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Magus
Pathfinder: Wrath of the Righteous

Magus

Learn about the Magus class in Pathfinder: Wrath of the Righteous, including its primary attributes, spellcasting, and unique abilities like Spellstrike and Arcane Pool.

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Learn about the Magus class in Pathfinder: Wrath of the Righteous, including its primary attributes, spellcasting, and unique abilities like Spellstrike and Arcane Pool.

Walkthrough
  1. 1
    A Magus has a medium (3/4) attack bonus (AB) progression and full caster level progression.
  2. 2
    They gain 6 hit points (HP) per level.
  3. 3
    Magus characters have high saving throws for Fortitude and Will, but low saving throws for Reflex.
  4. 4
    They receive 2 skill points per level.
  5. 5
    Class Skills for a Magus include Athletics, Knowledge (Arcana), Knowledge (World), Persuasion, and Use Magic Device.
  6. 6
    Magus proficiencies include simple and martial weapons, light armor, and they may cast magus spells while wearing light armor.
  7. 7
    At level 1, a Magus gains the Arcane Pool ability, providing a reservoir of points equal to half their Magus level plus their Intelligence modifier.
  8. 8
    These Arcane Pool points can be used to confer an enchantment bonus to a weapon, starting at +1 at level 1 and increasing to +5 at level 17.
  9. 9
    Starting at level 5, these bonuses can be used to add weapon properties like Flaming (+1 cost), Frost (+1 cost), Keen (+1 cost), Shock (+1 cost), Flaming Burst (+2 cost), Icy Burst (+2 cost), Shocking Burst (+2 cost), and Speed (+3 cost).
  10. 10
    A Magus must be at least level 9 to add the Speed property.
  11. 11
    If the weapon is non-magical, it must be enchanted to +1 before properties can be added. The maximum enchantment bonus is +5.
  12. 12
    At level 1, Magus gains Spell Combat, allowing a full attack with a -2 penalty and casting a spell with a casting time of 1 standard action if the off-hand is free and a light or one-handed weapon is wielded. This may require a concentration check (caster level + Intelligence modifier vs. 15 + spell level x 2) to avoid provoking an attack of opportunity.
  13. 13
    At level 2, Magus gains Spellstrike, allowing them to deliver touch spells through a melee attack with a weapon at their highest attack bonus. This is in addition to other attacks.
  14. 14
    Spells usable with Spellstrike include Touch of Fatigue (0-level), Corrosive Touch and Shocking Grasp (1st-level), Frigid Touch (2nd-level), and Force Punch and Vampiric Touch (3rd-level).
  15. 15
    Spellstrike can be used with a two-handed weapon, but does not grant an extra attack; it is still useful if movement is required to attack.
  16. 16
    At level 4, Magus gains Spell Recall, allowing them to expend Arcane Pool points equal to a spell's level to recall a cast spell.
  17. 17
    At level 7, Magus gains proficiency with medium armor and may cast magic without spell failure.
  18. 18
    At level 8, Magus gains Improved Spell Combat, providing a +2 circumstance bonus on concentration checks when using spell combat.
  19. 19
    At level 10, Magus gains Fighter Training, where they count half their class level.
  20. 20
    At level 11, Magus gains Improved Spell Recall.
  21. 21
    At level 13, Magus gains proficiency with heavy armor and Arcane Weapon +4.
  22. 22
    At level 14, Magus gains Greater Spell Combat.
  23. 23
    At level 16, Magus gains Counterstrike.
  24. 24
    At level 17, Magus gains Bonus Magus Feat and Arcane Weapon +5.
  25. 25
    At level 19, Magus gains Greater Spell Access.
  26. 26
    At level 20, Magus gains True Magus.
Tips
  • The Magus's primary attributes are Dexterity and Intelligence.
  • They have a medium (3/4) attack bonus (AB) progression.
  • Magus characters have full caster level progression.
  • They can cast arcane spells up to 6th-level and spells are prepared.
  • Magus characters have 6 HP per level.
  • Saving throws are high for Fortitude and Will, but low for Reflex.
  • They receive 2 skill points per level.
  • Class Skills include Athletics, Knowledge (Arcana), Knowledge (World), Persuasion, and Use Magic Device.
  • Magus proficiencies include simple and martial weapons, light armor, and they may cast magus spells while wearing light armor.
  • The Arcane Pool provides points equal to half their Magus level + their Intelligence modifier.
  • Arcane Pool points can be used to confer an enchantment bonus to a weapon, starting at +1 and increasing to +5.
  • Weapon properties can be added using Arcane Pool points starting at level 5.
  • Spell Combat allows a full attack with a -2 penalty and casting a spell if the off-hand is free and a light or one-handed weapon is wielded.
  • Spellstrike allows delivering touch spells through a melee attack.
  • Spell Recall allows recalling a cast spell by expending Arcane Pool points.
  • At level 7, Magus gains proficiency with medium armor and may cast magic without spell failure.
  • At level 8, Improved Spell Combat grants a +2 circumstance bonus on concentration checks.
  • At level 10, Magus gains Fighter Training.
  • At level 11, Magus gains Improved Spell Recall.
  • At level 13, Magus gains proficiency with heavy armor and Arcane Weapon +4.
  • At level 14, Magus gains Greater Spell Combat.
  • At level 16, Magus gains Counterstrike.
  • At level 17, Magus gains Bonus Magus Feat and Arcane Weapon +5.
  • At level 19, Magus gains Greater Spell Access.
  • At level 20, Magus gains True Magus.

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