Explore the full list of Cleric spells in Pathfinder: Wrath of the Righteous, including details on their effects, schools, casting times, and saving throws for levels 0 and 1.
This guide details the spells available to Clerics in Pathfinder: Wrath of the Righteous, categorized by spell level. Statistics for summoned monsters can be found elsewhere, as can those for elementals.
Level 0
| Spell | School |
|---|
| Dismiss Spell | Universalist |
| Divine Zap | Divination |
| Guidance | Divination |
| Light | Evocation |
| Resistance | Abjuration |
| Virtue | Transmutation |
Divine Zap (Divination)
| Target | One friendly creature within touch range |
|---|
| Saving Throw | Fortitude half |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | The target receives 1d3 divine damage. A successful saving throw halves the damage taken. |
Guidance (Divination)
| Target | One friendly creature within touch range |
|---|
| Duration | 1 minute |
| Saving Throw | N/A |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | The target receives a +1 bonus on any single attack roll, saving throw or skill check. |
Virtue (Transmutation)
| Target | One friendly creature within touch range |
|---|
| Duration | 1 minute |
| Saving Throw | N/A |
| Spell Resistance | ✓ |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | The target receives +1 HP. |
Level 1
| Spell | School |
|---|
| Bane | Enchantment |
| Bless | Enchantment |
| Cause Fear | Necromancy |
| Command | Enchantment |
| Cure Light Wounds | Conjuration |
| Divine Favor | Evocation |
| Doom | Necromancy |
| Firebelly | Abjuration |
| Haze of Dreams | Enchantment |
| Inflict Light Wounds | Necromancy |
| Magic Weapon | Transmutation |
| Protection from Alignment | Abjuration |
| Ray of Sickening | Necromancy |
| Remove Fear | Abjuration |
| Remove Sickness | Conjuration |
| Shield of Faith | Abjuration |
| Strand of the Tangled Knot | Abjuration |
| Stunning Barrier | Abjuration |
| Summon Monster I | Conjuration |
| Unbeakable Heart | Enchantment |
Bane (Enchantment)
| Target | All enemies within 30' |
|---|
| Duration | 1 minute / level |
| Saving Throw | Will negates |
| Spell Resistance | ✓ |
| Spell Descriptors | Mind-Affecting, Fear, Compulsion, Emotion, Negative Emotion |
| Casting Time | Standard Action |
| Effect | Enemies within the area of effect takes a -1 penalty to attack rolls and saving throws against fear effects. |
Bless (Enchantment)
| Target | All allies within 30' |
|---|
| Duration | 1 minute / level |
| Saving Throw | N/A |
| Spell Resistance | ✓ |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | Allies within the area of effect receive a +1 morale bonus to attack rolls and saving throws against fear effects. |
Cure Light Wounds (Conjuration)
| Target | One friendly creature within touch range |
|---|
| Saving Throw | Will half (if used to damage) |
| Spell Resistance | ✓ |
| Spell Descriptors | Cure |
| Casting Time | Standard Action |
| Effect | The target is healed 1d8 points of damage + 1 point per caster level (maximum +5). This spell will damage undead by the same amount, in which case they receive a Will save to take only half damage. |
Command (Enchantment)
| Target | One enemy creature within close range |
|---|
| Duration | 1 round |
| Saving Throw | Will negates |
| Spell Resistance | ✓ |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | If the targets fails its saving throw, it can be forced to take one of the following actions: - Approach
The targeted creature moves towards you for 1 round. It can do nothing but move and the movement may provoke attacks of opportunity. - Fall
The targeted creature becomes prone for 1 round. - Flee
The targeted creature moves away from you for 1 round. It can do nothing but move and the movement may provoke attacks of opportunity. - Halt
The targeted creature stands in place for 1 round and cannot take any actions. |
Divine Favor (Evocation)
| Target | Personal |
|---|
| Duration | 1 minute |
| Saving Throw | N/A |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | You gain +1 luck bonus to attack and damage rolls for every three caster levels (maximum +3). |
Doom (Necromancy)
| Target | One enemy creature within medium range |
|---|
| Duration | 1 minute / level |
| Saving Throw | Will negates |
| Spell Resistance | ✓ |
| Spell Descriptors | Mind-Affecting, Fear, Compulsion, Emotion, Negative Emotion |
| Casting Time | Standard Action |
| Effect | The target of the spell becomes shaken. |
Firebelly (Abjuration)
| Target | Personal |
|---|
| Duration | 1 minute / level |
| Saving Throw | N/A |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | You gain fire resistance 5. As a standard action, you can breathe a 15' cone of flame that does 1d4 fire damage (and which allows a Reflex half save), reducing the spell's duration by 1 minute. |
Haze of Dreams (Enchantment)
| Target | One enemy creature within close range |
|---|
| Duration | 1 round / level |
| Saving Throw | Will negates |
| Spell Resistance | ✓ |
| Spell Descriptors | Mind-Affecting, Emotion, Charmed |
| Casting Time | Standard Action |
| Effect | If the target fails a Will save, it moves at half speed. |
Inflict Light Wounds (Necromancy)
| Target | One creature within touch range |
|---|
| Saving Throw | Will half (if used to damage) |
| Spell Resistance | ✓ |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | The target receives 1d8 points of damage + 1 point per caster level (maximum +5), taking only half damage on a successful Will save. This spell will heal undead by the same amount. |
Remove Fear (Abjuration)
| Target | All allies within 30' of close range target |
|---|
| Duration | 10 minutes |
| Saving Throw | N/A |
| Spell Resistance | ✓ |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Effect | Allies within the area of effect receive a +4 morale bonus to saving throws against fear effects. If the subject is affected by fear, the effect is suppressed for the duration of the spell. |
Remove Sickness (Conjuration)
| Effect | This spell was cut off in the source text. |