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Unarmed Combat Feats
Pathfinder: Wrath of the Righteous

Unarmed Combat Feats

Learn about Pathfinder: Wrath of the Righteous unarmed combat feats like Improved Unarmed Strike, Stunning Fist, and Elemental Fist. Details on requirements and effects.

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Learn about Pathfinder: Wrath of the Righteous unarmed combat feats like Improved Unarmed Strike, Stunning Fist, and Elemental Fist. Details on requirements and effects.

Improved Unarmed Strike

You are considered armed even when not. Your unarmed attacks do 1-3 damage (or 1-2 if small).

Deflect Arrows

If you have one hand free (i.e. not using a shield or an off-hand weapon), you may deflect one ranged attack per round that would otherwise have hit you. This does not count as an action.

Stunning Fist

You may attempt a stunning attack once per day for every four levels (and a maximum of once per round). A struck opponent must make a Fortitude Save (DC10 + half your character level + your Wisdom modifier) or be stunned for 1 round, unable to act and losing all Dexterity bonuses and an additional -2 AC. Constructs, oozes, plants, undead, incorporeal creatures and creatures immune to critical hits cannot be stunned.

Elemental Fist

You may attempt to use Elemental Fists once per day for every four levels (and a maximum of once per round). Your unarmed attack does an additional 1d6 points of acid, cold, electricity or fire damage.

Perfect Strike

Roll your attack twice and take the higher result. You may use this ability once per day for every four levels.

Crushing Blow

You can make a Stunning Fist attempt as a full-round action. If successful, your opponent's AC is reduced by an amount equal to your Wisdom modifier for 1 minute.

Boar Style

Your unarmed strikes deal bludgeoning damage and slashing damage. Once per round, when hitting a foe with two or more unarmed strikes, the attack deals +2d6 damage.

Boar Ferocity

You gain a +2 bonus to Intimidation checks to demoralise opponents and your unarmed strikes now deal piercing damage as well. When you tear an opponent's flesh, you can make a demoralise attempt as a free action.

Boar Shred

When you tear an opponent's flesh, your unarmed strikes make the enemy bleed for 1d6 damage per round. You can make a demoralize check as a move action.

Crane Style

When fighting defensively, you only take a -2 penalty on attack rolls and gain an additional +1 dodge bonus to AC.

Crane Wing

When fighting defensively, gain +4 dodge bonus to AC against melee attacks if your offhand is free. If an attack misses you by 4 or less, this bonus is lost until the beginning of your next turn.

Crane Riposte

When fighting defensively, you only take a -1 penalty on attack rolls. If your lose your Crane Wing AC bonus because of a near miss, the enemy provokes an attack of opportunity.

Sculpting the River

When dealing damage with an unarmed attack to an opponent that you have already damaged this round, impose a stacking -1 penalty to the target's attacks against creatures other than you. The penalty remains until the target misses an attack or the start of your next turn.

Dragon Style

Gain +2 bonus to saves against sleep, paralysis and stunning effects. Apply 1.5 times your Strength bonus to the damage roll for your first unarmed strike in a given round.

Dragon Ferocity

Apply 2 times your Strength bonus to the damage roll for your first unarmed strike in a given round and 1.5 times your Strength bonus for every other unarmed attack. When scoring a critical hit or successful Stunning Fist attempt against an opponent, that opponent is shaken for a number of rounds equal to 1-4 plus your Strength bonus.

Dragon Roar

You gain an additional use of Stunning Fist. You can expend two uses of Stunning Fist to unleash a roar in a 15' cone. Creatures in the area of effect take your unarmed strike damage. Affected creatures must make a Fortitude Save (DC10 + half your character level + your Wisdom modifier) or be shaken for 1-4 rounds.

Pummeling Style

When using unarmed strikes to make multiple attacks against a single opponent, total the damage from all hits before applying damage reduction.

Pummeling Bully

When using Pummeling Style to make a full attack or Flurry of Blows, you can make a Trip attempt as a free action if any of your blows hit.

Pummeling Charge

You can charge and make a full attack or Flurry of Blows as part of the charge action.

Shaitan Style

You gain an additional use of Elemental Fist per day and can add your Wisdom bonus to any acid damage inflicted. If an acid-enhanced attack misses, you still deal 1d6 points of acid damage to your target.

Shaitan Skin

You gain an additional use of Elemental Fist per day. While using Shaitan Style, you gain acid resistance equal to your BAB. Creatures taking acid damage from your Elemental Fist attack must make a Reflex save (DC = 10 + half character level + Wisdom modifi

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