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Alchemist
Pathfinder: Wrath of the Righteous

Alchemist

Learn about the Alchemist class in Pathfinder: Wrath of the Righteous, including primary attributes, bomb damage, mutagen effects, and discoveries.

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Learn about the Alchemist class in Pathfinder: Wrath of the Righteous, including primary attributes, bomb damage, mutagen effects, and discoveries.

Walkthrough
  1. 1
    The Alchemist's primary attributes are Dexterity and Intelligence.
  2. 2
    They have a medium (3/4) Attack Bonus (AB) progression and full caster level progression.
  3. 3
    Alchemists gain 6 Hit Points (HP) per level and 3 skill points per level.
  4. 4
    They have high saving throws for Fortitude and Reflex, but low saving throws for Will.
  5. 5
    Class Skills include Trickery, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, and Use Magic Device.
  6. 6
    Until you unlock the Infusion discovery, extracts may only be used on yourself.
  7. 7
    Alchemist extracts do not count as arcane spells for the purposes of unlocking prestige classes.
  8. 8
    Alchemists are proficient with simple weapons, bombs, and light armor (but not shields).
  9. 9
    Bomb: An alchemist can use a number of bombs each day equal to her class level + Intelligence modifier. Bombs have a range of 30 feet and benefit from feats like Weapon Focus and Point-Blank Shot. On a direct hit, a bomb inflicts 1d6 fire damage + additional damage equal to her Intelligence modifier. Bomb damage increases by 1d6 every odd-numbered level. Splash damage is equal to the bomb's minimal damage. A Reflex save (DC 10 + class level / 2 + Intelligence modifier) halves the splash damage.
  10. 10
    Mutagen: The Alchemist can prepare a concoction that enhances his body but diminishes his mental capabilities. It always grants a +2 natural AC bonus and one of the following effects: +4 Strength, -2 Intelligence; or +4 Dexterity, -2 Wisdom; or +4 Constitution, -2 Charisma. The effects of the mutagen last for ten minutes per class level.
  11. 11
    Discovery: At 2nd level and every subsequent even numbered level, the Alchemist gains a class-specific feat. The DC of any saving throw is equal 10 + class level / 2 + Intelligence modifier.
Tips
  • Acid Bomb: The bomb inflicts acid damage rather than fire damage. Creatures that receive a direct hit take an additional 1d6 damage 1 round later.
  • Choking Bomb: The bomb releases choking gas. Creatures caught in the blast must make a Fortitude save or become nauseated for 1 round for each die of damage the bomb would normally inflict. Affected creatures may attempt another save each round.
  • Cognatogen: The Alchemist's mutagen may have its effects reversed - for example, +4 Intelligence and -2 Strength. When the effect ends, the Alchemist takes 2 points of ability damage to the score that was penalised.
  • Enhance Potion: Any potion the Alchemist drinks functions at a caster level equal to his class level.
  • Explosive Bombs: The splash radius of the Alchemist's bombs increases to 10 feet. Creatures that take a direct hit catch fire, taking an additional 1d6 points of fire damage per round.
  • Extend Potion: The effects of potions last for twice as long as normal.
  • Feral Mutagen: When the Alchemist drinks a mutagen, he gains two claw attacks and one bite attack. Attacks are made using his full AB bonus. Claws deal 1d6 damage and the bite deals 1d8 damage. While this effect is active the Alchemist gains a +2 competence bonus on Persuasion (Intimidate) checks.
  • Frost Bomb: The bomb inflicts frost damage rather than fire damage. Creatures that receive a direct hit take are staggered for 1 round unless they succeed on a Fortitude save.
  • Infusion: The Alchemist may use extracts on others.
  • Nauseating Flesh: Any creature that bites the Alchemist must make a Fortitude saving throw or be nauseated for 1d4 rounds.
  • Precise Bomb: The Alchemist's bombs do not affect allies.
  • Preserve Organs: This discovery has no listed effect in the source.

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