Explore the Sensei class in Pathfinder: Wrath of the Righteous. Learn about its unique abilities like Advice, Inspire Courage, Insightful Strike, and Mystic Powers.
A Sensei dedicates her life to instructing others. She gains Advice abilities in place of Fast Movement and Flurry of Blows. Her class skills include Athletics, Mobility, Stealth, Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Perception, and Persuasion.
Level Progression:
| Lvl | Feat | Special 1 | Special 2 | Special 3 | Special 4 | Special 5 |
|---|---|---|---|---|---|---|
| 0 | - | Improved Unarmed Strike | AC Bonus | Unarmed Strike | Monk Proficiencies | Advice |
| 1 | Feat | Bonus Feat | - | Stunning Fist | - | Inspire Courage |
| 2 | - | - | - | Insightful Strike | - | - |
| 3 | Feat | Ki Pool | - | Ki Strike - Magic | - | Inspire Competence |
| 4 | - | - | Ki Power | Stunning Fist: Fatigue | Still Mind | - |
| 5 | Feat | - | - | Style Strike | Purity of Body | - |
| 6 | - | - | Ki Power | - | - | Mystic Powers |
| 7 | Feat | - | - | Ki Strike - Cold Iron and Silver | - | - |
| 8 | - | - | Ki Power | Stunning Fist: Sicken | - | - |
| 9 | Feat | - | - | Style Strike | - | Inspire Greatness |
| 10 | - | - | Ki Power | Ki Strike - Lawful | - | Mystic Wisdom |
| 11 | Feat | - | - | - | - | - |
| 12 | - | - | Ki Power | - | - | - |
| 13 | Feat | - | - | Style Strike | - | - |
| 14 | - | - | Ki Power | - | - | - |
| 15 | Feat | - | - | - | - | - |
| 16 | - | - | Ki Power | Ki Strike - Adamantine | - | - |
| 17 | Feat | - | - | Style Strike | - | - |
| 18 | - | Bonus Feat | Ki Power | - | - | - |
| 19 | Feat | - | - | - | - | - |
| 20 | - | - | Ki Power | - | Ki Power: Perfect Self | - |
Advice: This ability functions similarly to Bardic Performance and benefits from the Lingering Performance feat. The Sensei can use this ability for a number of rounds per day equal to her character level plus her Wisdom modifier.
Inspire Courage: This ability is identical to the Bard's Inspire Courage.
Insightful Strike: At 2nd level, a Sensei may use her Wisdom bonus in lieu of her Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes and monk weapons.
Inspire Competence: Gained at 3rd level, this ability is identical to the Bard's Inspire Competence.
Mystic Powers: At 6th level, the Sensei can use Advice when spending points from her ki pool to grant an effect (e.g., Barkskin) to an ally within 30'. At 10th level, she may do the same for all allies within 30' without expending extra ki points. This ability affects the following powers: Barkskin, Diamond Body, Diamond Soul, Extra Attack, Restoration, Sudden Speed, True Strike, and Wholeness of Body.
Inspire Greatness: Gained at 9th level, this ability is identical to the Bard's Inspire Greatness.
Mystic Wisdom: At 10th level, the Sensei may expend one ki point to grant a single ally within 30' Evasion, Fast Movement, or Purity of Soul. At 14th level, she may expend 2 ki points to grant an ability to all allies within 30' or grant Improved Evasion to a single ally. The imparted abilities function at the Sensei's class level and last for 1 minute.
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