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Sword Saint
Pathfinder: Wrath of the Righteous

Sword Saint

Explore the Sword Saint class in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, spellcasting, and combat features to dominate your foes.

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Explore the Sword Saint class in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, spellcasting, and combat features to dominate your foes.

The Sword Saint is a martial class in Pathfinder: Wrath of the Righteous that channels arcane power through their weapon, offering exceptional combat abilities at the cost of diminished spellcasting.

Key Features:

  • Exceptional combat abilities.
  • Diminished spellcasting compared to a standard Magus.

Level Progression and Abilities:

  1. Level 0: Proficient with simple weapons and a chosen weapon. Gains Detect Magic and Chosen Weapon.
  2. Level 1: Gains Spell Combat, Arcane Pool, and Canny Defense.
  3. Level 2: Gains Spellstrike.
  4. Level 3: Gains Magus Arcana.
  5. Level 4: Gains Perfect Strike.
  6. Level 5: Gains a Bonus Magus Feat and Arcane Weapon +2.
  7. Level 6: Gains Magus Arcana.
  8. Level 7: Gains Fighter Training and Lightning Draw.
  9. Level 8: Gains Improved Spell Combat.
  10. Level 9: Gains Arcane Weapon +3 and Critical Perfection.
  11. Level 10: No new special abilities.
  12. Level 11: Gains a Bonus Magus Feat and Superior Reflexes.
  13. Level 12: Gains Magus Arcana.
  14. Level 13: Gains Arcane Weapon +4 and Lethal Focus.
  15. Level 14: Gains Greater Spell Combat.
  16. Level 15: Gains Magus Arcana.
  17. Level 16: Gains Counterstrike.
  18. Level 17: Gains a Bonus Magus Feat and Arcane Weapon +5.
  19. Level 18: Gains Magus Arcana.
  20. Level 19: Gains Perfect Reflexes.
  21. Level 20: Gains Weapon Mastery.

Diminished Spellcasting: The Sword Saint casts one fewer spell of each level than a Magus. If this results in zero spells, they can only cast a spell if they have sufficient Intelligence for a bonus spell.

Proficiencies: Proficient only with simple weapons and their chosen weapon. Not proficient with armor, and wearing armor causes arcane spell failure.

Chosen Weapon: At 1st level, gains Weapon Focus with their chosen weapon.

Canny Defense: When wearing light or no armor, adds Intelligence bonus per class level as a dodge bonus to AC.

Perfect Strike: At 4th level, expend 1 Arcane Pool point to maximize chosen weapon damage, or 2 points on a critical hit confirmation to increase critical multiplier by 1.

Lightning Draw: At 7th level, adds Intelligence bonus to initiative rolls.

Fighter Training: At 7th level, counts class level -3 as fighter levels for feat prerequisites.

Critical Perfection: At 9th level, adds Intelligence bonus to critical hit confirmation rolls. Can use Magus level instead of base attack bonus for feat prerequisites.

Superior Reflexes: At 11th level, can make attacks of opportunity equal to Intelligence modifier.

Lethal Focus: At 13th level, adds Intelligence modifier to damage against flat-footed opponents.

Perfect Reflexes: At 19th level, initiative rolls are automatically a natural 20.

Weapon Mastery: At 20th level, attacks with chosen weapon automatically confirm critical threats and increase critical damage multiplier by 1.

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