder: Wrath of the Righteous

Fighter

Learn about the Pathfinder: Wrath of the Righteous Fighter class, including primary attributes, saving throws, and unique abilities like Weapon Training and Armor Mastery.

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Learn about the Pathfinder: Wrath of the Righteous Fighter class, including primary attributes, saving throws, and unique abilities like Weapon Training and Armor Mastery.

Walkthrough
  1. 1
    Fighters have Strength and Constitution as primary attributes.
  2. 2
    They possess a full Attack Bonus (AB) progression.
  3. 3
    Fighters gain 7 Hit Points (HP) per level.
  4. 4
    They have high saving throws for Fortitude, but low saving throws for Reflex and Will.
  5. 5
    Fighters receive 2 skill points per level.
  6. 6
    Class Skills include Athletics, Knowledge (World), Lore (Nature), and Persuasion.
  7. 7
    At level 0, Fighters gain Fighter Proficiencies, meaning they are proficient with all simple and martial weapons, all types of armor, and all shields, including tower shields.
  8. 8
    At level 1, Fighters gain a Bonus Combat Feat and a regular Feat.
  9. 9
    At level 2, Fighters gain another Bonus Combat Feat and Bravery, which grants a +1 bonus to Will saves against fear, increasing by +1 for every four additional class levels (maximum +5 at 18th level).
  10. 10
    At level 3, Fighters gain Armor Training and a Feat. Armor Training reduces the armor penalty by 1 and increases the maximum Dexterity bonus allowed by armor by +1. These bonuses increase by 1 every four class levels (maximum -4 / +4 at 15th level).
  11. 11
    A Fighter can move at normal speed while wearing medium armor. At 7th level, a Fighter can move at normal speed while wearing heavy armor.
  12. 12
    At level 4, Fighters gain a Bonus Combat Feat.
  13. 13
    At level 5, Fighters gain Weapon Training and a Feat. Weapon Training allows the Fighter to select a group of weapons, gaining a +1 bonus to attack and damage rolls when using weapons from that group. Every four levels thereafter (up to level 17), the Fighter may choose an additional weapon group and gains a +1 bonus to attack and damage rolls with this group. The bonuses for previously selected groups also increase by +1 each. This bonus is added to combat maneuver checks made with weapons from a given group and to their Combat Maneuver Defense (CMD) when attempting to resist disarm attempts.
  14. 14
    At levels 6, 8, 10, 12, 14, 16, and 18, Fighters gain a Bonus Combat Feat.
  15. 15
    At levels 7, 9, 11, 13, 15, and 17, Fighters gain a Feat.
  16. 16
    At level 19, Fighters gain Armor Mastery, granting Damage Reduction (DR) 5/- when wearing armor or using a shield, and a Feat.
  17. 17
    At level 20, Fighters gain Weapon Mastery and a Bonus Combat Feat. Weapon Mastery allows the Fighter to choose a specific weapon; attacks with this weapon automatically confirm critical hits, the critical multiplier increases by 1, and the Fighter cannot be disarmed when wielding this weapon type.
Tips
  • Fighters accumulate a large number of feats, allowing for diverse builds.
  • Focus on selecting Bonus Combat Feats that synergize with your chosen playstyle.
  • Weapon Training offers significant bonuses to attack, damage, and combat maneuvers with specific weapon groups.
  • Consider the Weapon Training options available at level 9, such as Armed Bravery, Combat Maneuver Defense, Effortless Dual-Wielding, Fighter's Finesse, Fighter's Reflexes, Fighter's Tactics, or Trained Initiative.
  • Armor Mastery at level 19 provides substantial defensive benefits.
  • Weapon Mastery at level 20 offers a powerful offensive specialization for a chosen weapon.

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