Learn about Pathfinder: Wrath of the Righteous unarmed combat feats like Improved Unarmed Strike, Stunning Fist, and Elemental Fist. Details on requirements and effects.
Improved Unarmed Strike
You are considered armed even when not. Your unarmed attacks do 1-3 damage (or 1-2 if small).
Deflect Arrows
If you have one hand free (i.e. not using a shield or an off-hand weapon), you may deflect one ranged attack per round that would otherwise have hit you. This does not count as an action.
Stunning Fist
You may attempt a stunning attack once per day for every four levels (and a maximum of once per round). A struck opponent must make a Fortitude Save (DC10 + half your character level + your Wisdom modifier) or be stunned for 1 round, unable to act and losing all Dexterity bonuses and an additional -2 AC. Constructs, oozes, plants, undead, incorporeal creatures and creatures immune to critical hits cannot be stunned.
Elemental Fist
You may attempt to use Elemental Fists once per day for every four levels (and a maximum of once per round). Your unarmed attack does an additional 1d6 points of acid, cold, electricity or fire damage.
Perfect Strike
Roll your attack twice and take the higher result. You may use this ability once per day for every four levels.
Crushing Blow
You can make a Stunning Fist attempt as a full-round action. If successful, your opponent's AC is reduced by an amount equal to your Wisdom modifier for 1 minute.
Boar Style
Your unarmed strikes deal bludgeoning damage and slashing damage. Once per round, when hitting a foe with two or more unarmed strikes, the attack deals +2d6 damage.
Boar Ferocity
You gain a +2 bonus to Intimidation checks to demoralise opponents and your unarmed strikes now deal piercing damage as well. When you tear an opponent's flesh, you can make a demoralise attempt as a free action.
Boar Shred
When you tear an opponent's flesh, your unarmed strikes make the enemy bleed for 1d6 damage per round. You can make a demoralize check as a move action.
Crane Style
When fighting defensively, you only take a -2 penalty on attack rolls and gain an additional +1 dodge bonus to AC.
Crane Wing
When fighting defensively, gain +4 dodge bonus to AC against melee attacks if your offhand is free. If an attack misses you by 4 or less, this bonus is lost until the beginning of your next turn.
Crane Riposte
When fighting defensively, you only take a -1 penalty on attack rolls. If your lose your Crane Wing AC bonus because of a near miss, the enemy provokes an attack of opportunity.
Sculpting the River
When dealing damage with an unarmed attack to an opponent that you have already damaged this round, impose a stacking -1 penalty to the target's attacks against creatures other than you. The penalty remains until the target misses an attack or the start of your next turn.
Dragon Style
Gain +2 bonus to saves against sleep, paralysis and stunning effects. Apply 1.5 times your Strength bonus to the damage roll for your first unarmed strike in a given round.
Dragon Ferocity
Apply 2 times your Strength bonus to the damage roll for your first unarmed strike in a given round and 1.5 times your Strength bonus for every other unarmed attack. When scoring a critical hit or successful Stunning Fist attempt against an opponent, that opponent is shaken for a number of rounds equal to 1-4 plus your Strength bonus.
Dragon Roar
You gain an additional use of Stunning Fist. You can expend two uses of Stunning Fist to unleash a roar in a 15' cone. Creatures in the area of effect take your unarmed strike damage. Affected creatures must make a Fortitude Save (DC10 + half your character level + your Wisdom modifier) or be shaken for 1-4 rounds.
Pummeling Style
When using unarmed strikes to make multiple attacks against a single opponent, total the damage from all hits before applying damage reduction.
Pummeling Bully
When using Pummeling Style to make a full attack or Flurry of Blows, you can make a Trip attempt as a free action if any of your blows hit.
Pummeling Charge
You can charge and make a full attack or Flurry of Blows as part of the charge action.
Shaitan Style
You gain an additional use of Elemental Fist per day and can add your Wisdom bonus to any acid damage inflicted. If an acid-enhanced attack misses, you still deal 1d6 points of acid damage to your target.
Shaitan Skin
You gain an additional use of Elemental Fist per day. While using Shaitan Style, you gain acid resistance equal to your BAB. Creatures taking acid damage from your Elemental Fist attack must make a Reflex save (DC = 10 + half character level + Wisdom modifi
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