Uncover the Warrior of the Holy Light's path in Pathfinder: Wrath of the Righteous. Learn about unique abilities, level progression, and powerful skills like Power of Faith and Shining Light.
Hey there! So you're looking into the Warrior of the Holy Light, huh? This is a pretty cool archetype in Pathfinder: Wrath of the Righteous that really leans into divine power, but with a twist – you'll be trading in your spellcasting for some unique, potent abilities. Think of it as focusing your divine connection into a more direct, martial force.
The core idea is that this warrior draws strength from within, losing the ability to cast spells but gaining a suite of special powers that grow as you level up. It's a trade-off, for sure, but one that can make for a really distinct and powerful character build.
Level Progression & Abilities:
Here's a breakdown of what you get at each level:
| Lvl | Feat | Special 1 | Special 2 | Special 3 |
| 0 | - | Paladin Proficiencies | Alignment Restriction | - |
| 1 | Feat | Smite Evil | - | - |
| 2 | - | Divine Grace | Lay On Hands | - |
| 3 | Feat | Divine Health | Aura of Courage | Mercy |
| 4 | - | Power of Faith | Channel Positive Energy | - |
| 5 | Feat | Divine Bond | - | - |
| 6 | - | - | - | Mercy |
| 7 | Feat | - | - | - |
| 8 | - | - | Aura of Resolve | - |
| 9 | Feat | - | - | Mercy |
| 10 | - | - | - | - |
| 11 | Feat | Mark of Justice | - | - |
| 12 | - | - | - | Mercy |
| 13 | Feat | - | - | - |
| 14 | - | - | Shining Light | - |
| 15 | Feat | - | - | Mercy |
| 16 | - | - | - | - |
| 17 | Feat | - | Aura of Righteousness | - |
| 18 | - | - | - | Mercy |
| 19 | Feat | - | - | - |
| 20 | - | - | Holy Champion | - |
Key Abilities Explained:
Power of Faith (Level 4): This is a big one! At level 4, you get an extra use of your Lay on Hands ability, and you'll gain another one every four levels after that. But it's not just about more healing. As a standard action, you can expend a use of Lay on Hands to create a 30-foot radius nimbus that lasts for 1 minute. Anyone allied within this aura gets a sweet +1 morale bonus to their AC, attack rolls, damage rolls, and importantly, saving throws against fear effects. Keep this active during tough fights!
Shining Light (Level 14): This is your big flashy move at higher levels. As a standard action, you can unleash a 30-foot burst of pure white light. Evil creatures caught in the blast take 1d6 damage per 2 class levels and are blinded for 1 round. They can make a Reflex save (DC is 10 + half your class level + your Charisma modifier) to halve the damage and avoid being blinded. Evil dragons, outsiders, and undead get hit harder by the blindness, lasting 1d4 rounds. On the flip side, good creatures caught in the light are healed for 1d6 damage per two class levels and get a +2 sacred bonus to ability checks, attack rolls, skill checks, and saving throws for 1 round. You'll get additional uses of this at levels 17 and 20, so it becomes a core part of your toolkit later on.
So, that's the gist of the Warrior of the Holy Light! It's a path focused on martial prowess backed by divine might, offering unique buffs and powerful offensive capabilities as you progress. Have fun with it!
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