Explore the Tandem Executioner archetype in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, and powerful combat techniques for hunter-companion synergy.
The Tandem Executioner archetype, available with the Lord of Nothing DLC, focuses on the synergy between a hunter and their companion, sacrificing spellcasting for unique combat techniques.
Level Progression & Abilities:
The archetype features a distinct level progression with unique abilities gained at various levels:
- Level 0: Hunter Proficiencies, Animal Companion, Aversion to Spellcasting.
- Level 1: Gains a Feat, Nature Sense, Animal Focus, Studied Target.
- Level 2: Precise Companion.
- Level 3: Gains a Feat, Teamwork Feat, Hunter Tactics.
- Level 4: Tandem Executioner Techniques unlocked.
- Level 5: Gains a Feat, Woodland Stride.
- Level 6: Gains a Teamwork Feat.
- Level 7: Gains a Feat, Tandem Executioner Techniques, Studied Target (Swift).
- Level 8: Second Animal Focus.
- Level 9: Gains a Feat, Teamwork Feat.
- Level 10: Tandem Executioner Techniques unlocked.
- Level 11: Gains a Feat.
- Level 12: Gains a Teamwork Feat.
- Level 13: Gains a Feat, Tandem Executioner Techniques.
- Level 14: No new abilities.
- Level 15: Gains a Feat, Teamwork Feat.
- Level 16: Tandem Executioner Techniques unlocked.
- Level 17: Gains a Feat, One with the Wild.
- Level 18: Gains a Teamwork Feat.
- Level 19: Gains a Feat, Tandem Executioner Techniques.
- Level 20: Master Hunter.
Key Abilities Explained:
- Aversion to Spellcasting: The Tandem Executioner does not gain spells and has no caster level.
- Studied Target: Functions identically to the Slayer ability. Bonuses are shared with the companion if within 60 feet.
- Studied Target (Swift): At level 7, the opponent can be studied as a swift action.
- Tandem Executioner Techniques: Unlocked at levels 4, 7, 10, 13, 16, and 19, these techniques enhance combat effectiveness through hunter-companion synergy.
Tandem Executioner Techniques Detailed:
- Disrupted Focus: Increases the DC to cast spells defensively by +4 for enemies within 10 feet of you or your companion.
- New Favorite Toy: When your companion hits with an attack of opportunity, the enemy's movement is interrupted. Ranged attacks against a marked target grant your companion +1d6 precision damage per 4 class levels on their next attack.
- Vigilant Partners: Once per round, you can negate a hit on your companion with a Lore (Nature) check against the opponent's attack roll. Similarly, your companion can use Mobility to negate a hit against you when within 10 feet.
- Working in Tandem: While within 10 feet and attacking the same creature in melee, you and your companion gain an attack roll bonus equal to your class level / 4.
- Protective Duo (Prerequisites: Working in Tandem): While within 10 feet, if an enemy successfully attacks your companion, you gain an attack of opportunity against them. Conversely, your companion gains an attack of opportunity against creatures that successfully attack you.
- Push and Bite (Prerequisites: Favorite New Toy): Once per round when making a ranged attack against an enemy adjacent to your companion, you can attempt a bull rush with a +4 circumstance bonus, using your Dexterity for CMB. If successful, your companion gets an attack of opportunity that always hits.
- Spellbane (Prerequisites: Disrupted Focus): Enemies within 10 feet of you or your companion suffer -2 penalties to spell DC and spell attack rolls.
- Timely Warning (Prerequisites: Vigilant Partners): Once per round, if your companion fails a saving throw, you can attempt a Lore (Nature) check against the effect's DC to negate it. If you fail a Fortitude or Reflex save within 10 feet of your companion, it can use Mobility to negate the effect.
- Elusive Pair (Prerequisites: Vigilant Partners, Timely Warning, Level 16): While within 10 feet, you and your companion gain a dodge bonus to AC and a competence bonus to Reflex saves equal to your class level / 4.
- Make It Bleed (Prerequisites: Working in Tandem, Protective Duo, Level 16): While within 10 feet and attacking the same creature in melee, you and your companion gain a +4 competence bonus on critical confirmation rolls. Confirmed critical hits inflict 2d6 bleed damage.
- Piercing Cascade (Prerequisites: New Favorite Toy, Push and Bite, Level 16): As a full round action, make a ranged attack against all enemies within 15 feet of a point. Enemies within 10 feet of your companion have a -2 AC penalty against this attack.
- Prey of Choice (Prerequisites: Disrupted Focus, Spellbane, Level 16): When an enemy casts a spell or uses a spell-like ability, you and your companion gain a +2 bonus to attack and damage rolls against that creature until the end of combat. Enemies within 10 feet of you or your companion attempting concentration checks roll twice and take the worse result.
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