Learn about the Magus class in Pathfinder: Wrath of the Righteous, including its primary attributes, spellcasting, and unique abilities like Spellstrike and Arcane Pool.
Walkthrough
- 1A Magus has a medium (3/4) attack bonus (AB) progression and full caster level progression.
- 2They gain 6 hit points (HP) per level.
- 3Magus characters have high saving throws for Fortitude and Will, but low saving throws for Reflex.
- 4They receive 2 skill points per level.
- 5Class Skills for a Magus include Athletics, Knowledge (Arcana), Knowledge (World), Persuasion, and Use Magic Device.
- 6Magus proficiencies include simple and martial weapons, light armor, and they may cast magus spells while wearing light armor.
- 7At level 1, a Magus gains the Arcane Pool ability, providing a reservoir of points equal to half their Magus level plus their Intelligence modifier.
- 8These Arcane Pool points can be used to confer an enchantment bonus to a weapon, starting at +1 at level 1 and increasing to +5 at level 17.
- 9Starting at level 5, these bonuses can be used to add weapon properties like Flaming (+1 cost), Frost (+1 cost), Keen (+1 cost), Shock (+1 cost), Flaming Burst (+2 cost), Icy Burst (+2 cost), Shocking Burst (+2 cost), and Speed (+3 cost).
- 10A Magus must be at least level 9 to add the Speed property.
- 11If the weapon is non-magical, it must be enchanted to +1 before properties can be added. The maximum enchantment bonus is +5.
- 12At level 1, Magus gains Spell Combat, allowing a full attack with a -2 penalty and casting a spell with a casting time of 1 standard action if the off-hand is free and a light or one-handed weapon is wielded. This may require a concentration check (caster level + Intelligence modifier vs. 15 + spell level x 2) to avoid provoking an attack of opportunity.
- 13At level 2, Magus gains Spellstrike, allowing them to deliver touch spells through a melee attack with a weapon at their highest attack bonus. This is in addition to other attacks.
- 14Spells usable with Spellstrike include Touch of Fatigue (0-level), Corrosive Touch and Shocking Grasp (1st-level), Frigid Touch (2nd-level), and Force Punch and Vampiric Touch (3rd-level).
- 15Spellstrike can be used with a two-handed weapon, but does not grant an extra attack; it is still useful if movement is required to attack.
- 16At level 4, Magus gains Spell Recall, allowing them to expend Arcane Pool points equal to a spell's level to recall a cast spell.
- 17At level 7, Magus gains proficiency with medium armor and may cast magic without spell failure.
- 18At level 8, Magus gains Improved Spell Combat, providing a +2 circumstance bonus on concentration checks when using spell combat.
- 19At level 10, Magus gains Fighter Training, where they count half their class level.
- 20At level 11, Magus gains Improved Spell Recall.
- 21At level 13, Magus gains proficiency with heavy armor and Arcane Weapon +4.
- 22At level 14, Magus gains Greater Spell Combat.
- 23At level 16, Magus gains Counterstrike.
- 24At level 17, Magus gains Bonus Magus Feat and Arcane Weapon +5.
- 25At level 19, Magus gains Greater Spell Access.
- 26At level 20, Magus gains True Magus.
Tips
- The Magus's primary attributes are Dexterity and Intelligence.
- They have a medium (3/4) attack bonus (AB) progression.
- Magus characters have full caster level progression.
- They can cast arcane spells up to 6th-level and spells are prepared.
- Magus characters have 6 HP per level.
- Saving throws are high for Fortitude and Will, but low for Reflex.
- They receive 2 skill points per level.
- Class Skills include Athletics, Knowledge (Arcana), Knowledge (World), Persuasion, and Use Magic Device.
- Magus proficiencies include simple and martial weapons, light armor, and they may cast magus spells while wearing light armor.
- The Arcane Pool provides points equal to half their Magus level + their Intelligence modifier.
- Arcane Pool points can be used to confer an enchantment bonus to a weapon, starting at +1 and increasing to +5.
- Weapon properties can be added using Arcane Pool points starting at level 5.
- Spell Combat allows a full attack with a -2 penalty and casting a spell if the off-hand is free and a light or one-handed weapon is wielded.
- Spellstrike allows delivering touch spells through a melee attack.
- Spell Recall allows recalling a cast spell by expending Arcane Pool points.
- At level 7, Magus gains proficiency with medium armor and may cast magic without spell failure.
- At level 8, Improved Spell Combat grants a +2 circumstance bonus on concentration checks.
- At level 10, Magus gains Fighter Training.
- At level 11, Magus gains Improved Spell Recall.
- At level 13, Magus gains proficiency with heavy armor and Arcane Weapon +4.
- At level 14, Magus gains Greater Spell Combat.
- At level 16, Magus gains Counterstrike.
- At level 17, Magus gains Bonus Magus Feat and Arcane Weapon +5.
- At level 19, Magus gains Greater Spell Access.
- At level 20, Magus gains True Magus.
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