Master the Monk class in Pathfinder: Wrath of the Righteous. Learn about primary attributes, HP, saving throws, class skills, and detailed level progression with special abilities like Flurry of Blows and Stunning Fist.
The Monk is a martial class in Pathfinder: Wrath of the Righteous focused on unarmed combat and swift, precise strikes. They require a Lawful alignment and prioritize Dexterity, Constitution, and Wisdom.
Primary Attributes: Dexterity, Constitution, Wisdom
Hit Points: 7 per level
Saving Throws: High Fortitude and Reflex, Low Will
Skill Points: 3 per level
Alignment Requirement: Lawful
Class Skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Religion), Perception, Persuasion
Monk Level Progression and Abilities
Base Stats
- Full AB progression
- AC Bonus: Adds Wisdom bonus to AC and CMD when unarmored and unshielded (light load). Gains +1 at level 4, increasing by 1 every 4 levels (max +5 at level 20).
Unarmed Strike Damage
- Levels 1-3: 1d6
- Levels 4-7: 1d8
- Levels 8-11: 1d10
- Levels 12-15: 2d6
- Levels 16-19: 2d8
- Level 20: 2d10
Proficiencies
- Weapons: club, crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, spear, and any weapon with the _monk_ special weapon quality.
Monk Bonus Feats
- Levels 1-5: Blind Fight, Combat Reflexes, Crane Style, Deflect Arrows, Dodge, Improved Initiative.
- Level 6+: Trip, Disarm.
- Level 10+: Improved Critical, Improved Blind Fight.
Special Abilities by Level
- Level 0: Improved Unarmed Strike, AC Bonus, Unarmed Strike, Monk Proficiencies.
- Level 1: Bonus Feat, Stunning Fist, Flurry of Blows.
- Level 2: Bonus Feat, Evasion.
- Level 3: Feat, Ki Pool, Ki Power - Extra Attack, Ki Strike - Magic, Fast Movement.
- Level 4: Ki Power, Stunning Fist: Fatigue, Still Mind.
- Level 5: Feat, Style Strike, Purity of Body.
- Level 6: Bonus Feat, Ki Power.
- Level 7: Feat, Ki Strike - Cold Iron and Silver.
- Level 8: Ki Power, Stunning Fist: Sicken.
- Level 9: Feat, Improved Evasion, Style Strike.
- Level 10: Bonus Feat, Ki Power, Ki Strike - Lawful.
- Level 11: Feat.
- Level 12: Ki Power.
- Level 13: Feat, Style Strike.
- Level 14: Bonus Feat, Ki Power.
- Level 15: Feat.
- Level 16: Ki Power, Ki Strike - Adamantine.
- Level 17: Feat, Style Strike.
- Level 18: Bonus Feat, Ki Power.
- Level 19: Feat.
- Level 20: Ki Power, Ki Power: Perfect Self.
Detailed Ability Explanations
Stunning Fist
- On a successful hit, the target must make a Fortitude save (DC 10 + half class level + Wisdom modifier) or be stunned for 1 round.
- One Stunning Fist attempt per day for every four class levels.
- Creatures immune to critical hits, constructs, oozes, plants, undead, and incorporeal creatures cannot be stunned.
- Stunning Fist: Fatigue (from Level 4): Target becomes fatigued for 1 minute instead of stunned.
- Stunning Fist: Sicken (from Level 8): Target becomes sickened for 1 minute instead of stunned.
Flurry of Blows
- When unarmed or using a monk weapon, the Monk can make an additional attack at full BAB.
- Stacks with Haste and similar effects.
- At level 11, can make a total of two extra attacks with Flurry of Blows.
Evasion
- At level 2, if the Monk makes a successful Reflex save against an attack that normally deals half damage on a success, they take no damage instead.
Fast Movement
- At level 3, gains a +10' boost to base speed.
- Bonus increases by 10' for every 3 levels above 3rd.
Ki Pool
- At level 3, gains a pool of ki points equal to half class level + Wisdom modifier.
- While points are available, unarmed attacks overcome certain damage resistances.
- Ki Power - Extra Attack: Use a swift action and 1 ki point to make an additional attack with Flurry of Blows.
- Ki Strike - Magic (Level 3): Unarmed attacks are considered _magic_ for damage reduction.
- Ki Strike - Cold Iron and Silver (Level 7): Unarmed attacks are considered _cold iron_ and _silver_ for damage reduction.
- Ki Strike - Lawful (Level 10): Unarmed attacks are considered _lawful_ for damage reduction.
- Ki Strike - Adamantine (Level 16): Unarmed attacks are considered _adamantine_ for damage reduction.
Still Mind
- At level 4, gains a +2 bonus on saving throws against enchantment spells and effects.
Ki Power
- Available at level 4 and every 2 levels thereafter.
- Execute abilities by expending points from the Ki Pool.
Purity of Body
- At level 5, becomes immune to all diseases.
Improved Evasion
- At level 9, gains Improved Evasion, further enhancing Reflex save benefits.
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