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Spirit Hunter
Pathfinder: Wrath of the Righteous

Spirit Hunter

Explore the Spirit Hunter archetype in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, and how to enchant weapons for maximum effectiveness.

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Explore the Spirit Hunter archetype in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, and how to enchant weapons for maximum effectiveness.

The Spirit Hunter archetype in Pathfinder: Wrath of the Righteous is designed to destroy spirits, though the specific motivations are not detailed. This archetype deviates from the base Shaman class by not gaining a familiar and losing the Wandering Spirit ability. Instead, it gains the ability to enchant its weapons.

The level progression for the Spirit Hunter is as follows:

Level Feats Special 1 Special 2 Special 3
0 - Shaman Proficiencies Orisons Spirit
1 Feat Spirit Weapon Enchantment Object Bond Spirit Ability
2 - Hex - -
3 Feat - - -
4 - Hex - -
5 Feat - - -
6 - - - -
7 Feat - - -
8 - Hex - Greater Spirit Ability
9 Feat - - -
10 - Hex - -
11 Feat - - -
12 - Hex - -
13 Feat - - -
14 - - - -
15 Feat - - -
16 - Hex - True Spirit Ability
17 Feat - - -
18 - Hex - -
19 Feat - - -
20 - Hex - Manifestation

Spirit Weapon Enchantment

At 1st level, as a swift action, the Shaman may enhance his weapon, granting a +1 enhancement bonus for 1 minute per class level. For every four levels above 1st, the weapon gains another +1 enhancement bonus (maximum +5 at 17th level). The bonus stacks with any existing weapon enhancement to a maximum of +5.

At 1st level, the Shaman can use the bonus to apply the Ghost Touch ability to his weapon. From 5th level, he can add any of Flaming, Frost, Keen, Shock, and Speed. The enchantment cost of these properties are shown in the table below.

Property Cost
Flaming +1
Frost
Ghost Touch
Keen
Shock
Speed +3

The Shaman can use this ability a number of times per day equal to half his class level + his Wisdom modifier.

The maximum enchantment of any weapon is +5 so you will need to spend any left over enchantment points on properties. Weapon properties are detailed in the items section.

Object Bond

The bonded object can be used once per day to restore any one prepared spell.

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