Explore the Pathfinder: Wrath of the Righteous Barbarian class guide. Learn about primary attributes, AB progression, HP, saves, Rage ability, skill points, and class skills.
The Barbarian in Pathfinder: Wrath of the Righteous is a martial class focused on raw power and resilience. Its primary attributes are Strength and Constitution. Barbarians have full Attack Bonus (AB) progression, gain 8 HP per level, and possess high Fortitude saving throws but low Reflex and Will saving throws. They have access to a powerful Rage ability, and receive 3 skill points per level. To become a Barbarian, a character's alignment must be non-Lawful.
Class Skills: Athletics, Mobility, Lore (Nature), Perception, Persuasion.
The table below details the Barbarian's Base Attack (BAB) and saving throw progression:
| Lvl | AB | Fort | Reflex | Will |
|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 |
| 2 | +2 | +3 | +0 | +0 |
| 3 | +3 | +3 | +1 | +1 |
| 4 | +4 | +4 | +1 | +1 |
| 5 | +5 | +4 | +1 | +1 |
| 6 | +6 / +1 | +5 | +2 | +2 |
| 7 | +7 / +2 | +5 | +2 | +2 |
| 8 | +8 / +3 | +6 | +2 | +2 |
| 9 | +9 / +4 | +6 | +3 | +3 |
| 10 | +10 / +5 | +7 | +3 | +3 |
| 11 | +11 / +6 / +1 | +7 | +3 | +3 |
| 12 | +12 / +7 / +2 | +8 | +4 | +4 |
| 13 | +13 / +8 / +3 | +8 | +4 | +4 |
| 14 | +14 / +9 / +4 | +9 | +4 | +4 |
| 15 | +15 / +10 / +5 | +9 | +5 | +5 |
| 16 | +16 / +11 / +6 / +1 | +10 | +5 | +5 |
| 17 | +17 / +12 / +7 / +2 | +10 | +5 | +5 |
| 18 | +18 / +13 / +8 / +3 | +11 | +6 | +6 |
| 19 | +19 / +14 / +9 / +4 | +11 | +6 | +6 |
| 20 | +20 / +15 / +10 / +5 | +12 | +6 | +6 |
The standard Barbarian level progression is as follows:
| Lvl | Feat | Special 1 | Special 2 |
|---|---|---|---|
| 0 | - | Barbarian Proficiencies | - |
| 1 | Feat | Fast Movement | Rage |
| 2 | - | Uncanny Dodge | Rage Power |
| 3 | Feat | Danger Sense | - |
| 4 | - | - | Rage Power |
| 5 | Feat | Improved Uncanny Dodge | - |
| 6 | - | - | Rage Power |
| 7 | Feat | Damage Reduction | - |
| 8 | - | - | Rage Power |
| 9 | Feat | - | - |
| 10 | - | Damage Reduction | Rage Power |
| 11 | Feat | Greater Rage | - |
| 12 | - | - | Rage Power |
| 13 | Feat | Damage Reduction | - |
| 14 | - | Indomitable Will | Rage Power |
| 15 | Feat | - | - |
| 16 | - | Damage Reduction | Rage Power |
| 17 | Feat | Tireless Rage | - |
| 18 | - | - | Rage Power |
| 19 | Feat | Damage Reduction | - |
| 20 | - | Mighty Rage | Rage Power |
Barbarian Proficiencies
A Barbarian is proficient with all simple and martial weapons, light armour, medium armour, and shields.
Rage
At 1st level, a Barbarian can rage for a number of rounds per day equal to 4 + their Constitution modifier. For each class level after 1st, they can rage for 2 additional rounds per day. Rage is a free action. When enraged, the Barbarian gains +2 to attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws, along with a -2 penalty to AC. They also gain 2 temporary HP per hit die. Ending the rage is a free action, and the Barbarian is fatigued for 1 minute.
Fast Movement
A Barbarian's speed increases by 10' when not wearing heavy armour and not carrying a heavy load.
Rage Power
At 2nd level, the Barbarian can learn new abilities to apply when raging. Note that "Totem" powers are exclusive; selecting one "Totem" power closes off the other categories.
Animal Fury
The Barbarian gains a bite attack at their full base attack bonus -5. The attack deals 1d4 damage + half the Barbarian's Strength modifier.
Beast Totem, Lesser
The Barbarian gains two claw attacks. These are made at the Barbarian's full attack bonus and deal 1d6 damage + Strength modifier.
Beast Totem
The Barbarian gains +1 natural armour bonus, increasing by +1 for every four levels.
Beast Totem, Greater
The Barbarian gains the pounce ability, allowing a full attack at the end of a charge. Their claw damage increases to 1d8, and the claws deal x3 damage on a critical hit.
Celestial Totem, Lesser
The Barbarian heals +1 HP per character level when subject to a healing effect.
Celestial Totem
The Barbarian triggers an invisibility purge effect around them. This only affects non-good creatures.
Celestial Totem, Greater
The Barbarian gains spell resistance equal to 11 + their class level against spells with the evil descriptor. They also gain a +2 bonus to saves against spells and spell-like effects cast by evil creatures.
Clear Mind
Once per rage, the Barbarian rerolls the first failed Will saving throw and takes the better result.
Come and Get Me
As a free action, the Barbarian can take a -4 penalty to AC, but each attack against them provokes an attack of opportunity from the Barbarian.
Daemon Totem, Lesser
The Barbarian gains a +2 bonus to saves against acid, death effects, disease, and poison. This bonus increases by +1 if the Barbarian selects Daemon Totem and by +2 if they also select Daemon Totem, Greater.
Daemon Totem
The Barbarian imposes a negative level on their opponent on a critical hit.
Daemon Totem, Greater
The Barbarian heals 5 HP if they kill a living creature with a CR equal to half their character level.
Fearless Rage
The Barbarian is immune to the shaken and frightened conditions.
Fiend Totem, Lesser
The Barbarian gains a 1d8 gore attack. This is a secondary attack if the Barbarian is using weapons.
Fiend Totem
An enemy striking the Barbarian with a melee attack, unarmed strike, or natural weapon takes 1d6 piercing damage.
Fiend Totem, Greater
Good creatures adjacent to the Barbarian are shaken and take 2d6 slashing damage at the start of the Barbarian's turn. Neutral creatures are merely shaken, and evil creatures are unaffected.
Guarded Stance
The Barbarian gains a +1 dodge bonus to AC, increasing by +1 for every 4 levels.
Reflexive Dodge
While in the guarded stance, the Barbarian can apply their dodge bonus to AC as a bonus to Reflex saves.
Rolling Dodge
While in the guarded stance, the Barbarian's dodge AC bonus is doubled against ranged attacks.
Protect Vitals
Prerequisites: Guarded Stance
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