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Druid
Pathfinder: Wrath of the Righteous

Druid

Explore the Pathfinder: Wrath of the Righteous Druid class guide. Learn about primary attributes, spellcasting, Wild Shape forms, domains, and class progression.

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Explore the Pathfinder: Wrath of the Righteous Druid class guide. Learn about primary attributes, spellcasting, Wild Shape forms, domains, and class progression.

The Druid in Pathfinder: Wrath of the Righteous is a full divine caster with a focus on Wisdom, capable of casting up to 9th-level spells. They must prepare spells in advance and gain an Animal Companion or a domain. Druids have 6 HP per level, good Fortitude and Will saves, but poor Reflex saves. They receive 3 skill points per level and have a Neutral alignment restriction.

Primary Attribute: Wisdom

Spellcasting: Full caster, divine spells up to 9th level, prepared in advance.

Hit Points: 6 per level

Saving Throws: High Fortitude and Will, Low Reflex

Skills: 3 skill points per level

Alignment: Must be within one step of Neutral.

Class Skills: Athletics, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception.

Special Features:

  • Animal Companion or Domain choice.
  • If a domain is chosen, the Impossible Domain mythic ability cannot be taken.
  • Available Domains: Air, Animal, Earth, Fire, Ice, Plant, Water, Weather.

Druid Progression and Abilities

The Druid gains various abilities and features as they level up, including feats, special abilities, and access to different Wild Shape forms.

LevelFeatsSpecial 1Special 2Special 3
0-Druid ProficienciesSpontaneous Summoning-
1FeatNature SenseAnimal CompanionDomain Abilities
2-Woodland Stride--
3Feat---
4-Wild Shape (Wolf)Resist Nature's LureAnimal Companion1
5Feat---
6-Wild Shape (Leopard, Small Elemental)-Domain Ability2
7Feat---
8-Wild Shape (Bear, Medium Elemental)-Lightning Lord3
9FeatVenom Immunity--
10-Wild Shape (Smilodon, Large Elemental, Shambling Mound)--
11Feat---
12-Wild Shape (Huge Elemental)--
13Feat---
15Feat---
17Feat---
19Feat---

1 Animal domain only
2 Air, Earth, Fire, Plant and Water domains
3 Weather domain.

Druid Proficiencies

Druids are proficient with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings, and spears. They can also use natural attacks from their Wild Shape forms. They can wear light and medium armor and use shields, but are prohibited from wearing metal armor and can only use wooden shields.

Special Abilities

  • Spontaneous Summoning: A Druid can replace any prepared spell with a Summon Nature's Ally spell of the same level.
  • Nature Sense: Grants a +2 bonus on Lore (Nature) checks.
  • Woodland Stride: At level 2, Druids can move through difficult terrain at normal speed without penalty.
  • Resist Nature's Lure: At level 4, gain a +4 bonus on saving throws against fey and plant spell-like and supernatural abilities.

Wild Shape

Starting at level 4, Druids can transform into a wolf once per day for 1 hour per level. This ability can be used an additional time for every two levels above 4th, up to 8 times at level 18. As they level up, they gain access to more powerful forms.

LvlShapeSizeACSTRDEXCONSpdAttacksSpecial
4WolfMedium+2+2--+20'Bite 1d6Tripping Bite
6LeopardMedium+2+2---Bite 1d6, claw x2 1d3Pounce
6Elemental (Air)Small+2-+2-+30'Slam 1d4Whirlwind, 15'
6Elemental (Earth)Small+4+2---10'Slam 1d6-
6Elemental (Fire)Small+2-+2-+20'Slam 1d4 + 1d4 fireBurn
6Elemental (Water)Small+4--+2-10'Slam 1d6 + 1d4 coldFreeze
8BearLarge+4+4-2-+10'Bite 1d4, claw x2 1d6Rend
8Elemental (Air)Medium+3-+4-+30'Slam 1d6Whirlwind, 15'
8Elemental (Earth)Medium+5+4---10'Slam 1d8-
8Elemental (Fire)Medium+3-+4-+20'Slam 1d6 + 1d6 fireBurn
8Elemental (Water)Medium+5--+4-10'Slam 1d8 + 1d6 coldFreeze
10SmilodonLarge+4+4-2-+10'Bite 1d8, claw x4 1d6Pounce
10Elemental (Air)Large+4+2+4-+30'Slam x2 1d8Whirlwind, 20'
10Elemental (Earth)Large+6+6-2+2-10'Slam x2 2d6-
10Elemental (Fire)Large+4-+4+2+20'Slam x2 1d8 + 1d8 fireBurn
10Elemental (Water)Large+6--+4-10'Slam x2 1d8 + 1d8 coldFreeze

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