Learn about Combat Manoeuvres in Pathfinder: Wrath of the Righteous, including Bull Rush, Dirty Trick, Disarm, Sunder Armor, and Trip feats.
Walkthrough
- 1Defensive Combat Training: Use your character level instead of your BAB for calculating your Combat Maneuver Defense (CMD).
- Bull Rush: Requires Power Attack. This manoeuvre attempts to push an opponent back without dealing damage. Success pushes the opponent back 5 feet, plus an additional 5 feet for every 5 points by which your attack exceeds their CMD. The feat grants a +2 bonus to CMB when performing a bull rush and a +2 bonus to CMD when defending against it.
- 2Greater Bull Rush: Requires Bull Rush and Base Attack Bonus 6. Grants an additional +2 bonus on checks made to bull rush. If successful, the opponent's movement triggers attacks of opportunity.
- 3Dirty Trick: Requires Combat Expertise or Kinetic Warrior + Intelligence 13. This standard action attempts to hinder an opponent. If successful, the opponent is blinded, entangled, or sickened for 1 round, plus an additional round for every 5 points by which your attack exceeds their CMD. The feat grants a +2 bonus to CMB when performing this manoeuvre and a +2 bonus to CMD when defending against it.
- 4Greater Dirty Trick: Requires Dirty Trick and Base Attack Bonus 6. Grants an additional +2 on checks to attempt a dirty trick, and the duration increases to 1-4 rounds plus 1 round for every 5 points by which your attack exceeds your opponent's CMD.
- 5Disarm: Requires Combat Expertise or Kinetic Warrior + Intelligence 13. This standard action attempts to disarm an opponent. If successful, the opponent is unable to use their weapon for 1 round, plus an additional round for every 5 points by which your attack exceeds their CMD. .
- 6Greater Disarm: Requires Disarm and Base Attack Bonus 6. Grants an additional +2 on checks to attempt a disarm, and the duration increases to 1-4 rounds plus 1 round for every 5 points by which your attack exceeds your opponent's CMD.
- 7Disarming Strike: Requires Disarm and Base Attack Bonus 9. When you score a critical hit with a melee attack, you can additionally disarm your opponent if your confirmation roll exceeds their CMD.
- 8Sunder Armor: Requires Power Attack. This manoeuvre allows you to attempt to sunder an opponent's armor with a +2 bonus to CMB. If successful, your opponent loses their armor bonuses for 1 round. For every 5 points by which your attack exceeds your opponent's CMD, the penalty lasts an additional round. You also gain a +2 bonus to CMD when defending against this manoeuvre.
- 9Greater Sunder Armor: Requires Sunder Armor and Base Attack Bonus 6. Grants an additional +2 to CMB when performing the manoeuvre, and the duration increases to 1-4 rounds plus 1 round for every 5 points by which your attack exceeds your opponent's CMD.
- 10Trip: Requires Combat Expertise or Kinetic Warrior + Intelligence 13. This manoeuvre attempts to trip an opponent in place of a melee attack. If successful, the opponent is knocked prone. For creatures with more than two legs, add +2 DC to the combat manoeuvre attack roll for each additional leg. Flying creatures or creatures without legs cannot be tripped. .
- 11Fury's Fall: Requires Trip. When making a trip attack, add your Dexterity bonus to your CMB.
- 12Greater Trip: Requires Trip and Base Attack Bonus 6. Grants an additional +2 on checks to trip an opponent. When you successfully trip an opponent, that opponent provokes attacks of opportunity.
- 13Agile Maneuvers: Requires Bull Rush, Dirty Trick, Sunder Armor, or Trip. This feat allows you to add your Dexterity bonus rather than your Strength bonus to your BAB and size bonus when determining your Combat Maneuver Bonus.
Tips
- Consider Agile Maneuvers if your character has high Dexterity and lower Strength, as it can significantly boost your CMB for various manoeuvres.
- Greater versions of manoeuvres often provide enhanced benefits, such as longer durations or triggering additional effects like attacks of opportunity.
- The Kinetic Knight's ability to bypass certain feat prerequisites can open up powerful manoeuvre options earlier in the game.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content