Master the Wandering Marksman in Pathfinder: Wrath of the Righteous! Learn about her unique abilities, level progression, and how to leverage your companion for devastating combat bonuses.
Hey there! So, you're looking to play as a Wandering Marksman in Pathfinder: Wrath of the Righteous? Smart choice! This archetype is all about using your trusty companion to set up some serious damage. Think of it as a coordinated dance of destruction – your companion distracts, and you deliver the finishing blow. It's a bit different from other classes because you actually lose out on some teamwork feats, but trust me, the trade-off is worth it. You and your animal buddy get some awesome combat bonuses that really shine as you level up.
Let's break down how this class progresses and what cool abilities you'll unlock.
Wandering Marksman Level Progression
Here's a look at what you gain as you level up:
| Level | Feats | Special 1 | Special 2 |
| 0 | - | Hunter Proficiencies | Animal Companion |
| 1 | Feat | Nature Sense | Animal Focus |
| 2 | - | - | Precise Companion |
| 3 | Feat | - | Planned Distraction |
| 4 | - | - | - |
| 5 | Feat | Woodland Stride | - |
| 6 | - | - | Self Reliance |
| 7 | Feat | - | - |
| 8 | - | - | Second Animal Focus |
| 9 | Feat | - | Emergency Swap |
| 10 | - | - | Raise Animal Companion |
| 11 | Feat | - | - |
| 12 | - | - | - |
| 13 | Feat | - | - |
| 14 | - | - | - |
| 15 | Feat | - | Imminent Attack |
| 16 | - | - | - |
| 17 | Feat | - | One with the Wild |
| 18 | - | - | - |
| 19 | Feat | - | - |
| 20 | - | Master Hunter | - |
Key Abilities Explained
- Planned Distraction: Starting at 3rd level, when you attack an enemy that your companion is already fighting, you get a +1 circumstance bonus to attack and damage. This bonus gets even better, increasing to +2 at 12th level and a whopping +3 at 18th level. Keep your buddy engaged with the enemy to maximize your own damage output!
- Self Reliance: At 6th level, if your companion is more than 10 feet away from you, it gets a morale bonus to its Armor Class (AC) equal to +1 for every four class levels you have. This is great for when your companion needs to reposition or kite enemies.
- Emergency Swap: This is a really cool tactical ability you get at 9th level. As a standard action, you can instantly swap places with your companion if you're both within 30 feet of each other. Best of all, it doesn't provoke an attack of opportunity, and you can use it once per encounter. Perfect for escaping a sticky situation or getting your companion out of danger.
- Imminent Attack: At 15th level, you unlock a powerful new ammo type. When you use it, you mark all enemies within a 10-foot radius. Your companion then gets a +3 morale bonus to attack and damage against these marked foes, and its attacks will even bypass damage reduction from cold iron, mithral, and adamantine! If your companion manages to kill a marked enemy, the critical threat range of its attacks increases by 1 for the rest of the combat, and this effect can stack. This is a huge burst damage opportunity!
So, as you can see, the Wandering Marksman is all about synergy with her animal companion. Keep them close, keep them fighting, and you'll both be a force to be reckoned with!
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