Skip to content
Bard Spells
Pathfinder: Wrath of the Righteous

Bard Spells

Comprehensive guide to Bard spells in Pathfinder: Wrath of the Righteous, detailing spell schools, targets, durations, saving throws, and effects for levels 0-5.

By ···10 min read·Multi-source verified
1 reading this guide  

Comprehensive guide to Bard spells in Pathfinder: Wrath of the Righteous, detailing spell schools, targets, durations, saving throws, and effects for levels 0-5.

This guide provides a comprehensive list of Bard spells available in Pathfinder: Wrath of the Righteous, categorized by spell level. For each spell, information on its school, target, duration, saving throw, spell resistance, casting time, and specific effects is provided. Some spells have special notes regarding class or archetype restrictions.

Statistics for summoned monsters can be found here while those for elementals are here.

Level 0

SpellSchool
DazeEnchantment
Dismiss SpellUniversalist
FlareEvocation
LightEvocation
LullabyEnchantment
ResistanceAbjuration

Lullaby (Enchantment)

TargetOne enemy creature within medium range
Duration1 round / level
Saving ThrowWill negates
Spell Resistance
Spell Descriptors-
Casting TimeStandard action

The target takes a -5 Penalty to Perception checks and a -2 penalty to Will saves against sleep effects unless it makes a successful Will save.

Level 1

SpellSchool
Burning Hands 1Evocation
Cause FearNecromancy
Cure Light WoundsConjuration
Ear Piercing ScreamEvocation
Expeditious RetreatTransmutation
Feather StepTransmutation
Flare BurstEvocation
GreaseConjuration
Haze of DreamsEnchantment
Hideous LaughterEnchantment
HypnotismEnchantment
Magic Fang 2Transmutation
Remove FearAbjuration
SleepEnchantment
Summon Monster IConjuration
Touch of GracelessnessTransmutation
Unbreakable HeartEnchantment
VanishIllusion

1 Flame Dancer only

2 Beast Tamer only

Level 2

SpellSchool
Aspect of the Bear 1Transmutation
BlindnessNecromancy
BlurIllusion
Burning Arc 2Evocation
Cacophonous CallEnchantment
Cat's GraceTransmutation
Command Undead 3Necromancy
Cure Moderate WoundsConjuration
Delay PoisonConjuration
Eagle's SplendorTransmutation
Fox's CunningTransmutation
GlitterdustConjuration
Haunting MistsIllusion
HeroismEnchantment
Hold PersonEnchantment
InvisibilityIllusion
Mirror ImageIllusion
Mortal TerrorEnchantment
RageEnchantment
ScareNecromancy
Sense VitalsDivination
Sound BurstEvocation
Summon Monster IIConjuration
Summon Small ElementalConjuration

1 Beast Tamer only

2 Flame Dancer only

3 Dirge Bard only

Cacophonous Call (Enchantment)

TargetOne creature within close range
Duration1 round / level
Saving ThrowWill negates
Spell Resistance
Spell DescriptorsMind-Affecting, Compulsion
Casting TimeStandard action

The target is nauseated for the spell's duration unless it makes a successful Will save.

Level 3

SpellSchool
BlinkTransmutation
ConfusionEnchantment
Crushing DespairEnchantment
Cure Serious WoundsConjuration
Deep SlumberEnchantment
Delay Poison, CommunalConjuration
Dispel MagicAbjuration
DisplacementIllusion
FearNecromancy
Feather Step, MassTransmutation
Fireball 1Evocation
Good HopeEnchantment
HasteTransmutation
Magic Fang, Greater 2Transmutation
Overwhelming GriefEnchantment
Purging FinaleConjuration
Remove CurseAbjuration
Reviving FinaleConjuration
See InvisibilityDivination
SlowTransmutation
Summon Monster IIIConjuration
Thundering DrumsEvocation

1 Flame Dancer only

2 Beast Tamer only

Good Hope (Enchantment)

TargetAll allies within a 15' burst
Duration1 minute / level
Saving ThrowN/A
Spell ResistanceN/A
Spell Descriptors-
Casting TimeStandard Action

Allies in the area of effect receive +2 morale bonuses to attack and damage rolls, saving throws, ability checks and skill checks. Can be used to counter Crushing Despair.

Purging Finale (Conjuration)

TargetOne ally within close range
Saving ThrowN/A
Spell ResistanceN/A
Spell Descriptors-
Casting TimeStandard Action

If a bardic performance is in effect, you can end the performance, clearing one of the following effects from the target: dazzled, exhausted, paralysed, shaken or stunned.

Eviving Final Finale (Conjuration)

TargetAllies within 20'
Saving ThrowN/A
Spell ResistanceN/A
Spell Descriptors-
Casting TimeStandard Action

If a bardic performance is in effect, you can end the performance, restoring 2d6 HP + 1 per two caster levels to allies within the area of effect.

Thundering Drums (Evocation)

TargetAll creatures within 15' cone
Saving ThrowFortitude partial
Spell Resistance
Spell DescriptorsSonic
Casting TimeStandard action

Creatures within the area of effect take 5d8 sonic damage and are knocked prone. A successful fortitude save halves the damage and prevents the knockdown effect.

Level 4

SpellSchool
Aspect of the Wolf 1Transmutation
Break EnchantmentAbjuration
Cure Critical WoundsConjuration
Dimension DoorConjuration
Dominate PersonEnchantment
EcholocationTransmutation
Fear 2Necromancy
Freedom of MovementAbjuration
Greater InvisibilityIllusion
Hold MonsterEnchantment
Neutralise PoisonConjuration
Rainbow PatternIllusion
See Invisibility, CommunalDivination
SerenityEnchantment
Shadow ConjurationIllusion
Shield of DawnEvocation
ShoutEvocation
Summon Medium ElementalConjuration
Summon Monster IVConjuration

1 Beast Tamer only

2 Dirge Bard only

Level 5

SpellSchool
Animal Growth 1Transmutation
Cacophonous Call, MassEnchantment
Cloak of DreamsEnchantment
Cure Light Wounds, MassConjuration
Dispel Magic, GreaterAbjuration
Heaven's Wing StrikeEvocation
Heroism, GreaterEnchantment
Joyful RaptureConjuration
Ki ShoutEvocation
Mind FogEnchantment
Phantasmal WebIllusion
Resonating WordTransmutation
Sha

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content