Learn about the Pathfinder: Wrath of the Righteous Fighter class, including primary attributes, saving throws, and unique abilities like Weapon Training and Armor Mastery.
Walkthrough
- 1Fighters have Strength and Constitution as primary attributes.
- 2They possess a full Attack Bonus (AB) progression.
- 3Fighters gain 7 Hit Points (HP) per level.
- 4They have high saving throws for Fortitude, but low saving throws for Reflex and Will.
- 5Fighters receive 2 skill points per level.
- 6Class Skills include Athletics, Knowledge (World), Lore (Nature), and Persuasion.
- 7At level 0, Fighters gain Fighter Proficiencies, meaning they are proficient with all simple and martial weapons, all types of armor, and all shields, including tower shields.
- 8At level 1, Fighters gain a Bonus Combat Feat and a regular Feat.
- 9At level 2, Fighters gain another Bonus Combat Feat and Bravery, which grants a +1 bonus to Will saves against fear, increasing by +1 for every four additional class levels (maximum +5 at 18th level).
- 10At level 3, Fighters gain Armor Training and a Feat. Armor Training reduces the armor penalty by 1 and increases the maximum Dexterity bonus allowed by armor by +1. These bonuses increase by 1 every four class levels (maximum -4 / +4 at 15th level).
- 11A Fighter can move at normal speed while wearing medium armor. At 7th level, a Fighter can move at normal speed while wearing heavy armor.
- 12At level 4, Fighters gain a Bonus Combat Feat.
- 13At level 5, Fighters gain Weapon Training and a Feat. Weapon Training allows the Fighter to select a group of weapons, gaining a +1 bonus to attack and damage rolls when using weapons from that group. Every four levels thereafter (up to level 17), the Fighter may choose an additional weapon group and gains a +1 bonus to attack and damage rolls with this group. The bonuses for previously selected groups also increase by +1 each. This bonus is added to combat maneuver checks made with weapons from a given group and to their Combat Maneuver Defense (CMD) when attempting to resist disarm attempts.
- 14At levels 6, 8, 10, 12, 14, 16, and 18, Fighters gain a Bonus Combat Feat.
- 15At levels 7, 9, 11, 13, 15, and 17, Fighters gain a Feat.
- 16At level 19, Fighters gain Armor Mastery, granting Damage Reduction (DR) 5/- when wearing armor or using a shield, and a Feat.
- 17At level 20, Fighters gain Weapon Mastery and a Bonus Combat Feat. Weapon Mastery allows the Fighter to choose a specific weapon; attacks with this weapon automatically confirm critical hits, the critical multiplier increases by 1, and the Fighter cannot be disarmed when wielding this weapon type.
Tips
- Fighters accumulate a large number of feats, allowing for diverse builds.
- Focus on selecting Bonus Combat Feats that synergize with your chosen playstyle.
- Weapon Training offers significant bonuses to attack, damage, and combat maneuvers with specific weapon groups.
- Consider the Weapon Training options available at level 9, such as Armed Bravery, Combat Maneuver Defense, Effortless Dual-Wielding, Fighter's Finesse, Fighter's Reflexes, Fighter's Tactics, or Trained Initiative.
- Armor Mastery at level 19 provides substantial defensive benefits.
- Weapon Mastery at level 20 offers a powerful offensive specialization for a chosen weapon.
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