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Monk
Pathfinder: Wrath of the Righteous

Monk

Master the Monk class in Pathfinder: Wrath of the Righteous. Learn about primary attributes, HP, saving throws, class skills, and detailed level progression with special abilities like Flurry of Blows and Stunning Fist.

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Master the Monk class in Pathfinder: Wrath of the Righteous. Learn about primary attributes, HP, saving throws, class skills, and detailed level progression with special abilities like Flurry of Blows and Stunning Fist.

The Monk is a martial class in Pathfinder: Wrath of the Righteous focused on unarmed combat and swift, precise strikes. They require a Lawful alignment and prioritize Dexterity, Constitution, and Wisdom.

Primary Attributes: Dexterity, Constitution, Wisdom

Hit Points: 7 per level

Saving Throws: High Fortitude and Reflex, Low Will

Skill Points: 3 per level

Alignment Requirement: Lawful

Class Skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Religion), Perception, Persuasion

Monk Level Progression and Abilities

Base Stats

  • Full AB progression
  • AC Bonus: Adds Wisdom bonus to AC and CMD when unarmored and unshielded (light load). Gains +1 at level 4, increasing by 1 every 4 levels (max +5 at level 20).

Unarmed Strike Damage

  • Levels 1-3: 1d6
  • Levels 4-7: 1d8
  • Levels 8-11: 1d10
  • Levels 12-15: 2d6
  • Levels 16-19: 2d8
  • Level 20: 2d10

Proficiencies

  • Weapons: club, crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, spear, and any weapon with the _monk_ special weapon quality.

Monk Bonus Feats

  • Levels 1-5: Blind Fight, Combat Reflexes, Crane Style, Deflect Arrows, Dodge, Improved Initiative.
  • Level 6+: Trip, Disarm.
  • Level 10+: Improved Critical, Improved Blind Fight.

Special Abilities by Level

  • Level 0: Improved Unarmed Strike, AC Bonus, Unarmed Strike, Monk Proficiencies.
  • Level 1: Bonus Feat, Stunning Fist, Flurry of Blows.
  • Level 2: Bonus Feat, Evasion.
  • Level 3: Feat, Ki Pool, Ki Power - Extra Attack, Ki Strike - Magic, Fast Movement.
  • Level 4: Ki Power, Stunning Fist: Fatigue, Still Mind.
  • Level 5: Feat, Style Strike, Purity of Body.
  • Level 6: Bonus Feat, Ki Power.
  • Level 7: Feat, Ki Strike - Cold Iron and Silver.
  • Level 8: Ki Power, Stunning Fist: Sicken.
  • Level 9: Feat, Improved Evasion, Style Strike.
  • Level 10: Bonus Feat, Ki Power, Ki Strike - Lawful.
  • Level 11: Feat.
  • Level 12: Ki Power.
  • Level 13: Feat, Style Strike.
  • Level 14: Bonus Feat, Ki Power.
  • Level 15: Feat.
  • Level 16: Ki Power, Ki Strike - Adamantine.
  • Level 17: Feat, Style Strike.
  • Level 18: Bonus Feat, Ki Power.
  • Level 19: Feat.
  • Level 20: Ki Power, Ki Power: Perfect Self.

Detailed Ability Explanations

Stunning Fist

  • On a successful hit, the target must make a Fortitude save (DC 10 + half class level + Wisdom modifier) or be stunned for 1 round.
  • One Stunning Fist attempt per day for every four class levels.
  • Creatures immune to critical hits, constructs, oozes, plants, undead, and incorporeal creatures cannot be stunned.
  • Stunning Fist: Fatigue (from Level 4): Target becomes fatigued for 1 minute instead of stunned.
  • Stunning Fist: Sicken (from Level 8): Target becomes sickened for 1 minute instead of stunned.

Flurry of Blows

  • When unarmed or using a monk weapon, the Monk can make an additional attack at full BAB.
  • Stacks with Haste and similar effects.
  • At level 11, can make a total of two extra attacks with Flurry of Blows.

Evasion

  • At level 2, if the Monk makes a successful Reflex save against an attack that normally deals half damage on a success, they take no damage instead.

Fast Movement

  • At level 3, gains a +10' boost to base speed.
  • Bonus increases by 10' for every 3 levels above 3rd.

Ki Pool

  • At level 3, gains a pool of ki points equal to half class level + Wisdom modifier.
  • While points are available, unarmed attacks overcome certain damage resistances.
  • Ki Power - Extra Attack: Use a swift action and 1 ki point to make an additional attack with Flurry of Blows.
  • Ki Strike - Magic (Level 3): Unarmed attacks are considered _magic_ for damage reduction.
  • Ki Strike - Cold Iron and Silver (Level 7): Unarmed attacks are considered _cold iron_ and _silver_ for damage reduction.
  • Ki Strike - Lawful (Level 10): Unarmed attacks are considered _lawful_ for damage reduction.
  • Ki Strike - Adamantine (Level 16): Unarmed attacks are considered _adamantine_ for damage reduction.

Still Mind

  • At level 4, gains a +2 bonus on saving throws against enchantment spells and effects.

Ki Power

  • Available at level 4 and every 2 levels thereafter.
  • Execute abilities by expending points from the Ki Pool.

Purity of Body

  • At level 5, becomes immune to all diseases.

Improved Evasion

  • At level 9, gains Improved Evasion, further enhancing Reflex save benefits.

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