Discover the Sacred Huntsmaster's unique abilities, strengths, and weaknesses in Pathfinder: Wrath of the Righteous. Learn how to best utilize your Animal Companion!
Hey there! So you're looking to play as the Sacred Huntsmaster in Pathfinder: Wrath of the Righteous? Awesome choice! This archetype is all about that special bond you'll share with your Animal Companion. You'll be a formidable duo, but there are a few things you give up to get this power.
What You Get:
- You gain an awesome Animal Companion right from the start.
- You get some cool special abilities as you level up, like Stern Gaze, Cunning Initiative, and the ability to share your Teamwork Feats with your companion.
- You'll also get Bane and Greater Bane to really boost your damage output.
- And don't forget Favored Enemy, which lets you specialize against certain types of foes.
What You Give Up:
- You can't use Judgments, which are a big part of the standard Inquisitor kit.
- You also can't select the Animal domain, which makes sense given you already have a companion.
Let's break down how your level progression looks:
| Level | Feats | Special 1 | Special 2 | Special 3 | Special 4 |
| 0 | - | Inquisitor Proficiencies | Orisons | - | - |
| 1 | Feat | Stern Gaze | - | Animal Companion | Domain Abilities |
| 2 | - | - | Cunning Initiative | - | - |
| 3 | Feat | Teamwork Feat | Hunter Tactics | - | - |
| 4 | - | - | - | - | - |
| 5 | Feat | - | Bane | Favored Enemy | - |
| 6 | - | Teamwork Feat | - | - | Domain Ability1 |
| 7 | Feat | - | - | - | - |
| 8 | - | - | - | - | Domain Ability2 |
| 9 | Feat | Teamwork Feat | - | - | - |
| 10 | - | - | - | Favored Enemy | - |
| 11 | Feat | - | Stalwart | - | - |
| 11 | Feat | - | Stalwart | - | - |
| 12 | - | Teamwork Feat | Greater Bane | - | - |
| 13 | Feat | - | - | - | - |
| 14 | - | - | Exploit Weakness | - | - |
| 15 | Feat | Teamwork Feat | - | Favored Enemy | - |
| 16 | - | - | - | - | - |
| 17 | Feat | - | - | - | - |
| 18 | - | Teamwork Feat | - | - | - |
| 19 | Feat | - | - | - | - |
| 20 | - | - | - | Favored Enemy | - |
Key Abilities Explained:
- Hunter Tactics (Level 3): This is huge! It means your Animal Companion gets to use the Teamwork Feats you select. So, choose those feats wisely, as they'll benefit both of you.
- Favored Enemy (Level 5+): Starting at level 5, you can pick a type of enemy to be especially good against. This gets better every five levels, so pick enemies you expect to fight a lot.
- Bane/Greater Bane (Level 5/12): These abilities let you imbue your weapon with extra damage against your Favored Enemy. Greater Bane is even stronger!
- Stalwart (Level 11): This is a great defensive ability that helps you resist negative effects.
- Exploit Weakness (Level 14): This lets you make an extra attack when you hit an enemy.
Domain Choices:
You get access to Domain Abilities, but remember you can't pick the Animal domain. Your choices are:
- Earth, Fire, Healing, Luck, Nobility, Plant, and Water domains.
- All other domains are available from level 6 onwards.
Think about what complements your playstyle and your companion. Healing can be great for survivability, while Luck can offer some nice buffs.
The Sacred Huntsmaster is a really fun and powerful class, especially if you enjoy having a loyal companion by your side. Have fun out there!
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