Learn the ins and outs of the Overwhelming Soul class in Pathfinder: Wrath of the Righteous. Discover its unique abilities, progression, and how to maximize its potential.
Alright, let's talk about the Overwhelming Soul in Pathfinder: Wrath of the Righteous. This is a really unique take on the Kineticist, focusing on mental control over elemental energy. Think of it as your go-to if you want to blast enemies with raw power, but with a bit of a twist.
The core idea here is that they use their mind to shape elements. They're all about Dexterity and Charisma, which is a bit different from other casters. You'll notice they can't accept 'burn' in the traditional sense, and they don't get Elemental Overflow. Instead, they get some sweet, fixed bonuses to attack and damage, which really helps them hit hard.
Key Class Features:
- Primary Attributes: Dexterity and Charisma are your bread and butter. Focus on these to make your blasts count.
- No Burn Acceptance: This is a big one. You can't take the usual burn damage to fuel your powers.
- No Elemental Overflow: You won't get that extra boost from Elemental Overflow.
- Fixed Attack/Damage Bonuses: You get straight-up bonuses to your attacks and damage, which is fantastic for consistency.
Let's break down how this class progresses. It's a bit of a journey, but totally worth it:
| Lvl | Feat | Special 1 | Special 2 | Special 3 |
| 0 | - | Mental Prowess | Gather Power | Class Skills |
| 1 | Feat | Infusion | Kinetic Blast | Mind Over Matter |
| 2 | - | - | Wild Talents | Defensive Wild Talent |
| 3 | Feat | Infusion | - | Overwhelming Power |
| 4 | - | - | Wild Talents | - |
| 5 | Feat | Infusion | Metakinesis - Empowered | Infusion Specialization |
| 6 | - | - | Wild Talents | - |
| 7 | Feat | Expanded Element | - | - |
| 8 | - | - | Wild Talents | - |
| 9 | Feat | Infusion | Metakinesis - Maximized | - |
| 10 | - | - | Wild Talents | - |
| 11 | Feat | Infusion | - | Supercharge |
| 12 | - | - | Wild Talents | - |
| 13 | Feat | Infusion | Metakinesis - Quicken | - |
| 14 | - | - | Wild Talents | - |
| 15 | Feat | Expanded Element | - | - |
| 16 | - | - | Wild Talents | Composite Specialization |
| 17 | Feat | Infusion | - | - |
| 18 | - | - | Wild Talents | - |
| 19 | Feat | Infusion | Metakinetc Master | - |
| 20 | - | - | Wild Talents | - |
Special Abilities Explained:
Mental Prowess
This is how you manage your energy. Since you can't accept burn directly, you'll rely heavily on Gather Power to reduce the burn cost of your abilities and infusions. Starting at 6th level, you get a neat trick: once per day, you can reduce the burn cost of any Wild Talent by 1. This gets even better at levels 10, 14, and 18, where you can use this ability an extra time each day. It's all about managing those resources effectively!
Mind Over Matter
This is a huge game-changer. Instead of using Constitution for your hit points and Fortitude saves, you'll be using Charisma. This means your spellcasting stat is also your survivability stat, so keep that Charisma high!
Overwhelming Power
Get ready to hit hard! From 3rd level onwards, you get a bonus to your attack and damage rolls with your blasts. It starts at +1 and keeps climbing every few levels, maxing out at +6 by 18th level. Just remember, this bonus doesn't apply to Kinetic Blade attacks, but for your standard blasts, it's a massive boost.
- Focus on Dexterity and Charisma above all else.
- Pay close attention to your 'burn' costs and use Gather Power wisely.
- Don't forget about your Mental Prowess ability to reduce burn costs.
- Your Overwhelming Power bonus is crucial for landing hits and dealing damage.
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