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Spirits
Pathfinder: Wrath of the Righteous

Spirits

Explore Pathfinder: Wrath of the Righteous Shaman Spirits: Battle, Bones, Flame, and Frost, detailing their unique abilities, spells, and manifestations.

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Explore Pathfinder: Wrath of the Righteous Shaman Spirits: Battle, Bones, Flame, and Frost, detailing their unique abilities, spells, and manifestations.

A Shaman's choice of Spirit in Pathfinder: Wrath of the Righteous grants them abilities, bonus spells, and special hexes.

Battle Spirit

A Shaman who selects the Battle spirit gains the following abilities:

  • Battle Spirit: Allies within 30 feet of the Shaman receive a +1 morale bonus to attack and damage rolls. At 8th and 16th levels, these bonuses increase by +1. The Shaman can use this ability for a number of rounds per day equal to 3 + their Charisma modifier.
  • Enemies' Bane: At 8th level, as a swift action, the Shaman imbues a weapon they are holding with the Bane Weapon ability against a chosen creature type for 1 minute. If the weapon already has the bane ability against the chosen creature type, the bonus damage increases to +4d6. The Shaman can use this ability a number of times per day equal to 3 + their Charisma modifier.
  • Paragon of Battle: At 16th level, as a standard action, the Shaman assumes a form combining the effects of _Enlarge Person_ and _Divine Power_ for 1 minute. .
  • Manifestation (Battle): At 20th level, the Shaman gains the pounce ability and when confirming a critical hit, ignores the target's DR (Damage Reduction). When an enemy attempts to confirm a critical hit, the Shaman gains a +4 insight bonus to AC (Armor Class) for the check. Finally, the Shaman's maximum number of HP (Hit Points) increases by twice their Constitution modifier.

Battle Bonus Spells: A Battle Shaman can select the following additional spells: Enlarge Person (Lvl 1), Bull's Strength (Lvl 2), Magical Vestment (Lvl 3), Thorn Body (Lvl 4), Righteous Might (Lvl 5), Bull's Strength, Mass (Lvl 6), Fire Storm (Lvl 7), Frightful Aspect (Lvl 8), Shapechange (Lvl 9).

Bones Spirit

A Shaman who selects the Bones spirit gains the following abilities:

  • Touch of the Grave: As a standard action, the Shaman can make a melee touch attack which deals 1d4 negative energy damage + 1 for every two class levels. Alternatively, they can touch an undead creature and heal it for the same amount. . At 11th level, any weapon wielded by the Shaman gains the Unholy property.
  • Shard Soul: At 8th level, the Shaman gains DR 3/magic, increasing by +1 for every four levels past 8th (DR 6/magic at level 20). As a standard action, they can cause a 10' radius explosion centered on themselves which deals 1d6 points of piercing damage for every two Shaman levels. Affected creatures can make a Reflex save for half damage. The Shaman can use this ability three times per day.
  • Shedding Form: At 16th level, as a standard action, the Shaman can become incorporeal. Their weapon attacks are treated as though they have the Ghost Touch ability. The Shaman can use this ability for a number of rounds per day equal to their class level and these rounds do not need to be consecutive.
  • Manifestation (Bones): At 20th level, the Shaman can cast Animate Dead at will. Once per day, they can cast Power Word Kill, targeting a creature with 150 HP or less.

Bones Bonus Spells: A Bones Shaman can select the following additional spells: Cause Fear (Lvl 1), False Life (Lvl 2), Animate Dead (Lvl 3), Fear (Lvl 4), Slay Living (Lvl 5), Circle of Death (Lvl 6), Create Undead (Lvl 7), Horrid Wilting (Lvl 8), Wail of the Banshee (Lvl 9).

Flame Spirit

A Shaman who selects the Flame spirit gains the following abilities:

  • Touch of Flames: As a standard action, the Shaman can make a melee touch attack which deals 1d6 fire damage + 1 for every two class levels. . At 11th level, any weapon wielded by the Shaman gains the Flaming property.
  • Fiery Soul: At 8th level, the Shaman gains Fire Resistance 10. As a standard action, they can launch a 15' cone of flame which does 1d4 points of fire damage per class level. . The Shaman can use this ability three times per day.
  • Elemental Form (Fire): At 16th level, the Shaman can assume the form of a huge fire elemental (as if using _Elemental Body IV_) for 1 hour per class level. The Shaman can use this ability once per day.
  • Manifestation (Flame): At 20th level, the Shaman gains fire resistance 30 and can apply one of the following metamagics to fire spells without increasing the spell's level or casting time: Reach Spell, Extend Spell, or Bolster Spell.

Flame Bonus Spells: A Flame Shaman can select the following additional spells: Burning Hands (Lvl 1), Resist Energy (Lvl 2), Fireball (Lvl 3), Controlled Fireball (Lvl 4), Flame Strike (Lvl 5), Sirocco (Lvl 6), Fire Storm (Lvl 7), Summon Elder Elemental (Fire) (Lvl 6), Fiery Body (Lvl 9).

Frost Spirit

The Frost spirit is a prerequisite for the Winter Witch prestige class.

A Shaman who selects the Frost spirit gains the following abilities:

  • Ice Splinter: As a standard action, the Shaman can make a ranged touch attack which deals 1d6 piercing damage + 1 for every two class levels. . At 11th level, any weapon wielded by the Shaman gains the Frost property.
  • Frigid Blast: At 8th level, the Shaman gains Cold Resistance 10. As a standard action, they can create a 20' radius burst from a point up to 30' distant which does 1d6 points of cold damage per class level. .

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