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Elemental Engine
Pathfinder: Wrath of the Righteous

Elemental Engine

Explore the Elemental Engine archetype in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, Burnout, Elemental Burnout, and Greater Elemental Burnout bonuses.

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Explore the Elemental Engine archetype in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, Burnout, Elemental Burnout, and Greater Elemental Burnout bonuses.

An Elemental Engine is a Pathfinder class archetype that creatively utilizes elemental energy. It gains significant bonuses while at full burn but loses the Supercharge ability.

Level Progression:

  1. Level 0: Burn, Gather Power, Class Skills
  2. Level 1: Feat, Infusion, Kinetic Blast
  3. Level 2: Wild Talents, Defensive Wild Talent
  4. Level 3: Feat, Infusion, Elemental Overflow, Burnout
  5. Level 4: Wild Talents
  6. Level 5: Feat, Infusion, Metakinesis - Empowered, Infusion Specialization
  7. Level 6: Wild Talents
  8. Level 7: Feat, Expanded Element, Elemental Burnout
  9. Level 8: Wild Talents
  10. Level 9: Feat, Infusion, Metakinesis - Maximized
  11. Level 10: Wild Talents
  12. Level 11: Feat, Infusion
  13. Level 12: Wild Talents
  14. Level 13: Feat, Infusion, Metakinesis - Quicken, Greater Elemental Burnout
  15. Level 14: Wild Talents
  16. Level 15: Feat, Expanded Element
  17. Level 16: Wild Talents, Composite Specialization
  18. Level 17: Feat, Infusion
  19. Level 18: Wild Talents
  20. Level 19: Feat, Infusion, Metakinetic Master
  21. Level 20: Wild Talents

Burnout: At 3rd level, gain an attack bonus equal to the number of burn points (max +1 per three class levels) and a damage bonus equal to twice the attack bonus. At maximum burn, these bonuses are doubled. Gather Power reduces burn cost by an additional 1 point.

Elemental Burnout (From Level 7): While at maximum burn, gain additional bonuses based on Elemental Focus:

  • Air: +2 saves vs. electricity spells, immune to ground-based spells/abilities.
  • Earth: +2 saves vs. acid spells, +4 CMD vs. trip, bull rush, pull maneuvers.
  • Fire: +2 saves vs. fire spells, +20 enhancement bonus to speed.
  • Water: +2 saves vs. cold spells. Enemies striking you in melee must make a Fortitude save (DC = 10 + class level / 2 + Con modifier) or be slowed for 1 round.

Greater Elemental Burnout (From Level 13): While at maximum burn, gain further bonuses based on Elemental Focus:

  • Air: +2 saves vs. electricity spells, under the effect of _Freedom of Movement_.
  • Earth: +2 saves vs. acid spells, immunity to trip, bull rush, pull maneuvers.
  • Fire: +2 saves vs. fire spells, under the effect of _Haste_.
  • Water: +2 saves vs. cold spells. Enemies within 10' must make a Fortitude save (DC = 10 + class level / 2 + Con modifier) each round or be slowed for 1 round.

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