Explore the Inquisitor spell list in Pathfinder: Wrath of the Righteous, including details on spells like Castigate, Fester, and Litany of Eloquence.
Level 0 Spells:
- Acid Splash (Conjuration)
- Daze (Enchantment)
- Dismiss Spell (Universalist)
- Disrupt Undead (Necromancy)
- Divine Zap (Divination)
- Guidance (Divination)
- Light (Evocation)
- Resistance (Abjuration)
- Virtue (Transmutation)
Level 1 Spells:
- Bane (Enchantment)
- Bless (Enchantment)
- Cause Fear (Necromancy)
- Command (Enchantment)
- Cure Light Wounds (Conjuration)
- Divine Favor (Evocation)
- Doom (Necromancy)
- Ear Piercing Scream (Evocation)
- Expeditious Retreat (Transmutation)
- Haze of Dreams (Enchantment)
- Inflict Light Wounds (Necromancy)
- Magic Weapon (Transmutation)
- Protection from Alignment (Abjuration)
- Remove Fear (Abjuration)
- Shield of Faith (Abjuration)
- Strand of the Tangled Knot (Abjuration)
- Stunning Barrier (Abjuration)
- True Strike (Divination)
Level 2 Spells:
- Aid (Enchantment)
- Align Weapon (Transmutation)
- Blessing of Luck and Resolve (Enchantment)
- Boneshaker (Necromancy)
- Castigate (Enchantment)
- Cure Moderate Wounds (Conjuration)
- Delay Poison (Conjuration)
- Effortless Armor (Transmutation)
- Find Traps (Divination)
- Hold Person (Enchantment)
- Inflict Moderate Wounds (Necromancy)
- Invisibility (Illusion)
- Mortal Terror (Enchantment)
- Protection from Alignment, Communal (Abjuration)
- Remove Paralysis (Conjuration)
- Resist Energy (Abjuration)
- Restoration, Lesser (Conjuration)
- See Invisibility (Divination)
Castigate (Enchantment)
- Target: One enemy creature within close range
- Duration: 1 round / level
- Saving Throw: Will partial
- Spell Resistance: Yes
- Spell Descriptors: Mind-Affecting, Fear, Compulsion, Emotion, Negative Emotion
- Casting Time: Standard Action
- The targeted enemy must make a Will save or cower with fear. If the attempt succeeds, the creature is merely shaken for 1 round. Each subsequent round, a cowering creature may attempt a new save.
Level 3 Spells:
- Cure Serious Wounds (Conjuration)
- Delay Poison, Communal (Conjuration)
- Dispel Magic (Abjuration)
- Fester (Necromancy)
- Greater Magic Weapon (Transmutation)
- Heroism (Enchantment)
- Inflict Serious Wounds (Necromancy)
- Litany of Eloquence (Enchantment)
- Litany of Entanglement (Conjuration)
- Magical Vestment (Transmutation)
- Protection from Energy (Abjuration)
- Remove Curse (Abjuration)
- Remove Disease (Conjuration)
- Resist Energy, Communal (Abjuration)
- Searing Light (Evocation)
- See Invisibility, Communal (Divination)
Fester (Necromancy)
- Target: One enemy creature within close range
- Duration: 1 round / level
- Saving Throw: Fortitude partial
- Spell Resistance: Yes
- Spell Descriptors: None
- Casting Time: Standard Action
- The target gains SR 12 against healing effects for the duration of the spell. If it makes its save, the effect only lasts 1 round.
Litany of Eloquence (Enchantment)
- Target: One enemy creature within close range
- Duration: 1 round
- Saving Throw: None
- Spell Resistance: Yes
- Spell Descriptors: Mind-Affecting, Charmed
- Casting Time: Swift Action
- The target of the spell is fascinated and does nothing for 1 round.
Litany of Entanglement (Conjuration)
- Target: One enemy creature within close range
- Duration: 1 round
- Saving Throw: Will negates
- Spell Resistance: Yes
- Spell Descriptors: None
- Casting Time: Swift Action
- The target of the spell is entangled unless it makes a Will save.
Level 4 Spells:
- Burst of Glory (Enchantment)
- Chaos Hammer (Evocation)
- Crusader's Edge (Transmutation)
- Cure Critical Wounds (Conjuration)
- Death Ward (Necromancy)
- Dismissal (Abjuration)
- Divine Power (Evocation)
- Fear (Necromancy)
- Forced Repentance (Enchantment)
- Freedom of Movement (Abjuration)
- Greater Invisibility (Illusion)
- Hold Monster (Enchantment)
- Holy Smite (Evocation)
- Inflict Critical Wounds (Necromancy)
- Neutralise Poison (Conjuration)
- Order's Wrath (Evocation)
- Protection from Energy, Communal (Abjuration)
- Restoration (Conjuration)
- Stoneskin (Abjuration)
- Unholy Blight (Evocation)
Forced Repentance (Enchantment)
- Target: One enemy creature within close range
- Duration: 1 round / level
- Saving Throw: Will negates
- Spell Resistance: Yes
- Spell Descriptors: Mind-Affecting, Compulsion, Emotion, Negative Emotion
- Casting Time: Standard Action
- If the target of the spell is evil, but not of the _evil_ subtype, it must make a Will save or repent its transgressions for the duration of the spell. Attacking the target will cancel the effect.
Level 5 Spells:
- Banishment (Abjuration)
- Break Enchantment (Abjuration)
- Castigate, Mass (Enchantment)
- Chains of Light (Conjuration)
- Cure Light Wounds, Mass (Conjuration)
- Disrupting Weapon (Transmutation)
- Flame Strike (Evocation)
- Greater Command (Enchantment)
- Inflict Light Wounds, Mass (Necromancy)
- Profane Nimbus (Evocation)
- Resounding Blow (Evocation)
- Righteous Might (Transmutation)
- Sacred Nimbus (Evocation)
- Spell Resistance (Abjuration)
- Stoneskin, Communal (Abjuration)
- True Seeing (Divination)
Castigate, Mass (Enchantment)
- Target: One enemy creature within medium range, 30' burst
- Duration: 1 round / level
- Saving Throw: Will partial
- Spell Resistance: Yes
- Spell Descriptors: Mind-Affecting, Fear, Compulsion, Emotion, Negative Emotion
- Casting Time: Standard Action
- All enemies within the area of effect must make a Will save or cower with fear. If attempt is successful, the creature is merely shaken for 1 round. Each subsequent round, a cowering creature may attempt a new save.
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