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Warpriest
Pathfinder: Wrath of the Righteous

Warpriest

Explore the Warpriest class in Pathfinder: Wrath of the Righteous. Learn about its primary attributes, spellcasting, saving throws, class skills, and unique abilities like Blessings and Sacred Weapon.

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Explore the Warpriest class in Pathfinder: Wrath of the Righteous. Learn about its primary attributes, spellcasting, saving throws, class skills, and unique abilities like Blessings and Sacred Weapon.

The Warpriest is a divine spellcasting class in Pathfinder: Wrath of the Righteous that blends martial prowess with spellcasting. It features a 3/4 Base Attack Bonus (BAB) progression, full caster level progression, and the ability to cast divine spells up to 6th level. Warpriests prepare their spells and have 6 Hit Points (HP) per level.

Key characteristics include high Fortitude and Will saving throws, but low Reflex saves. They gain 2 skill points per level. Primary attributes for a Warpriest are Strength, Constitution, and Wisdom.

Warpriest Progression and Abilities

The Warpriest gains access to various abilities as they level up:

  • Proficiencies: Proficient with all simple and martial weapons, all armor, and all shields (except tower shields).
  • Primary Attributes: Strength, Constitution, Wisdom.
  • BAB Progression: Medium (3/4).
  • Caster Level: Full.
  • Spellcasting: Can cast divine spells up to 6th level, spells are prepared.
  • HP per level: 6.
  • Saving Throws: High Fortitude and Will, low Reflex.
  • Skill Points: 2 per level.
  • Class Skills: Athletics, Knowledge (Arcana), Knowledge (World), Lore (Religion), Persuasion.
  • Feats: Gains feats at levels 1, 3, 5, 7, 9, 11, 13, 15, 17, 19.
  • Special Abilities: Includes Warpriest Proficiencies, Blessings, Spontaneous Casting, Weapon Focus, Sacred Weapon, Fervor, Bonus Combat Feat, Channel Energy, Sacred Armor, and Aspect of War.

Table: BAB, Saves, and Spells Per Day

Lvl AB Fort Reflex Will 1 2 3 4 5 6
1 +0 +2 +0 +2 1 - - - - -
2 +1 +3 +0 +3 2 - - - - -
3 +2 +3 +1 +3 3 - - - - -
4 +3 +4 +1 +4 3 1 - - - -
5 +3 +4 +1 +4 4 2 - - - -
6 +4 +5 +2 +5 4 3 - - - -
7 +5 +5 +2 +5 4 3 1 - - -
8 +6 / +1 +6 +2 +6 4 4 2 - - -
9 +6 / +1 +6 +3 +6 5 4 3 - - -
10 +7 / +2 +7 +3 +7 5 4 3 1 - -
11 +8 / +3 +7 +3 +7 5 4 4 2 - -
12 +9 / +4 +8 +4 +8 5 5 4 3 - -
13 +9 / +4 +8 +4 +8 5 5 4 3 1 -
14 +10 / +5 +9 +4 +9 5 5 5 4 2 -
15 +11 / +6 / +1 +9 +5 +9 5 5 5 4 3 -
16 +12 / +7 / +2 +10 +5 +10 5 5 5 4 3 1
17 +12 / +7 / +2 +10 +5 +10 5 5 5 4 4 2
18 +13 / +8 / +3 +11 +6 +11 5 5 5 5 4 3
19 +14 / +9 / +4 +11 +6 +11 5 5 5 5 5 4
20 +15 / +10 / +5 +12 +6 +11 5 5 5 5 5 5

Table: Level Progression and Special Abilities

Lvl Feat Special 1 Special 2 Special 3 Special 4
0 - Warpriest Proficiencies Blessings Blessings Spontaneous Casting
1 Feat Weapon Focus - Sacred Weapon -
2 - - Fervor - -
3 Feat Bonus Combat Feat - - -
4 - - - Sacred Weapon +1 Channel Energy
5 Feat - - - -
6 - Bonus Combat Feat - - -
7 Feat - - - Sacred Armor
8 - - - Sacred Weapon +2 -
9 Feat Bonus Combat Feat - - -
10 - - Blessings Blessings Sacred Armor +2
11 Feat - - - -
12 - Bonus Combat Feat - Sacred Weapon +3 -
13 Feat - - - Sacred Armor +3
14 - - - - -
15 Feat Bonus Combat Feat - - -
16 - - - Sacred Weapon +4 Sacred Armor +4
17 Feat - - - -
18 - Bonus Combat Feat - - -
19 Feat - - - Sacred Armor +5
20 - - Aspect of War Sacred Weapon +5 -

Warpriest Proficiencies

Warpriests are proficient with all simple and martial weapons, all types of armor, and all shields except tower shields.

Note: For unlocking class-specific feats, Warpriest levels count as Fighter levels. Despite being a 3/4 BAB class, it counts as full BAB for feat prerequisites.

Bonus Combat Feat

At 3rd level and every three subsequent levels, the Warpriest can select any combat feat, provided they meet the prerequisites.

Blessings

A Warpriest can choose two Blessings from their deity's domains. Each Blessing provides a minor power at 1st level and a major power at 10th level. These powers can be used three times per day, plus one additional use per two class levels (maximum 13 uses at level 20). If a power requires a saving throw, the Difficulty Class (DC) is calculated as 10 + class level / 2 + the Warpriest's Wisdom modifier.

Example Blessings:

  • Air Domain:
    1st Level: Grant an ally +1 minute of ranged attacks not provoking an attack of opportunity.
    10th Level: Grant an ally the ability to fly (as the Wings feat) for 1 minute. On a successful charge attack, the ally deals additional electricity damage equal to your class level.
  • Animal Domain:
    1st Level: Grant an ally two claw attacks for 1 minute (1d6 damage, or 1d4 if the ally is small).
    10th Level: Summon an ally (as _Summon Nature's Ally V_) for 1 minute. The summon strength increases every two levels (up to _Summon Nature's Ally IX_ at 18th level).
  • Chaos Domain:
    1st Level: Imbue an ally with chaos for 1 minute. Their attacks deal an additional 1d6 damage against lawful creatures and bypass damage reduction for chaotic alignment.
    10th Level: Summon an ally (as _Summon Monster IV_) for 1 minute. The summon strength increases every two levels (up to _Summon Monster IX_ at 20th level).
  • Darkness Domain:
    1st Level: Grant an ally 20% concealment for 1 minute.
    10th Level: Blind an enemy within 30 feet for 1 minute unless they succeed on a Will save.
  • Death Domain:
    1st Level: Take on a frightening appearance for 1 minute, granting a +4 bonus on Intimidate checks and a +2 profane bonus to saves against diseases, mind-affecting effects, paralysis, poison, and stun.
    10th Level: Make a melee touch attack that inflicts 1 negative level on the target for 1 minute. Alternatively, use a swift action to make your next melee attack apply the same effect.
  • Destruction Domain:
    1st Level: Grant an ally a morale bonus on damage rolls equal to half your class level for 1 minute.
    10th Level: Grant an ally a +4 insight bonus on attack rolls to confirm critical hits. Critical hits or sneak attacks against the blessed ally have a 50% chance of being treated as normal hits.
  • Earth Domain:
    1st Level: Bless a weapon to deal an additional 1d4 acid damage for 1 minute.

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