Unlock the secrets of the Feyspeaker in Pathfinder: Wrath of the Righteous! Learn about its unique abilities, spellcasting, and progression to dominate the battlefield.
Alright, let's talk about the Feyspeaker! This is a pretty unique Druid archetype in Pathfinder: Wrath of the Righteous, focusing heavily on Charisma and some really cool spellcasting. Think of it as a Druid who's really good at charming and deceiving their enemies, while still being able to hold their own in a fight.
Key Characteristics:
- Primary Attribute: Charisma. This is your main stat, so pump it up! It affects your spellcasting and a lot of social interactions.
- AB Progression: It's a bit lower (1/2) than some other classes, meaning your attack bonus doesn't increase as quickly. You'll rely more on spells and your animal companion early on.
- Wildshape Delay: You get your Wildshape abilities a couple of levels later than a standard Druid, so don't expect to be turning into a bear right away.
- Skill Points: You get 4 skill points per level, which is pretty decent. Use them wisely on skills like Persuasion, Knowledge (Arcana), and Perception.
- Class Skills: Athletics, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Persuasion.
Level Progression Breakdown:
Here's a look at what you gain as you level up:
| Level | Feats | Special 1 | Special 2 | Special 3 |
| 0 | - | Druid Proficiencies | - | - |
| 1 | Feat | Nature Sense | Animal Companion | Domain Abilities |
| 2 | - | Woodland Stride | - | - |
| 3 | Feat | - | - | - |
| 4 | - | Resist Nature's Lure | Fey Magic I | Animal Companion1 |
| 5 | Feat | - | - | - |
| 6 | - | Wild Shape (Wolf) | Fey Magic II | Domain Ability2 |
| 7 | Feat | - | - | - |
| 8 | - | Wild Shape (Leopard) | Fey Magic III | Lightning Lord3 |
| 9 | Feat | Venom Immunity | - | - |
| 10 | - | Wild Shape (Bear, Shambling Mound) | Fey Magic IV | - |
| 11 | Feat | - | - | - |
| 12 | - | Wild Shape (Smilodon, Huge Elemental) | Fey Magic V | - |
| 13 | Feat | - | - | - |
| 14 | - | - | Fey Magic VI | - |
| 15 | Feat | - | - | - |
| 16 | - | - | Fey Magic VII | - |
| 17 | Feat | - | - | - |
| 18 | - | - | Fey Magic VIII | - |
| 19 | Feat | - | - | - |
1 Animal domain only
2 Air, Earth, Fire, Plant and Water domains
3 Weather domain.
Fey Magic Explained
This is where the Feyspeaker really shines! Starting at level 4, you get access to special spells from the Wizard's spell list. You can pick one enchantment or illusion spell for each spell level, and it'll be added to your spell slots at one level higher than usual. This gives you a lot of flexibility and access to some powerful crowd control and buffing spells.
Here's a breakdown of the spells you can pick up:
| Class Level | Spell Level | Spells |
| 4 | 2 | Color Spray, Hypnotism, Sleep, Vanish |
| 6 | 3 | Blur, Hideous Laughter, Invisibility, Mirror Image |
| 8 | 4 | Deep Slumber, Displacement, Heroism, Hold Person, Rage |
| 10 | 5 | Crushing Despair, Greater Invisibility, Phantasmal Killer, Rainbow Pattern |
| 12 | 6 | Constricting Coils, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Phantasmal Web, Shadow Evocation |
| 14 | 7 | Cloak of Dreams, Heroism (Greater), Phantasmal Putrefaction, Serenity |
| 16 | 8 | Insanity, Invisibility (Mass), Power Word Blind, Waves of Ecstasy |
| 18 | 9 | Euphoric Tranquility, Power Word Stun, Shadow Evocation (Greater) |
- Focus on Charisma! It's your most important stat for spells and many class features.
- Don't neglect your Animal Companion. It's a great tank and damage dealer, especially early on.
- Experiment with the Fey Magic spells. They offer a lot of control and utility that can turn the tide of battle. Spells like Sleep, Hypnotism, and Hold Person are fantastic for disabling groups of enemies.
- Consider taking feats that boost your spellcasting or Charisma.
- Remember that your Wildshape abilities come a bit later, so plan your early game around your spells and companion.
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